Search found 6 matches

by dreamwalker
Wed Feb 22, 2012 6:03 am
Forum: Bug reports
Topic: [fixed]Compiling on Mac. Error on forward declarations.
Replies: 8
Views: 5427

Re: Compiling on Mac. Error on forward declarations.

Thanks for the heads up Nadro. I appreciate it. Cheers to Irrlicht and Mac.
by dreamwalker
Wed Feb 22, 2012 1:32 am
Forum: Bug reports
Topic: [fixed]Compiling on Mac. Error on forward declarations.
Replies: 8
Views: 5427

Re: Compiling on Mac. Error on forward declarations.

Fixed it.

Solution:
I changed my compiler to LLVM GCC 4.2 from Apple LLVM Compiler 3.0.

It seems that there are issues with mixing C++ and Objective-C in Apple LLVM Compiler 3.0.
Irrlicht 1.7.2 is compatible with Mac if you use GCC compiler and not the faulty Apple compiler.
by dreamwalker
Tue Feb 21, 2012 12:17 pm
Forum: Bug reports
Topic: [fixed]Compiling on Mac. Error on forward declarations.
Replies: 8
Views: 5427

Re: Compiling on Mac. Error on forward declarations.

Im using Irrlicht 1.7.2. I'll wait for Irrlicht 1.8 or grab from svn.
by dreamwalker
Tue Feb 21, 2012 8:39 am
Forum: Bug reports
Topic: [fixed]Compiling Irrlicht on Mac OS X x86_64
Replies: 7
Views: 4756

Re: [fixed]Compiling Irrlicht on Mac OS X x86_64

I just changed the (long GLuint) to (long) and the warning/error seemed to disappear.
Now I have this problem.
http://irrlicht.sourceforge.net/forum/v ... =7&t=45863
by dreamwalker
Tue Feb 21, 2012 8:35 am
Forum: Bug reports
Topic: [fixed]Compiling on Mac. Error on forward declarations.
Replies: 8
Views: 5427

[fixed]Compiling on Mac. Error on forward declarations.

On "CIrrDeviceMacOSX.h" class NSWindow; class NSOpenGLContext; class NSBitmapImageRep; Gives out these errors Redefinition of 'NSWindow' as a different kind of symbol Redefinition of 'NSOpenGLContext' as a different kind of symbol Redefinition of 'NSBitmapImageRep' as a different kind of s...
by dreamwalker
Tue Sep 08, 2009 10:08 am
Forum: Beginners Help
Topic: How to scale,mirror and flip textures?
Replies: 2
Views: 305

How to scale,mirror and flip textures?

1.How do i implement a flipping, mirroring and scaling of sprites using the ITexture?
Should I manually manipulate pixels???

2.By the way, How do i remove the logger such that there is no loading logging thingies?

^^ Hi everyone.

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