Search found 21 matches

by J.sean
Wed Sep 30, 2009 2:54 pm
Forum: Beginners Help
Topic: camera rotation.. it's wobbling.. help me please..
Replies: 0
Views: 443

camera rotation.. it's wobbling.. help me please..

HI.. I have a question.. please help me.. I put a camera behind my character... and at first, I didn't ratate at all.. it worked.. there was no wobbling..no jagged.. but when I try to rotate as I want...as of now, for the test, I rotated my camera -40 degrees...... yeah.. it rotated well. Looks ever...
by J.sean
Tue Sep 29, 2009 11:03 am
Forum: Beginners Help
Topic: camera rotation.. does camera has it's own coordiate system?
Replies: 6
Views: 463

hmmm... yeah... thanks for reply.. I appreiate...

ugh.. but still can't make a camera like the link up there...

how can I rotate the camera that is child to character properly...??

it's killing me...

haha~ can anyone answer please?? ^^
by J.sean
Mon Sep 28, 2009 3:59 pm
Forum: Beginners Help
Topic: camera rotation.. does camera has it's own coordiate system?
Replies: 6
Views: 463

oh.. yeah.. the position of the camera is relative to its parent.. but target of camera is not relative to its parent... it uses absolute position.. for example..... if the position of camera is (0, 0, 0), it means the position of it's parent... but if the position of target is (0, 0, 0), it means a...
by J.sean
Mon Sep 28, 2009 2:29 pm
Forum: Beginners Help
Topic: camera rotation.. does camera has it's own coordiate system?
Replies: 6
Views: 463

yeah... you're right... I tried to use rotate function in vector.. and it didn't work as I wanted... could you give me a little bit more hint please?? what kind of function should I use?? and.. what type?? vector? matrix?? ah... and you know.. the position of camera is fine.. once I put this on the ...
by J.sean
Mon Sep 28, 2009 3:09 am
Forum: Beginners Help
Topic: camera rotation.. does camera has it's own coordiate system?
Replies: 6
Views: 463

camera rotation.. does camera has it's own coordiate system?

hi all.. I'm having so much troble with camera rotation.. I put the camera behind my character.. and set the target position with the location of character... so far so good... but when I want to rotate my camera regardless of the character, the problem comes up... sometimes it's jagging... sometime...
by J.sean
Tue Sep 22, 2009 2:54 pm
Forum: Off-topic
Topic: Some recomended book for those who can programming
Replies: 5
Views: 1130

oh.. if only you guys can understand korean, i have some books to recommend you guys...

but... hmmm... I don't think there's lots of korean speaking people here..haha

hope I can speak english well thought.... :)
by J.sean
Tue Sep 22, 2009 2:50 pm
Forum: Off-topic
Topic: hi.. any KOREAN guy here?? haha
Replies: 0
Views: 589

hi.. any KOREAN guy here?? haha

hi. is any korean guy here?? since I'm korean... or... any filipino?? since I'm in the philippines.. haha~ let's work together... I need some help from.. who can give me some tips for game programing.. or.. just hanging out.. haha anyway... just put some comment please... it doesn't matter if you're...
by J.sean
Mon Sep 21, 2009 4:12 pm
Forum: Beginners Help
Topic: Changing Orientation? Direction? of the world of mesh..
Replies: 2
Views: 336

oh.. Virion.. thanks!!

that link helped me a lot!!

I was able to rotate my character correctly... haha.

thanks.
by J.sean
Mon Sep 21, 2009 5:55 am
Forum: Beginners Help
Topic: Changing Orientation? Direction? of the world of mesh..
Replies: 2
Views: 336

Changing Orientation? Direction? of the world of mesh..

Hi. I was trying to make my character rotate in the world with ISceneNode::setRotation(). Yeah. It worked of course.. but the problem is.. I think it rotates only the mesh.. not the world of mesh. What I mean is.. for example.. first, I put mesh in the world.. and make it move forward with setPositi...
by J.sean
Fri Sep 18, 2009 6:31 pm
Forum: Beginners Help
Topic: user friendly Physics engine??
Replies: 7
Views: 867

umm.. ok... thanks for all..

and I'll take a look at bullet again...

guess it's worth a look again.. haha. thanks.
by J.sean
Fri Sep 18, 2009 12:36 pm
Forum: Beginners Help
Topic: user friendly Physics engine??
Replies: 7
Views: 867

hmmm.. I see.. anyways... I'm trying to study PhysX now.. I was able to finish settings to compile a new project with using physx engine. it took quite long time for me... haha by the way... is PhysX dependent on Nvidia?? I'm afraid I might be dependent on Nvidia... which I don't want to.. so I was ...
by J.sean
Fri Sep 18, 2009 12:28 pm
Forum: Beginners Help
Topic: where can I get irrlicht 1.6? svn?
Replies: 5
Views: 310

oh.. thanks all.
by J.sean
Fri Sep 18, 2009 3:44 am
Forum: Beginners Help
Topic: where can I get irrlicht 1.6? svn?
Replies: 5
Views: 310

where can I get irrlicht 1.6? svn?

hi.

I think someone has 1.6 version of irrlicht. he wrote he got newest svn.. what does "svn" stand for??

and.. I searched it everywhere irrlicht homepage.. but couldn't find it.. where can I download it?

thanks.
by J.sean
Thu Sep 17, 2009 12:57 pm
Forum: Beginners Help
Topic: user friendly Physics engine??
Replies: 7
Views: 867

user friendly Physics engine??

hi. I just finished irrlicht tutorial. I know I still have to study more.. but I'm considering to study some physics engine so I googled some.. I got to know ode, bullet, physX, havok, and etc.. wow.. gotta admit this.... it's pretty difficult than it looks.. haha I was wondered what's the most user...
by J.sean
Thu Sep 17, 2009 12:51 pm
Forum: Beginners Help
Topic: FPS manipulate??
Replies: 5
Views: 418

well.. I don't know..

just once I want to know, I have to know.. haha

it's killing me.. haha ..
well.. I guess irrlicht has no such a function wether or not it's not important.. hmmm..