Search found 9 matches

by mtbal
Tue Sep 01, 2009 1:01 pm
Forum: Beginners Help
Topic: single axis rotation billboard
Replies: 2
Views: 173

single axis rotation billboard

How do I tell a billboard scene node to only rotate to face the camera on one axis? Or do I have to write my own rotation calculation code for this?

Thanks,
mtbal
by mtbal
Fri Aug 28, 2009 9:54 pm
Forum: Beginners Help
Topic: load a mesh from file then convert to terrain scene node??
Replies: 7
Views: 427

Why?

first things first, WHY??
next, I don't think it can be done. the mesh that TerrainSceneNode uses is created from a height map, and you can't really convert a mesh to a height map. Theoretically you could go vise-versa.
by mtbal
Fri Aug 28, 2009 3:32 pm
Forum: Beginners Help
Topic: pong
Replies: 4
Views: 351

There will be three steps to making this. 1)Get all your graphics going. This could be as simple as a black screen, a white circle, and a block for a paddle. 2)Get the ball and paddle moving. See below* 3)Make it check to see if the ball misses the paddle. That's the bare necessities, other things c...
by mtbal
Fri Aug 28, 2009 12:03 am
Forum: Beginners Help
Topic: Rotate node reletive to landscape
Replies: 4
Views: 277

*best* way is a physics way - have 4 (3 would do) points which represent the corners of the tank, each one responding to gravity and checking for collisions with the terrain, then use some simple math to calculate the angle they're making with each other and set the tank to match. Of course, you wo...
by mtbal
Thu Aug 27, 2009 11:17 pm
Forum: Beginners Help
Topic: Rotate node reletive to landscape
Replies: 4
Views: 277

Maybe I should re-phrase this?

Okay, Maybe I should re-phrase this. The tank won't drive up the hill because the angle is too steep. If the tank is rotated so that the front end is up in the air, it will drive up the hill. How do I make the tank always rotate itself so that it is driving parallel with the ground. Always. Any idea...
by mtbal
Thu Aug 27, 2009 6:19 pm
Forum: Beginners Help
Topic: Rotate node reletive to landscape
Replies: 4
Views: 277

Rotate node reletive to landscape

I have a node (the tank in the foreground of the screen shot) that I would like to rotate the pitch relative to the landscape. You can see the obvious problem in the screen shot picture. The landscape is an "AnimatedMesh" even though it's not animated. I modleded it elsewhere. I am running...
by mtbal
Wed Aug 26, 2009 10:05 pm
Forum: Beginners Help
Topic: Key input in Irrlicht
Replies: 5
Views: 371

Re: Key input in Irrlicht

Thanks!! :D
by mtbal
Wed Aug 26, 2009 9:25 pm
Forum: Beginners Help
Topic: Key input in Irrlicht
Replies: 5
Views: 371

hybrid wrote:Check example 4, IIRC that's the tutorial with the key array method in the receiver.
Sorry, but that still moves when the key is clicked. Any other ideas?
THX
by mtbal
Wed Aug 26, 2009 8:47 pm
Forum: Beginners Help
Topic: Key input in Irrlicht
Replies: 5
Views: 371

Key input in Irrlicht

How do I get key input in Irrlicht? They do it in the Terrain tutorial, but that is when a key is tapped. I want it to check in the main loop to see if a key is pressed, and then do my code. (I'm trying to make it so that when I hold a key down, the node is rotated.) BTW this is in C#. But I can pro...