Search found 7 matches
- Fri Oct 02, 2009 12:14 am
- Forum: Beginners Help
- Topic: Newton Dynamics not synchronized (I guess...)
- Replies: 10
- Views: 642
Re: Newton Dynamics not synchronized (I guess...)
Hello guys, I'm developing my game and advancing, but Gravity seems to be too weak. I think that is a problem with synchronization between Newton and Irrlicht. How is the better way to synchronize them? Thanks. maybe your collision shapes are too big (big shapes = slow calculations)... you also can...
- Thu Oct 01, 2009 12:17 pm
- Forum: Beginners Help
- Topic: .bsp - how you do that?
- Replies: 2
- Views: 289
- Thu Oct 01, 2009 11:57 am
- Forum: Beginners Help
- Topic: Newton Dynamics not synchronized (I guess...)
- Replies: 10
- Views: 642
why anyone use irrPhysX?is it only me? here you can get help and download this miracle) use irrPhysX,man this is simplier,better and faster there is a simple example (exe file,but you need nVidia PhysX driver installed) and this is a source code: /** Example 002 Quake3Map This Tutorial shows how to ...
- Thu Oct 01, 2009 10:21 am
- Forum: Beginners Help
- Topic: Irrlicht collision system - gravitation problem
- Replies: 3
- Views: 837
use irrPhysX,man this is simplier,better and faster there is a simple example (exe file,but you need nVidia PhysX driver installed) and this is a source code: /** Example 002 Quake3Map This Tutorial shows how to load a Quake 3 map into the engine, create a SceneNode for optimizing the speed of rende...
- Thu Oct 01, 2009 10:05 am
- Forum: Beginners Help
- Topic: .bsp - how you do that?
- Replies: 2
- Views: 289
.bsp - how you do that?
hello!i wanna know,how i can compile a .map level created in Valve Hammer Editor to irrlicht format supported .bsp level
- Mon Aug 31, 2009 5:01 pm
- Forum: Code Snippets
- Topic: (c++/OpenGL) Motionblur
- Replies: 33
- Views: 25094
- Fri Aug 21, 2009 5:21 pm
- Forum: Code Snippets
- Topic: 3rd person camera #3,267 (C&C needed for newbie)
- Replies: 26
- Views: 17816