Search found 7 matches

by r3d
Sat Dec 09, 2006 4:20 am
Forum: Bug reports
Topic: graphic error in examples PerPixelLight.exe and shader.exe
Replies: 6
Views: 842

thanks acki

can be, but it is stranger in version irrlicht 1.0
works and for versions 1.1 and 1.2 not work.
by r3d
Fri Dec 08, 2006 2:47 am
Forum: Bug reports
Topic: graphic error in examples PerPixelLight.exe and shader.exe
Replies: 6
Views: 842

graphic error in examples PerPixelLight.exe and shader.exe

english:

hello,

I download the last update of Irrlicht (1.2) and proved the examples and I discovered that in the example shader.exe, that do not work for opengl and d3d9.

Also there were problems with with the example perPixelLigth.exe, with opengl and d3d9.Appear a message that says

" Your ...
by r3d
Sat Apr 02, 2005 1:15 am
Forum: Beginners Help
Topic: Help MEEEEE!!!
Replies: 0
Views: 175

Help MEEEEE!!!

in my game I think to create many enemies, but believes al surrounding of 10 and itself around slow,

I think that is for the collisions, since believes an IMetaTriangleSelector for each mesh. Why did I do? Because if I created an IMetaTrianglaSelector the mesh collided with them same and itself not ...
by r3d
Sat Apr 02, 2005 1:11 am
Forum: Beginners Help
Topic: Help MEEEEE!!!
Replies: 0
Views: 130

Help MEEEEE!!!

in my game I think to create many enemies, but believes al surrounding of 10 and itself around slow,

I think that is for the collisions, since believes an IMetaTriangleSelector for each mesh. Why did I do? Because if I created an IMetaTriangleSelector the mesh collided with them same and itself not ...
by r3d
Sat Apr 02, 2005 12:56 am
Forum: Beginners Help
Topic: turtorial 7, input key, collision didn't work. why
Replies: 1
Views: 233

First, you need create a scene::IAnimatedMesh, and scene::ISceneNode scene::ITriangleSelector
ej:

scene::IAnimatedMesh* q3levelmesh = smgr->getMesh("20kdm2.bsp");
scene::ISceneNode* q3node = 0;

if (q3levelmesh)
q3node =
smgr->addOctTreeSceneNode(q3levelmesh->getMesh(0));

scene ...
by r3d
Mon Mar 28, 2005 2:15 pm
Forum: Advanced Help
Topic: my game turn slow
Replies: 2
Views: 455

but with a metatriangleselector I can do that the models collide with the map, and between them
by r3d
Mon Mar 28, 2005 1:42 pm
Forum: Advanced Help
Topic: my game turn slow
Replies: 2
Views: 455

my game turn slow

I need help, (my inglish is poor):

I do a model md2 and load in my world 8 times ,
before this my game run at 59 fps after 15 fps

I create one metatriangleselector for each mesh


how to do?


Thank

In spanish:

Yo hice un modelo md2 y lo cargue en mi mundo 8 veces,
antes de eso mi juego corría ...