wow, very fast reply.
thanks bitmapbrother .
have you tried this in demo ? if you try your code, you will see how is the problem.
while in createLoadingScreen, it'll show the word." ARROWS ".
but, after the program come into the createLoadingScene (especially panorama camera), the text is lost ...
Search found 57 matches
- Fri Aug 12, 2005 1:51 pm
- Forum: Beginners Help
- Topic: drawing text in demo keep lost.why?
- Replies: 3
- Views: 428
- Fri Aug 12, 2005 10:02 am
- Forum: Beginners Help
- Topic: drawing text in demo keep lost.why?
- Replies: 3
- Views: 428
drawing text in demo keep lost.why?
hi forum,
hemmmmm....i'd try to find this problem for 6 hours, but i don't get the answer.
the problem is very-very simple. i just want to make a drawing text like in turtorial 6.
if (keterangan)
{swprintf ( tmp_min, 100, L"AKTIFa");
keterangan->draw(tmp_min,core::rect<s32>(200,10,300,30 ...
hemmmmm....i'd try to find this problem for 6 hours, but i don't get the answer.
the problem is very-very simple. i just want to make a drawing text like in turtorial 6.
if (keterangan)
{swprintf ( tmp_min, 100, L"AKTIFa");
keterangan->draw(tmp_min,core::rect<s32>(200,10,300,30 ...
- Tue Aug 09, 2005 6:18 am
- Forum: Beginners Help
- Topic: show Menu back after Demo running
- Replies: 0
- Views: 448
show Menu back after Demo running
hi forum.
i have a problem using demo. what i want is how to show the menu back
after main program was run?
i'd try to use this code:
void CDemo::keluar()
{
CMainMenu menu;
menu.run(fullscreen, music, shadows, additive, vsync, driverType);
}
i put this code in event receiver in CDemo.cpp ...
i have a problem using demo. what i want is how to show the menu back
after main program was run?
i'd try to use this code:
void CDemo::keluar()
{
CMainMenu menu;
menu.run(fullscreen, music, shadows, additive, vsync, driverType);
}
i put this code in event receiver in CDemo.cpp ...
- Sat Jun 25, 2005 6:45 am
- Forum: Beginners Help
- Topic: collision camera and model, model->setVisible(false)
- Replies: 3
- Views: 435
it really2 work
guest, it really2 work. i use a boolean function to test this code. maybe another can use this code too. here it is :
1.declare an bool
bool tabrak_2=false;
2. in event receiver, make the bool work, if right click is click:
class MyEventReceiver : public IEventReceiver{
public :
virtual ...
1.declare an bool
bool tabrak_2=false;
2. in event receiver, make the bool work, if right click is click:
class MyEventReceiver : public IEventReceiver{
public :
virtual ...
- Sat Jun 25, 2005 6:14 am
- Forum: Beginners Help
- Topic: collision camera and model, model->setVisible(false)
- Replies: 3
- Views: 435
it work
hey, it work.
thx guest.
when i compile the program, the faerie get lost (faerie->setVisible(false).
from here, i know if the code is work.
now, i must make a funtion, if the camera come to faerie, faerie get lost.
thx once again guest.
ijo coim.
thx guest.
when i compile the program, the faerie get lost (faerie->setVisible(false).
from here, i know if the code is work.
now, i must make a funtion, if the camera come to faerie, faerie get lost.
thx once again guest.
ijo coim.
- Thu Jun 23, 2005 3:13 pm
- Forum: Beginners Help
- Topic: collision camera and model, model->setVisible(false)
- Replies: 3
- Views: 435
collision camera and model, model->setVisible(false)
HI,
i am still confused with collision code.
i have camera and faerie. what i want is after the camera through the faerie, faerie get lost (faerie->setVisible(false)).
have any idea?
thx.
ijo coim
i am still confused with collision code.
i have camera and faerie. what i want is after the camera through the faerie, faerie get lost (faerie->setVisible(false)).
have any idea?
thx.
ijo coim
- Mon Jun 20, 2005 1:58 am
- Forum: Beginners Help
- Topic: Escape Key?
- Replies: 3
- Views: 793
- Thu May 26, 2005 9:00 am
- Forum: Advanced Help
- Topic: a 3rd person camera view
- Replies: 1
- Views: 721
hi, i have the same question like you. but, i search in forum, ad dou you know the result, it says " Search found 669 matches " . becase for 3 days i try to make third person camera. on wokrs for me is in here, i 'd try it this morning, and it work.
http://irrlicht.sourceforge.net/phpBB2/viewtopic ...
http://irrlicht.sourceforge.net/phpBB2/viewtopic ...
- Thu May 26, 2005 2:45 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Howto: Flying 3rd Person camera
- Replies: 21
- Views: 16143
- Tue May 24, 2005 9:24 am
- Forum: Beginners Help
- Topic: [SOLVED] LIBCD.lib(crt0.obj) : error LNK2001: ...
- Replies: 2
- Views: 554
sorry
Code: Select all
Sorry, but your suggestion is just a bad hack, not a solution.
thanks for the fast reply.
- Tue May 24, 2005 9:21 am
- Forum: Beginners Help
- Topic: is this bug? [solved]
- Replies: 2
- Views: 377
finally
hybrid, thanks for that. now, i can see demo works for me.
before it didn't work, but, after i read your message, now i am understand.
thanks a lot hybrid.
(do you know, the demo didn't work for almost 4 months
, but now it works)
regards,
ijo coim
before it didn't work, but, after i read your message, now i am understand.
thanks a lot hybrid.
(do you know, the demo didn't work for almost 4 months
regards,
ijo coim
- Tue May 24, 2005 5:43 am
- Forum: Beginners Help
- Topic: is this bug? [solved]
- Replies: 2
- Views: 377
is this bug? [solved]
hi,
i made 3 files:
kata2.cpp
kata2.h //header file for kata2.cpp
main_kata_2.cpp //execute file for all
when i compile main_kata_2.cpp, everything is OK. but when i compile, it give me error like this:
Linking...
main_kata_2.obj : error LNK2001: unresolved external symbol "public: bool ...
i made 3 files:
kata2.cpp
kata2.h //header file for kata2.cpp
main_kata_2.cpp //execute file for all
when i compile main_kata_2.cpp, everything is OK. but when i compile, it give me error like this:
Linking...
main_kata_2.obj : error LNK2001: unresolved external symbol "public: bool ...
- Tue May 24, 2005 5:34 am
- Forum: Beginners Help
- Topic: [SOLVED] LIBCD.lib(crt0.obj) : error LNK2001: ...
- Replies: 2
- Views: 554
[SOLVED] LIBCD.lib(crt0.obj) : error LNK2001: ...
Haloo forum. :lol:
i made 3 files :
kata2.cpp //the file that i want to show
kata2.h //header file for kata2.cpp
main_kata_2.cpp //the file that i execute
in main_kata_2.cpp, i write code like this (i got it from demo (in MAIN.CPP))
#pragma comment (lib, "Irrlicht.lib")
#ifdef _WIN32
INT ...
i made 3 files :
kata2.cpp //the file that i want to show
kata2.h //header file for kata2.cpp
main_kata_2.cpp //the file that i execute
in main_kata_2.cpp, i write code like this (i got it from demo (in MAIN.CPP))
#pragma comment (lib, "Irrlicht.lib")
#ifdef _WIN32
INT ...
- Tue Apr 19, 2005 6:37 pm
- Forum: Beginners Help
- Topic: Compiler error on Hello Wolrd?
- Replies: 3
- Views: 919
same errors?
BoorishId, i got the same errors, but i got this errors when i execute tech demo file ( main.cpp ) from folder demo
here are the errors:
--------------------Configuration: main - Win32 Debug--------------------
Linking...
main.obj : error LNK2001: unresolved external symbol "public: virtual ...
here are the errors:
--------------------Configuration: main - Win32 Debug--------------------
Linking...
main.obj : error LNK2001: unresolved external symbol "public: virtual ...
- Thu Apr 14, 2005 4:42 am
- Forum: Beginners Help
- Topic: shoot
- Replies: 16
- Views: 2121
oopppss..i almost forget, i am not GameGuru, i don't know who is GameGuru, as long as i know, GameGuru is the first person who start this thread (shoot).
hey, is there any link for a noob? (maybe there are some files that can help us (the noob) to increase our knowledge?)
thanks for your attention ...
hey, is there any link for a noob? (maybe there are some files that can help us (the noob) to increase our knowledge?)
thanks for your attention ...