Search found 15 matches
- Fri Oct 29, 2010 3:49 am
- Forum: Beginners Help
- Topic: Getting individual groups from a Milkshape model.
- Replies: 1
- Views: 237
Getting individual groups from a Milkshape model.
A .MS3D (milkshake) model can be split into different groups. When rendered in irrlicht, it draws all groups at once. Is there anyway to tell irrlicht to only draw groups I tell it to?
- Sat Jul 31, 2010 11:47 pm
- Forum: Advanced Help
- Topic: Implementing LOD
- Replies: 2
- Views: 845
- Sat Jul 31, 2010 11:19 pm
- Forum: Advanced Help
- Topic: Implementing LOD
- Replies: 2
- Views: 845
Implementing LOD
I'm trying to implement LOD for my animated models -- I'm still somewhat new to irrlicht so if there is already a class for this, please let me know.
Basically I'm taking an animated mesh (via IAnimatedMesh) and creating several LOD levels for it. The LOD levels are stored in an array, so for ...
Basically I'm taking an animated mesh (via IAnimatedMesh) and creating several LOD levels for it. The LOD levels are stored in an array, so for ...
- Mon May 31, 2010 8:45 pm
- Forum: Beginners Help
- Topic: Problem with picking in 1.7.1
- Replies: 4
- Views: 976
- Sun May 30, 2010 7:02 pm
- Forum: Beginners Help
- Topic: Image Masking OpenGL
- Replies: 3
- Views: 489
- Sun May 30, 2010 1:42 am
- Forum: Beginners Help
- Topic: Image Masking OpenGL
- Replies: 3
- Views: 489
Image Masking OpenGL
I'm wondering... Does irrlicht support any type of image masking? What I mean is, can you take 2 images, one is the diffuse map and the other is the alpha map, and blend them to get a transparent image.
Take a look at NeHe's masking demo (it's at the very bottom). It basically does what I'm talking ...
Take a look at NeHe's masking demo (it's at the very bottom). It basically does what I'm talking ...
- Mon May 17, 2010 4:51 am
- Forum: Beginners Help
- Topic: best way to draw terrain and water?
- Replies: 5
- Views: 1353
- Sun May 16, 2010 11:18 pm
- Forum: Beginners Help
- Topic: best way to draw terrain and water?
- Replies: 5
- Views: 1353
- Sat May 15, 2010 7:37 pm
- Forum: Beginners Help
- Topic: best way to draw terrain and water?
- Replies: 5
- Views: 1353
best way to draw terrain and water?
I'd like to add terrain and water to my game. The way I add terrain is via the usual irrlicht addTerrainSceneNode(blah, blah). The way I add water is I create a flat plane, give it a water texture, make it the same size as the terrain, and stick it somewhere up and down the y-axis.
The problem is ...
The problem is ...
- Tue Mar 09, 2010 11:54 pm
- Forum: Beginners Help
- Topic: 3dline help!
- Replies: 1
- Views: 300
3dline help!
Why can't I see a 3d line on the screen?
while(device->run())
{
driver->beginScene(true, true, SColor(255,255,255,255));
SMaterial m;
m.Lighting = false;
vDriver->setMaterial(m);
vDriver->setTransform(ETS_WORLD, matrix4());
//draw the line
vDriver->draw3DLine(vector3df(0,10,-10 ...
while(device->run())
{
driver->beginScene(true, true, SColor(255,255,255,255));
SMaterial m;
m.Lighting = false;
vDriver->setMaterial(m);
vDriver->setTransform(ETS_WORLD, matrix4());
//draw the line
vDriver->draw3DLine(vector3df(0,10,-10 ...
- Sat Jan 23, 2010 4:58 pm
- Forum: Beginners Help
- Topic: Scroll Model Texture
- Replies: 1
- Views: 365
Scroll Model Texture
How would one go about scrolling the texture on a 3d model?
- Sat Sep 26, 2009 6:04 pm
- Forum: Beginners Help
- Topic: Point node at position.
- Replies: 1
- Views: 329
Point node at position.
Say I have a vector position.
How could I get my node to "point" at that position?
I've been trying to figure this out for a while now with no luck.
Is there a method in irrlicht that would do this for me?
How could I get my node to "point" at that position?
I've been trying to figure this out for a while now with no luck.
Is there a method in irrlicht that would do this for me?
- Mon Sep 07, 2009 9:04 pm
- Forum: Beginners Help
- Topic: Culling and scene management.
- Replies: 2
- Views: 356
Culling and scene management.
Two quick Questions.
#1 Are nodes culled automatically in irrlicht?
#2 Does irrlicht have any type of octree, or quadtree support?
#1 Are nodes culled automatically in irrlicht?
#2 Does irrlicht have any type of octree, or quadtree support?
- Tue Sep 01, 2009 11:43 pm
- Forum: Beginners Help
- Topic: (SOLVED) How to disable z-depth on node.
- Replies: 1
- Views: 216
- Tue Sep 01, 2009 11:37 pm
- Forum: Beginners Help
- Topic: (SOLVED) How to disable z-depth on node.
- Replies: 1
- Views: 216
(SOLVED) How to disable z-depth on node.
Say my player is holding a gun, like in an FPS game, how can I disable it's z-depth so it won't clip through walls when I get to close to them?