Search found 9 matches
- Fri Oct 30, 2009 4:12 pm
- Forum: Beginners Help
- Topic: How to make an MMO using Irrlicht and RakNet
- Replies: 3
- Views: 406
Valmond: I do not actually know of any MMORPG that currenyly uses physics in their games. If I was going to use it in such a situation I would only use physics for special effects in the game like explosions. Once the effect is finished the objects generated will eventually be removed from the game....
- Thu Oct 29, 2009 11:24 am
- Forum: Beginners Help
- Topic: How to make an MMO using Irrlicht and RakNet
- Replies: 3
- Views: 406
How to make an MMO using Irrlicht and RakNet
I have just started writing up some articles about how a developer could go about making an MMO if they are ambitious enough to give it a try. For this series of tutorials I will be using Irrlicht and RakNet. The articles can be found here How to make an MMO And there is a small section which talks ...
- Mon Oct 26, 2009 9:48 pm
- Forum: Everything 2d/3d Graphics
- Topic: Any Cinema 4D users here?
- Replies: 7
- Views: 2209
Lets get more game developers using Cinema4D!
Not sure if this will help you or not with what you are doing, but I wrote a tutorial on using Irrlicht to load Quake files into Cinema4D, including the lightmaps, and setting it up so that the user can render the scene in Cinema4D. You can then export the entire scene back out to Irrlicht to view i...
- Sun Oct 25, 2009 5:28 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Tutorial on Importing and Exporting Quake Levels to Cinema4D
- Replies: 2
- Views: 3789
- Sun Oct 25, 2009 2:22 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Tutorial on Importing and Exporting Quake Levels to Cinema4D
- Replies: 2
- Views: 3789
Tutorial on Importing and Exporting Quake Levels to Cinema4D
Here is a tutorial on how to use Irrlicht to load in a Quake psk file into Cinema4D. It supports geometry with materials using diffuse color (and lightmaps if found). There is also a Irrlicht previewer that converts anything that is currently selected in Cinema4D to Irrlicht and views the scene in i...
- Wed Sep 23, 2009 6:03 am
- Forum: Beginners Help
- Topic: animated file format
- Replies: 10
- Views: 918
Collada
Although I have not used the collada in irrlicht yet you should give that a try and see if it supports what you are looking for. Feeling software used to offer free versions of their collada exporters but it looks like they now want you to pay. http://www.feelingsoftware.com/en_US/3D-collada-tools/c...
- Tue Sep 22, 2009 8:27 am
- Forum: Beginners Help
- Topic: Loading Quad based Meshes into irrlicht
- Replies: 1
- Views: 320
Loading Quad based Meshes into irrlicht
I am writting an exporter for an application and am using irrlicht to do it. In my application I am converting from its data structures to the ones in irrlicht. I could not find a way to support quads in irrlicht, does it only support triangles? The reason I am thinking it only supports triangles is...
- Sat Sep 12, 2009 5:30 am
- Forum: Beginners Help
- Topic: Problem running IrrlichtDemo that ships with RakNet.
- Replies: 2
- Views: 226
Problem solved
After removing all versions of any irrlicht.lib and irrlicht.dll files from my machine, recompiling the irrlicht code and putting them in the right place for the raknet code to find them then it worked. Well it at least compiled and ran, I have yet to test if the raknet part of it is working when 2 ...
- Fri Sep 11, 2009 7:11 pm
- Forum: Beginners Help
- Topic: Problem running IrrlichtDemo that ships with RakNet.
- Replies: 2
- Views: 226
Problem running IrrlichtDemo that ships with RakNet.
I just tried compiling the IrrlichtDemo from RakNet and am using (irrlicht version 1.5.1) under windows 7 and I get an access violation on line 263 of CMainMenu when I run it. bool oldMipMapState = driver->getTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS); I am running windows 7 under MacOSX using...