thanks acki
can be, but it is stranger in version irrlicht 1.0
works and for versions 1.1 and 1.2 not work.
Search found 7 matches
- Sat Dec 09, 2006 4:20 am
- Forum: Bug reports
- Topic: graphic error in examples PerPixelLight.exe and shader.exe
- Replies: 6
- Views: 842
- Fri Dec 08, 2006 2:47 am
- Forum: Bug reports
- Topic: graphic error in examples PerPixelLight.exe and shader.exe
- Replies: 6
- Views: 842
graphic error in examples PerPixelLight.exe and shader.exe
english:
hello,
I download the last update of Irrlicht (1.2) and proved the examples and I discovered that in the example shader.exe, that do not work for opengl and d3d9.
Also there were problems with with the example perPixelLigth.exe, with opengl and d3d9.Appear a message that says
" Your ...
hello,
I download the last update of Irrlicht (1.2) and proved the examples and I discovered that in the example shader.exe, that do not work for opengl and d3d9.
Also there were problems with with the example perPixelLigth.exe, with opengl and d3d9.Appear a message that says
" Your ...
- Sat Apr 02, 2005 1:15 am
- Forum: Beginners Help
- Topic: Help MEEEEE!!!
- Replies: 0
- Views: 175
Help MEEEEE!!!
in my game I think to create many enemies, but believes al surrounding of 10 and itself around slow,
I think that is for the collisions, since believes an IMetaTriangleSelector for each mesh. Why did I do? Because if I created an IMetaTrianglaSelector the mesh collided with them same and itself not ...
I think that is for the collisions, since believes an IMetaTriangleSelector for each mesh. Why did I do? Because if I created an IMetaTrianglaSelector the mesh collided with them same and itself not ...
- Sat Apr 02, 2005 1:11 am
- Forum: Beginners Help
- Topic: Help MEEEEE!!!
- Replies: 0
- Views: 130
Help MEEEEE!!!
in my game I think to create many enemies, but believes al surrounding of 10 and itself around slow,
I think that is for the collisions, since believes an IMetaTriangleSelector for each mesh. Why did I do? Because if I created an IMetaTriangleSelector the mesh collided with them same and itself not ...
I think that is for the collisions, since believes an IMetaTriangleSelector for each mesh. Why did I do? Because if I created an IMetaTriangleSelector the mesh collided with them same and itself not ...
- Sat Apr 02, 2005 12:56 am
- Forum: Beginners Help
- Topic: turtorial 7, input key, collision didn't work. why
- Replies: 1
- Views: 233
- Mon Mar 28, 2005 2:15 pm
- Forum: Advanced Help
- Topic: my game turn slow
- Replies: 2
- Views: 455
- Mon Mar 28, 2005 1:42 pm
- Forum: Advanced Help
- Topic: my game turn slow
- Replies: 2
- Views: 455
my game turn slow
I need help, (my inglish is poor):
I do a model md2 and load in my world 8 times ,
before this my game run at 59 fps after 15 fps
I create one metatriangleselector for each mesh
how to do?
Thank
In spanish:
Yo hice un modelo md2 y lo cargue en mi mundo 8 veces,
antes de eso mi juego corría ...
I do a model md2 and load in my world 8 times ,
before this my game run at 59 fps after 15 fps
I create one metatriangleselector for each mesh
how to do?
Thank
In spanish:
Yo hice un modelo md2 y lo cargue en mi mundo 8 veces,
antes de eso mi juego corría ...