Search found 3 matches

by alisima
Wed Jul 27, 2011 4:24 pm
Forum: Advanced Help
Topic: Terrain Height Shader
Replies: 0
Views: 610

Terrain Height Shader

I have terrain geometry (meaning every vertex has unique xz coords), and I wish to color it in the y-direction (up-down). Like thus: http://img204.imageshack.us/img204/6600/shaderk.th.png In the image you can see that the bottom of the geomtry is green while at the top is goes to cyan. All is well. ...
by alisima
Mon Jul 25, 2011 1:09 pm
Forum: Advanced Help
Topic: Rendering to 60000x60000
Replies: 4
Views: 976

Rendering to 60000x60000

Ok guys, I'm using Irrlicht inside a program which (at some point) needs to do some printing. Not regular printing, but printing on a A1/A0, which has enormous resolutions. Back when we had only software rendering we just divided the area that needed to be printed into managable tiles (e.g. 200x200 ...
by alisima
Fri Aug 28, 2009 10:47 am
Forum: Bug reports
Topic: CTriangleSelector and COctTree u32 indices BUG
Replies: 0
Views: 548

CTriangleSelector and COctTree u32 indices BUG

Hello, Have downloaded the newest 1.5.1 library, and am using the new CDynamicMesh buffer (for my terrain) which allows more than 65536 indices due to switching over from 16 bit indices to 32 bit indices. Anyways, it renders fine. Next step was implementing a camera which could float over the terrai...