Search found 4 matches

by Lukas
Mon Aug 24, 2009 6:37 pm
Forum: Beginners Help
Topic: Applying textures
Replies: 7
Views: 819

Thanks for the info, but wouldn't setMaterialTexture function apply only one texture to the whole model? As I mentioned before, I only started using this engine yesterday. Could you give me an example?

EDIT - I also have another problem with textures in my map. Take a look at screenshots

Rendered ...
by Lukas
Mon Aug 24, 2009 4:57 pm
Forum: Beginners Help
Topic: Applying textures
Replies: 7
Views: 819

Hello,

It seems that I didn't have textures I used in my map in the same directory as my map. I also had this code :


node->setMaterialTexture(0, driver->getTexture("Data/Materials/Wall01.png"));

for example setMaterialTexture is not needed if the mesh has a texture applied already in 3dsmax ...
by Lukas
Mon Aug 24, 2009 4:22 pm
Forum: Beginners Help
Topic: Applying textures
Replies: 7
Views: 819

This is not an object as I mentioned, did I understand you correctly? My map should be UVW Unwrapped, just like any other model? How would my map look if I UVW Unwrapped it, then applied a signle 512x512 dimension texture for the whole map...

Thanks for reply though.

- Lukas
by Lukas
Mon Aug 24, 2009 3:00 pm
Forum: Beginners Help
Topic: Applying textures
Replies: 7
Views: 819

Applying textures

Hello Irrlicht community.

I'm new to Irrlicht engine and programming. I found out, downloaded, and started using this engine only yesterday. I went through several tutorials and learned quite a bit, like how to load objects, apply a single texture to them. But I still don't know how to apply more ...