Search found 32 matches
- Mon Feb 01, 2016 4:10 am
- Forum: Bug reports
- Topic: TextSceneNode display problem when splitted view
- Replies: 8
- Views: 2109
Re: TextSceneNode display problem when splitted view
The CGUITTFont class comes from http://irrlicht.sourceforge.net/forum/viewtopic.php?t=39026 But even i use built-in font, the same problem will occur. I paste a full example to display this, which is adapted from Irrlicht example 18(Split view) /** Example 018 Splitscreen A tutorial by Max Winke...
- Fri Jan 29, 2016 8:25 am
- Forum: Bug reports
- Topic: TextSceneNode display problem when splitted view
- Replies: 8
- Views: 2109
TextSceneNode display problem when splitted view
Hello, I try to add some TextSceneNode to Scene manager. In a single view, the text can be displayed correctly including English words and Chinese words. When I use two views, the graphics can be displayed correctly , I means it keps correct width-height ratio. But the text display has a problem, th...
- Mon Nov 09, 2009 5:16 am
- Forum: Beginners Help
- Topic: How can I use the IGUIColorSelectDialog
- Replies: 1
- Views: 191
How can I use the IGUIColorSelectDialog
I want to choose a color by this IGUIColorSelectDialog.
I try to use env->addColorSelectDialog
And I can see the color select ring
But I can not select the color on the ring, and I dont know how to get the returned color value?
Anyone can help me? thank you .
I try to use env->addColorSelectDialog
And I can see the color select ring
But I can not select the color on the ring, and I dont know how to get the returned color value?
Anyone can help me? thank you .
- Wed Oct 14, 2009 11:46 pm
- Forum: Beginners Help
- Topic: How to change width/height ratio when switch one/two view?
- Replies: 3
- Views: 434
Yes, I can define the aspect ratio based on the view size But after I set the aspect ratio directly, I can not see anything. I don't know What kind of effects it will bring to my camera. //設備種類 irr::video::E_DRIVER_TYPE driverType=driver->getDriverType(); if(driverType=irr::video::EDT_OPENGL) { matP...
- Wed Oct 14, 2009 11:28 am
- Forum: Beginners Help
- Topic: How to change width/height ratio when switch one/two view?
- Replies: 3
- Views: 434
How to change width/height ratio when switch one/two view?
I want to use the same camera for both one view display and two view display. (someone use different cameras for single view and two views, but here I want to use the same one) So when I switch from single to two views, the width/height ratio becomes strange. I try set the aspect ratio of camera, do...
- Wed Oct 14, 2009 8:49 am
- Forum: Beginners Help
- Topic: (solved yet)How to PAN left/right?
- Replies: 4
- Views: 476
Sir By Mr. cheshirekow's suggestion, I have put one empty node in the scene as the parent for all cameras //create the camera target empty scenen node; camtarget=smgr->addEmptySceneNode(); //set its innitial position to (0,0,0) camtarget->setPosition(irr::core::vector3df(0.0f,0.0f,0.0f)); //create s...
- Tue Oct 13, 2009 3:39 am
- Forum: Beginners Help
- Topic: How can I get the distance between a box and a point?
- Replies: 4
- Views: 251
- Mon Oct 12, 2009 11:14 am
- Forum: Beginners Help
- Topic: How can I get the distance between a box and a point?
- Replies: 4
- Views: 251
How can I get the distance between a box and a point?
I have a core::aabbox3df box and a vector3df point
How can I get the nearest distance between them?
I can get center of the box by function getCenter()
Than you for your suggestions
How can I get the nearest distance between them?
I can get center of the box by function getCenter()
Than you for your suggestions
- Mon Oct 12, 2009 5:33 am
- Forum: Beginners Help
- Topic: Why my sensor has no color?
- Replies: 1
- Views: 210
Sorry, I have found the answer in this forum. child->setMaterialFlag(irr::video::EMF_LIGHTING,true); setMaterialFlag(irr::video::EMF_LIGHTING,false); getMaterial(0).EmissiveColor=RAY_LINE_OFF_COLOUR; child->getMaterial(0).EmissiveColor=RAY_LINE_OFF_COLOUR; One more point should be noticed, The light...
- Mon Oct 12, 2009 5:12 am
- Forum: Beginners Help
- Topic: Why my sensor has no color?
- Replies: 1
- Views: 210
Why my sensor has no color?
I want to make a sensor, which has a small cylinder and a long pin in the front. I want to set the color according to the member variable isON is ture/false. But I found it can not make any effects whatever I change the color. Because in my scene I have many other bodies which need not lights source...
- Mon Oct 12, 2009 5:07 am
- Forum: Beginners Help
- Topic: ISceneCollisionManager::getCollisionPoint need 5 parameters?
- Replies: 2
- Views: 232
- Mon Oct 12, 2009 3:00 am
- Forum: Beginners Help
- Topic: ISceneCollisionManager::getCollisionPoint need 5 parameters?
- Replies: 2
- Views: 232
ISceneCollisionManager::getCollisionPoint need 5 parameters?
I have a question when I use ISceneCollisionManager. I use ISceneCollisionManager::getCollisionPoint(ray, collisionTriangles, point, triangle) The compiler tell me it need five parameters Though the document http://irrlicht.sourceforge.net/docu/classirr_1_1scene_1_1_i_scene_collision_manager.html#9a...
- Mon Oct 12, 2009 1:36 am
- Forum: Beginners Help
- Topic: How can I get the size of all scene nodes?
- Replies: 3
- Views: 216
- Sun Oct 11, 2009 12:55 pm
- Forum: Beginners Help
- Topic: How can I get the size of all scene nodes?
- Replies: 3
- Views: 216
How can I get the size of all scene nodes?
I want to put the target of my camera at the center of the total models which include many many scene nodes.
Should I scanning each scene node and its child node by myself? Or, Irrlicht has provided a function like this?
getRootSceneNode()->getTotalBoundingBox()
Thank you for your comments.
Should I scanning each scene node and its child node by myself? Or, Irrlicht has provided a function like this?
getRootSceneNode()->getTotalBoundingBox()
Thank you for your comments.
- Wed Oct 07, 2009 1:51 am
- Forum: Beginners Help
- Topic: How can I rotate an ISceneNode around a given axis?
- Replies: 10
- Views: 610
Thank you for your explanation. To clarify the question more clearly, take the following drawing as an example. The origin of the world coordinates is at O point (xog,yog,zog) The object A is mounted to scene node root with local coordinates(xl,yl,zl) So when I rotate the scene node O' by a free vec...