Search found 32 matches

by mybiandou
Mon Feb 01, 2016 4:10 am
Forum: Bug reports
Topic: TextSceneNode display problem when splitted view
Replies: 8
Views: 2109

Re: TextSceneNode display problem when splitted view

The CGUITTFont class comes from http://irrlicht.sourceforge.net/forum/viewtopic.php?t=39026 But even i use built-in font, the same problem will occur. I paste a full example to display this, which is adapted from Irrlicht example 18(Split view)   /** Example 018 Splitscreen   A tutorial by Max Winke...
by mybiandou
Fri Jan 29, 2016 8:25 am
Forum: Bug reports
Topic: TextSceneNode display problem when splitted view
Replies: 8
Views: 2109

TextSceneNode display problem when splitted view

Hello, I try to add some TextSceneNode to Scene manager. In a single view, the text can be displayed correctly including English words and Chinese words. When I use two views, the graphics can be displayed correctly , I means it keps correct width-height ratio. But the text display has a problem, th...
by mybiandou
Mon Nov 09, 2009 5:16 am
Forum: Beginners Help
Topic: How can I use the IGUIColorSelectDialog
Replies: 1
Views: 191

How can I use the IGUIColorSelectDialog

I want to choose a color by this IGUIColorSelectDialog.
I try to use env->addColorSelectDialog
And I can see the color select ring

But I can not select the color on the ring, and I dont know how to get the returned color value?

Anyone can help me? thank you .
by mybiandou
Wed Oct 14, 2009 11:46 pm
Forum: Beginners Help
Topic: How to change width/height ratio when switch one/two view?
Replies: 3
Views: 434

Yes, I can define the aspect ratio based on the view size But after I set the aspect ratio directly, I can not see anything. I don't know What kind of effects it will bring to my camera. //設備種類 irr::video::E_DRIVER_TYPE driverType=driver->getDriverType(); if(driverType=irr::video::EDT_OPENGL) { matP...
by mybiandou
Wed Oct 14, 2009 11:28 am
Forum: Beginners Help
Topic: How to change width/height ratio when switch one/two view?
Replies: 3
Views: 434

How to change width/height ratio when switch one/two view?

I want to use the same camera for both one view display and two view display. (someone use different cameras for single view and two views, but here I want to use the same one) So when I switch from single to two views, the width/height ratio becomes strange. I try set the aspect ratio of camera, do...
by mybiandou
Wed Oct 14, 2009 8:49 am
Forum: Beginners Help
Topic: (solved yet)How to PAN left/right?
Replies: 4
Views: 476

Sir By Mr. cheshirekow's suggestion, I have put one empty node in the scene as the parent for all cameras //create the camera target empty scenen node; camtarget=smgr->addEmptySceneNode(); //set its innitial position to (0,0,0) camtarget->setPosition(irr::core::vector3df(0.0f,0.0f,0.0f)); //create s...
by mybiandou
Tue Oct 13, 2009 3:39 am
Forum: Beginners Help
Topic: How can I get the distance between a box and a point?
Replies: 4
Views: 251

As my box is aligned,
I will try Mr. DavidJE13 's method

It is simple than I imagine before

Thank you all very much
by mybiandou
Mon Oct 12, 2009 11:14 am
Forum: Beginners Help
Topic: How can I get the distance between a box and a point?
Replies: 4
Views: 251

How can I get the distance between a box and a point?

I have a core::aabbox3df box and a vector3df point

How can I get the nearest distance between them?

I can get center of the box by function getCenter()



Than you for your suggestions
by mybiandou
Mon Oct 12, 2009 5:33 am
Forum: Beginners Help
Topic: Why my sensor has no color?
Replies: 1
Views: 210

Sorry, I have found the answer in this forum. child->setMaterialFlag(irr::video::EMF_LIGHTING,true); setMaterialFlag(irr::video::EMF_LIGHTING,false); getMaterial(0).EmissiveColor=RAY_LINE_OFF_COLOUR; child->getMaterial(0).EmissiveColor=RAY_LINE_OFF_COLOUR; One more point should be noticed, The light...
by mybiandou
Mon Oct 12, 2009 5:12 am
Forum: Beginners Help
Topic: Why my sensor has no color?
Replies: 1
Views: 210

Why my sensor has no color?

I want to make a sensor, which has a small cylinder and a long pin in the front. I want to set the color according to the member variable isON is ture/false. But I found it can not make any effects whatever I change the color. Because in my scene I have many other bodies which need not lights source...
by mybiandou
Mon Oct 12, 2009 5:07 am
Forum: Beginners Help
Topic: ISceneCollisionManager::getCollisionPoint need 5 parameters?
Replies: 2
Views: 232

That means I can set it to NULL if I need not it. Thank you very much. It is an out parameter. You get a reference to a pointer for an unchangeable ISceneNode. You pass in "outNode" which is declared like this: const scene::ISceneNode* outNode = 0; Check ISceneCollisionManager.h for a more...
by mybiandou
Mon Oct 12, 2009 3:00 am
Forum: Beginners Help
Topic: ISceneCollisionManager::getCollisionPoint need 5 parameters?
Replies: 2
Views: 232

ISceneCollisionManager::getCollisionPoint need 5 parameters?

I have a question when I use ISceneCollisionManager. I use ISceneCollisionManager::getCollisionPoint(ray, collisionTriangles, point, triangle) The compiler tell me it need five parameters Though the document http://irrlicht.sourceforge.net/docu/classirr_1_1scene_1_1_i_scene_collision_manager.html#9a...
by mybiandou
Mon Oct 12, 2009 1:36 am
Forum: Beginners Help
Topic: How can I get the size of all scene nodes?
Replies: 3
Views: 216

En It seems that I have to do this.

Thank you Acki, vitek very much
by mybiandou
Sun Oct 11, 2009 12:55 pm
Forum: Beginners Help
Topic: How can I get the size of all scene nodes?
Replies: 3
Views: 216

How can I get the size of all scene nodes?

I want to put the target of my camera at the center of the total models which include many many scene nodes.

Should I scanning each scene node and its child node by myself? Or, Irrlicht has provided a function like this?

getRootSceneNode()->getTotalBoundingBox()

Thank you for your comments.
by mybiandou
Wed Oct 07, 2009 1:51 am
Forum: Beginners Help
Topic: How can I rotate an ISceneNode around a given axis?
Replies: 10
Views: 610

Thank you for your explanation. To clarify the question more clearly, take the following drawing as an example. The origin of the world coordinates is at O point (xog,yog,zog) The object A is mounted to scene node root with local coordinates(xl,yl,zl) So when I rotate the scene node O' by a free vec...