Search found 10 matches

by neotoma
Wed Oct 17, 2007 6:01 pm
Forum: Code Snippets
Topic: ExternFileSystem-Patch
Replies: 2
Views: 1969

ExternFileSystem-Patch

ExternFileSystem-Patch As i tried to load from another archive-format than zip, i found no point to 'add' this functionality from outside. So i added a small Interface to Irrlicht : IExternFileSystem. And added also a method to add a extern filesystem to irrlicht. with this addition you should be a...
by neotoma
Mon Jun 18, 2007 7:18 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: nice 2d explosions generator
Replies: 17
Views: 8465

i found this link, where are povray scripts for explosions, skyboxes and clouds : http://ghoulsblade.schattenkind.net/wik ... php/Povray
by neotoma
Mon Dec 04, 2006 7:27 am
Forum: Bug reports
Topic: Irrlicht 1.2 & getSceneNodeFromScreenCoordinatesBB
Replies: 9
Views: 870

Have you tried to use the debugger to figure out why? Five seconds and a debugger or a printf would tell you if something was selected, but it wasn't what you wanted or that nothing was selected at all. A few minutes and a few breakpoints would tell you how many nodes actually were intersected by t...
by neotoma
Wed Nov 29, 2006 7:04 am
Forum: Bug reports
Topic: scene node picking problems (and fix)
Replies: 3
Views: 1228

Hi Nomad.

I use your 'patch', and it works very fine. It should exists as a alternative in Irrlicht.
Maybe Hybrid/Bitplane or niko can put it in the Engine.

Mike
by neotoma
Wed Oct 18, 2006 7:01 pm
Forum: Project Announcements
Topic: Irrlicht Wrapper for FreeBasic
Replies: 49
Views: 65267

Thanx to Frank for the IrrlichtWrapper. I make the Wrapper also available for PureBasic. And i improved it to use some features from Irrlicht 1.1. You can see/download it at : IrrlichtWrapper v.1.0 I tried to contact Frank Dodd (via email an PM), but no response. So all new Features are only for Pur...
by neotoma
Mon Oct 16, 2006 6:17 am
Forum: Beginners Help
Topic: moving NPC-Nodes like a spaceship
Replies: 5
Views: 449

Another option could be the DustyEngine (http://www.daveandrews.org/dustyengine/).

Maybe combined with OpenSteer.... Take a look at it.

MIke
by neotoma
Sun Feb 12, 2006 3:53 pm
Forum: Beginners Help
Topic: Game like shadows - how to ?
Replies: 1
Views: 248

Game like shadows - how to ?

Hi, i'm writing on an editor to create a RTS-Type Scene. I want to compete to the Editor of 'Arena Wars'. But there are still some questions. One is this shadowing. How can i do this ? Stencil-Shadows are far to slow. I think this problem appears for the most RTS/RPG-Games. Is there a common-solutio...
by neotoma
Sun Feb 12, 2006 3:48 pm
Forum: Beginners Help
Topic: ITexture alpha
Replies: 2
Views: 191

The harder one

You can set the Alpha-Value directly. Use the lock(-method on texture to get the Pointer to the Texture-Data (the Image). And if you use 32-Bit as default-Texture creation, you can set the Alpha-Value as a Byte. example (not tested): unsigned char* pData = texture->lock(); s32 offset = (y*texture->g...
by neotoma
Thu Feb 09, 2006 7:42 pm
Forum: Beginners Help
Topic: Heightmap creation of an array
Replies: 2
Views: 240

You could add a method to the Terrain-Node.
See http://irrlicht.sourceforge.net/phpBB2/ ... tion#62355 as an Example how to add an alternative Input for Terrain.

Mike
by neotoma
Tue Mar 29, 2005 9:54 am
Forum: Project Announcements
Topic: RTS DEMO
Replies: 32
Views: 8991

I´m used my dll version of Irrlicht to Game Maker, Xception dll´s its very simple and slow. My dll it´s very fast, more functions. That that if you will use to dll of Xception for the Game Maker, with certainty you had not gotten to do something of the level of this demo. Would you give your DLL fo...