Search found 4 matches

by Kysen
Sat Oct 10, 2009 4:15 pm
Forum: Project Announcements
Topic: Zone of the Enders Clone
Replies: 17
Views: 6740

For the Anti-Aliasing there are 2 solutions. You could use the "copyBackbufferTo" function provided in this thread to copy the backbuffer to an RTT so that you can render with MSAA on the backbuffer and then do post processing (In D3D9 it doesn't seem possible to do MSAA directly on the R...
by Kysen
Wed Oct 07, 2009 8:18 pm
Forum: Project Announcements
Topic: Zone of the Enders Clone
Replies: 17
Views: 6740

Thank you for the fix to the line on the left side, works great and ill take Firgof's advice and move the controls to the other side. Will try the MSAA method tommorow.
by Kysen
Wed Oct 07, 2009 12:47 am
Forum: Project Announcements
Topic: Zone of the Enders Clone
Replies: 17
Views: 6740

Zone of the Enders Clone

Following up on my entry to last months screen of the month is my project based on Zone of the Enders. Intended to support my CV, more of a technical demo than a fully fledged game. Not sure I can put in the effort to add sounds. Currently runs at 40 fps+, trying to sort out the random slow downs (2...
by Kysen
Sat Aug 29, 2009 12:16 pm
Forum: Competition Time!
Topic: Screenshot of the Month September [Winner announced!]
Replies: 66
Views: 34198

Project doesn't have a name (can call it ZoE clone) but it is based off my favorite mech game, Zone of the Enders 2nd Runner. BulletPhysics Bitplane's CBeamNode class IrrEdit Runs at 60fps(capped), still trying to fix some slowdown issues when multiple objects get hit. Enemy code and graphics need i...