Search found 10 matches

by aux
Thu Aug 27, 2009 12:27 pm
Forum: Advanced Help
Topic: Car simulation effects
Replies: 23
Views: 32256

Waiting for the moment when i could get it in my hands :D
by aux
Thu Aug 27, 2009 12:19 pm
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 373125

OMG, FuzzYspo0N, the thing you did is just unbelievable
by aux
Sat Aug 22, 2009 11:50 am
Forum: Advanced Help
Topic: Car simulation effects
Replies: 23
Views: 32256

FuzzYspo0N, yes now it has smooth colors on the surface. Thanks for finding the reason of the problem. But the .obj file loads much slower than the .x file, so i'll try to convert it with different tools to an .x format. But, most likely, i'll have this problem always when convert the model to .X BT...
by aux
Sat Aug 22, 2009 5:50 am
Forum: Advanced Help
Topic: Car simulation effects
Replies: 23
Views: 32256

FuzzYspo0N, reflection is wonderful! =)
but I also think it is inverted. A car chassis isn't a transparent sphere and a common user expects to see a sky reflection on the top side :)

Anyway, it's really kewl.
I wish i could do anything alike...

BlindSide, thank you also for your work
by aux
Fri Aug 21, 2009 8:04 pm
Forum: Advanced Help
Topic: Car simulation effects
Replies: 23
Views: 32256

Oh.. yes, i was too lazy to read much documentation. I supposed i could make cool graphics without doing that. Obviosly, i was wrong :). Actually, i wanted to save some time because there are plenty of ideas in my head concerning my project, but i planned to finish with shaders first before improvin...
by aux
Fri Aug 21, 2009 6:07 pm
Forum: Advanced Help
Topic: Car simulation effects
Replies: 23
Views: 32256

Thank you, FuzzYspo0N :wink: here is the mesh: http://psychoid.ru/aux/AstonMartinDB9.rar , Please take a look when you'll have time In the meanwhile, I have another question :) I have examined some examples in RenderMonkey and read a little documentation about shaders. Everywhere is written that i s...
by aux
Fri Aug 21, 2009 10:07 am
Forum: Advanced Help
Topic: Car simulation effects
Replies: 23
Views: 32256

Thank you people for devoting your time to my foolish questions :) But by this moment i have faced some more issues i can't solve without your precious help. First of all, i'd like to assure that i understand the following thing right: If the input structure of a HLSL shader looks like struct VS_INP...
by aux
Thu Aug 20, 2009 5:09 am
Forum: Advanced Help
Topic: Car simulation effects
Replies: 23
Views: 32256

Hm.. I seem to be missing something. I had installed RenderMonkey special for car painting purpose before asking any questions here. But there were no .hlsl files in its folders as well as no exporter to .hlsl within the application. Generally speaking, it refuses to work with .hlsl at all. Where is...
by aux
Wed Aug 19, 2009 8:27 pm
Forum: Advanced Help
Topic: Car simulation effects
Replies: 23
Views: 32256

FuzzYspo0N, wow! You create incredible things! Looks great even non-fixed :)

Can't wait to try it out! But I'll better wait for a fixed version :D.
by aux
Wed Aug 19, 2009 7:01 pm
Forum: Advanced Help
Topic: Car simulation effects
Replies: 23
Views: 32256

Car simulation effects

Hi everyone. I'm trying to make the cars in a game look more realistic. And I need your advice on what effects I need to apply to do that. I've tried 'Render To Texture' future with a material type EMT_REFLECTION_2_LAYER and a render-target-texture as the second layer, but it doesn't suit me because...