Hello guys,
I'm developing my game and advancing, but Gravity seems to be too weak. I think that is a problem with synchronization between Newton and Irrlicht. How is the better way to synchronize them?
Thanks. maybe your collision shapes are too big (big shapes = slow calculations)...
you also ...
Search found 7 matches
- Fri Oct 02, 2009 12:14 am
- Forum: Beginners Help
- Topic: Newton Dynamics not synchronized (I guess...)
- Replies: 10
- Views: 949
- Thu Oct 01, 2009 12:17 pm
- Forum: Beginners Help
- Topic: .bsp - how you do that?
- Replies: 2
- Views: 363
- Thu Oct 01, 2009 11:57 am
- Forum: Beginners Help
- Topic: Newton Dynamics not synchronized (I guess...)
- Replies: 10
- Views: 949
- Thu Oct 01, 2009 10:21 am
- Forum: Beginners Help
- Topic: Irrlicht collision system - gravitation problem
- Replies: 3
- Views: 984
- Thu Oct 01, 2009 10:05 am
- Forum: Beginners Help
- Topic: .bsp - how you do that?
- Replies: 2
- Views: 363
.bsp - how you do that?
hello!i wanna know,how i can compile a .map level created in Valve Hammer Editor to irrlicht format supported .bsp level
- Mon Aug 31, 2009 5:01 pm
- Forum: Code Snippets
- Topic: (c++/OpenGL) Motionblur
- Replies: 33
- Views: 27090
- Fri Aug 21, 2009 5:21 pm
- Forum: Code Snippets
- Topic: 3rd person camera #3,267 (C&C needed for newbie)
- Replies: 26
- Views: 19127