Search found 10 matches
- Wed Oct 17, 2007 6:01 pm
- Forum: Code Snippets
- Topic: ExternFileSystem-Patch
- Replies: 2
- Views: 1969
ExternFileSystem-Patch
ExternFileSystem-Patch As i tried to load from another archive-format than zip, i found no point to 'add' this functionality from outside. So i added a small Interface to Irrlicht : IExternFileSystem. And added also a method to add a extern filesystem to irrlicht. with this addition you should be a...
- Mon Jun 18, 2007 7:18 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: nice 2d explosions generator
- Replies: 17
- Views: 8465
i found this link, where are povray scripts for explosions, skyboxes and clouds : http://ghoulsblade.schattenkind.net/wik ... php/Povray
- Mon Dec 04, 2006 7:27 am
- Forum: Bug reports
- Topic: Irrlicht 1.2 & getSceneNodeFromScreenCoordinatesBB
- Replies: 9
- Views: 870
Have you tried to use the debugger to figure out why? Five seconds and a debugger or a printf would tell you if something was selected, but it wasn't what you wanted or that nothing was selected at all. A few minutes and a few breakpoints would tell you how many nodes actually were intersected by t...
- Wed Nov 29, 2006 7:04 am
- Forum: Bug reports
- Topic: scene node picking problems (and fix)
- Replies: 3
- Views: 1228
- Wed Oct 18, 2006 7:01 pm
- Forum: Project Announcements
- Topic: Irrlicht Wrapper for FreeBasic
- Replies: 49
- Views: 65267
Thanx to Frank for the IrrlichtWrapper. I make the Wrapper also available for PureBasic. And i improved it to use some features from Irrlicht 1.1. You can see/download it at : IrrlichtWrapper v.1.0 I tried to contact Frank Dodd (via email an PM), but no response. So all new Features are only for Pur...
- Mon Oct 16, 2006 6:17 am
- Forum: Beginners Help
- Topic: moving NPC-Nodes like a spaceship
- Replies: 5
- Views: 449
Another option could be the DustyEngine (http://www.daveandrews.org/dustyengine/).
Maybe combined with OpenSteer.... Take a look at it.
MIke
Maybe combined with OpenSteer.... Take a look at it.
MIke
- Sun Feb 12, 2006 3:53 pm
- Forum: Beginners Help
- Topic: Game like shadows - how to ?
- Replies: 1
- Views: 248
Game like shadows - how to ?
Hi, i'm writing on an editor to create a RTS-Type Scene. I want to compete to the Editor of 'Arena Wars'. But there are still some questions. One is this shadowing. How can i do this ? Stencil-Shadows are far to slow. I think this problem appears for the most RTS/RPG-Games. Is there a common-solutio...
- Sun Feb 12, 2006 3:48 pm
- Forum: Beginners Help
- Topic: ITexture alpha
- Replies: 2
- Views: 191
The harder one
You can set the Alpha-Value directly. Use the lock(-method on texture to get the Pointer to the Texture-Data (the Image). And if you use 32-Bit as default-Texture creation, you can set the Alpha-Value as a Byte. example (not tested): unsigned char* pData = texture->lock(); s32 offset = (y*texture->g...
- Thu Feb 09, 2006 7:42 pm
- Forum: Beginners Help
- Topic: Heightmap creation of an array
- Replies: 2
- Views: 240
You could add a method to the Terrain-Node.
See http://irrlicht.sourceforge.net/phpBB2/ ... tion#62355 as an Example how to add an alternative Input for Terrain.
Mike
See http://irrlicht.sourceforge.net/phpBB2/ ... tion#62355 as an Example how to add an alternative Input for Terrain.
Mike
- Tue Mar 29, 2005 9:54 am
- Forum: Project Announcements
- Topic: RTS DEMO
- Replies: 32
- Views: 8991
I´m used my dll version of Irrlicht to Game Maker, Xception dll´s its very simple and slow. My dll it´s very fast, more functions. That that if you will use to dll of Xception for the Game Maker, with certainty you had not gotten to do something of the level of this demo. Would you give your DLL fo...