P.S.: It's delete game, not delete ggame (thought you might want to know).
Search found 3 matches
- Wed May 26, 2010 3:07 am
- Forum: Beginners Help
- Topic: a runtime error
- Replies: 3
- Views: 507
- Tue May 25, 2010 6:18 pm
- Forum: Beginners Help
- Topic: a runtime error
- Replies: 3
- Views: 507
a runtime error
Hi everyone ... i'm kind of new to irrlicht and i wanted to start a small project, but i already have a problem.
I have the next three files:
main.cpp
#include <irrlicht.h>
#include "game.h"
using namespace irr;
int main()
{
ggame *game;
game -> init();
game -> run();
return 0;
}
game.h ...
I have the next three files:
main.cpp
#include <irrlicht.h>
#include "game.h"
using namespace irr;
int main()
{
ggame *game;
game -> init();
game -> run();
return 0;
}
game.h ...
- Tue Sep 01, 2009 7:00 pm
- Forum: Beginners Help
- Topic: Movement tutorial on OSX, keys don't respond
- Replies: 4
- Views: 482
as far as i know you can also set the event receiver in the begining:
Code: Select all
IrrlichtDevice *device = createDevice(video::EDT_OPENGL,
dimension2d<s32>(640,480), 16, false, false, false, &receiver);