Search found 3 matches
- Wed Jul 27, 2011 4:24 pm
- Forum: Advanced Help
- Topic: Terrain Height Shader
- Replies: 0
- Views: 610
Terrain Height Shader
I have terrain geometry (meaning every vertex has unique xz coords), and I wish to color it in the y-direction (up-down). Like thus: http://img204.imageshack.us/img204/6600/shaderk.th.png In the image you can see that the bottom of the geomtry is green while at the top is goes to cyan. All is well. ...
- Mon Jul 25, 2011 1:09 pm
- Forum: Advanced Help
- Topic: Rendering to 60000x60000
- Replies: 4
- Views: 976
Rendering to 60000x60000
Ok guys, I'm using Irrlicht inside a program which (at some point) needs to do some printing. Not regular printing, but printing on a A1/A0, which has enormous resolutions. Back when we had only software rendering we just divided the area that needed to be printed into managable tiles (e.g. 200x200 ...
- Fri Aug 28, 2009 10:47 am
- Forum: Bug reports
- Topic: CTriangleSelector and COctTree u32 indices BUG
- Replies: 0
- Views: 548
CTriangleSelector and COctTree u32 indices BUG
Hello, Have downloaded the newest 1.5.1 library, and am using the new CDynamicMesh buffer (for my terrain) which allows more than 65536 indices due to switching over from 16 bit indices to 32 bit indices. Anyways, it renders fine. Next step was implementing a camera which could float over the terrai...