Search found 6 matches
- Wed Feb 22, 2012 6:03 am
- Forum: Bug reports
- Topic: [fixed]Compiling on Mac. Error on forward declarations.
- Replies: 8
- Views: 5427
Re: Compiling on Mac. Error on forward declarations.
Thanks for the heads up Nadro. I appreciate it. Cheers to Irrlicht and Mac.
- Wed Feb 22, 2012 1:32 am
- Forum: Bug reports
- Topic: [fixed]Compiling on Mac. Error on forward declarations.
- Replies: 8
- Views: 5427
Re: Compiling on Mac. Error on forward declarations.
Fixed it.
Solution:
I changed my compiler to LLVM GCC 4.2 from Apple LLVM Compiler 3.0.
It seems that there are issues with mixing C++ and Objective-C in Apple LLVM Compiler 3.0.
Irrlicht 1.7.2 is compatible with Mac if you use GCC compiler and not the faulty Apple compiler.
Solution:
I changed my compiler to LLVM GCC 4.2 from Apple LLVM Compiler 3.0.
It seems that there are issues with mixing C++ and Objective-C in Apple LLVM Compiler 3.0.
Irrlicht 1.7.2 is compatible with Mac if you use GCC compiler and not the faulty Apple compiler.
- Tue Feb 21, 2012 12:17 pm
- Forum: Bug reports
- Topic: [fixed]Compiling on Mac. Error on forward declarations.
- Replies: 8
- Views: 5427
Re: Compiling on Mac. Error on forward declarations.
Im using Irrlicht 1.7.2. I'll wait for Irrlicht 1.8 or grab from svn.
- Tue Feb 21, 2012 8:39 am
- Forum: Bug reports
- Topic: [fixed]Compiling Irrlicht on Mac OS X x86_64
- Replies: 7
- Views: 4756
Re: [fixed]Compiling Irrlicht on Mac OS X x86_64
I just changed the (long GLuint) to (long) and the warning/error seemed to disappear.
Now I have this problem.
http://irrlicht.sourceforge.net/forum/v ... =7&t=45863
Now I have this problem.
http://irrlicht.sourceforge.net/forum/v ... =7&t=45863
- Tue Feb 21, 2012 8:35 am
- Forum: Bug reports
- Topic: [fixed]Compiling on Mac. Error on forward declarations.
- Replies: 8
- Views: 5427
[fixed]Compiling on Mac. Error on forward declarations.
On "CIrrDeviceMacOSX.h" class NSWindow; class NSOpenGLContext; class NSBitmapImageRep; Gives out these errors Redefinition of 'NSWindow' as a different kind of symbol Redefinition of 'NSOpenGLContext' as a different kind of symbol Redefinition of 'NSBitmapImageRep' as a different kind of s...
- Tue Sep 08, 2009 10:08 am
- Forum: Beginners Help
- Topic: How to scale,mirror and flip textures?
- Replies: 2
- Views: 305
How to scale,mirror and flip textures?
1.How do i implement a flipping, mirroring and scaling of sprites using the ITexture?
Should I manually manipulate pixels???
2.By the way, How do i remove the logger such that there is no loading logging thingies?
^^ Hi everyone.
[/i]
Should I manually manipulate pixels???
2.By the way, How do i remove the logger such that there is no loading logging thingies?
^^ Hi everyone.
[/i]