TEST PILOTS WANTED.
RC1 ready, contact me@digijohnny.com for free apk registration required until first official google play release . android s7 and above or whatever you want to try, net remote works on any 4.0 or above
latest demeo here
https://youtu.be/7Cp9yS4Llk4
Search found 63 matches
- Thu Jun 13, 2019 9:36 pm
- Forum: Project Announcements
- Topic: Apache AH-64 VR for irrlicht ogles android
- Replies: 4
- Views: 2343
- Sun May 19, 2019 1:36 am
- Forum: Project Announcements
- Topic: Apache AH-64 VR for irrlicht ogles android
- Replies: 4
- Views: 2343
Re: Apache AH-64 VR for irrlicht ogles android
Latest Video
recorded play on pixel2
https://www.youtube.com/watch?v=Fyk2KBET6ro
there is (was) a bug with the gun-sight when using Heads Up Display,
i was getting 3dcoord from wrong camera,
anyone interested in any of GUI or Controller setup code
let me know i can pass it on as is,, this demo ...
recorded play on pixel2
https://www.youtube.com/watch?v=Fyk2KBET6ro
there is (was) a bug with the gun-sight when using Heads Up Display,
i was getting 3dcoord from wrong camera,
anyone interested in any of GUI or Controller setup code
let me know i can pass it on as is,, this demo ...
- Mon Apr 29, 2019 6:58 pm
- Forum: Code Snippets
- Topic: [Android NDK] Wake lock
- Replies: 3
- Views: 11799
Re: [Android NDK] Wake lock
Update:
if you need to do this in Pure NDK
in
void android_main(android_app* app){
........
ANativeActivity_setWindowFlags(app->activity,AWINDOW_FLAG_KEEP_SCREEN_ON , 0);
.....
..
.
if you need to do this in Pure NDK
in
void android_main(android_app* app){
........
ANativeActivity_setWindowFlags(app->activity,AWINDOW_FLAG_KEEP_SCREEN_ON , 0);
.....
..
.
- Tue Jan 22, 2019 2:54 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: building with C++11 for Latest Android NDK
- Replies: 2
- Views: 8274
Re: building with C++11 for Latest Android NDK
you are correct sir...
i omitted string,array, and sstream. build ok.
i just cut and pasted those headers from a current c++_shared NDK sample app, it built so i just went with that.
thank you so much for your input,
you comment on my other C++11 and android post motivated my to fix my src.
now i ...
i omitted string,array, and sstream. build ok.
i just cut and pasted those headers from a current c++_shared NDK sample app, it built so i just went with that.
thank you so much for your input,
you comment on my other C++11 and android post motivated my to fix my src.
now i ...
- Tue Jan 22, 2019 12:12 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: building with C++11 for Latest Android NDK
- Replies: 2
- Views: 8274
building with C++11 for Latest Android NDK
I'm in the process of (TRYING) to acclimate to the Android Studio.
which no longer support gnustl , only c++11.
this is what id did (im still using ndk-build, not cmake)
add or edit these changes to android mk files
---- application.mk
APP_STL:=c++_shared
--- android.mk
LOCAL_CXXFLAGS:=-std=c++11 ...
which no longer support gnustl , only c++11.
this is what id did (im still using ndk-build, not cmake)
add or edit these changes to android mk files
---- application.mk
APP_STL:=c++_shared
--- android.mk
LOCAL_CXXFLAGS:=-std=c++11 ...
Re: C++11
thanks for the good outlook. os/runtime dependent crap always scares me a bit.
i just finished successful NDK build with c++11 with minor edits, just included all stdc++11 headers in os.h
ill post in android forum
i just finished successful NDK build with c++11 with minor edits, just included all stdc++11 headers in os.h
ill post in android forum
- Mon Jan 21, 2019 7:01 pm
- Forum: Project Announcements
- Topic: Apache AH-64 VR for irrlicht ogles android
- Replies: 4
- Views: 2343
Re: Apache AH-64 VR for irrlicht ogles android
it does have sound (opanAL 3D), but my streamer only records from mic, so theres a lot of background noise .
so i muted it
I just started to look into the Google libGVR and libGVR_Audio , i will probable include support for that tonite.
so i muted it
I just started to look into the Google libGVR and libGVR_Audio , i will probable include support for that tonite.
- Mon Jan 21, 2019 1:17 am
- Forum: Off-topic
- Topic: Any other decent 3D Graphics Engines besides Irrlicht??
- Replies: 47
- Views: 38461
Re: Any other decent 3D Graphics Engines besides Irrlicht??
I got one, but its made with Irrlicht for android
and it is VR capable
https://youtu.be/FfZmYrkb_Tk
code will be available after project release.
gamepad/joystick custom touch controls gui keyboad sound and curl,
network controls/remote touch and tilt.
and it is VR capable
https://youtu.be/FfZmYrkb_Tk
code will be available after project release.
gamepad/joystick custom touch controls gui keyboad sound and curl,
network controls/remote touch and tilt.
Re: C++11
as of r18 Android NDK toolchain has dropped gnustl completely forcing a change to c++11
i just found this out while trying to rebuild my ogles src from eclipse to Studio.
i just found this out while trying to rebuild my ogles src from eclipse to Studio.
- Mon Jan 21, 2019 12:35 am
- Forum: Advanced Help
- Topic: VR driver to use mobile phone screen in headset
- Replies: 2
- Views: 1670
Re: VR driver to use mobile phone screen in headset
i have,
https://youtu.be/FfZmYrkb_Tk (mixed , VR starts around 5:00 mark)
https://youtu.be/FfZmYrkb_Tk (mostly, VR watch with cardboard)
irrlicht-ogles2 on pixel 2 touchpad/joystick/gamepad, plus custom network remote,
single shader for world and FLIR and IR overlays , code available
https://youtu.be/FfZmYrkb_Tk (mixed , VR starts around 5:00 mark)
https://youtu.be/FfZmYrkb_Tk (mostly, VR watch with cardboard)
irrlicht-ogles2 on pixel 2 touchpad/joystick/gamepad, plus custom network remote,
single shader for world and FLIR and IR overlays , code available
- Sun Jan 20, 2019 6:36 pm
- Forum: Project Announcements
- Topic: Apache AH-64 VR for irrlicht ogles android
- Replies: 4
- Views: 2343
Apache AH-64 VR for irrlicht ogles android
my latest project, switchable VR mode, plus built in network remote
https://youtu.be/FfZmYrkb_Tk (pixel 2 shown)
comming soon to android.
added gamepad/joystick support to CirrDeviceAndroid and network support to lib will post once cleaned up
https://youtu.be/FfZmYrkb_Tk (pixel 2 shown)
comming soon to android.
added gamepad/joystick support to CirrDeviceAndroid and network support to lib will post once cleaned up
- Fri Jan 31, 2014 2:45 pm
- Forum: Beginners Help
- Topic: Android-irrLang or sound solution
- Replies: 6
- Views: 1783
Re: Android-irrLang or sound solution
here is a straight c++ implementation of OPENSLES
im using this on android, its the only opensl system i have, but i guess it with work on any opensl supporting
SL_IID_SEEK, SL_IID_PLAYBACKRATE,SL_IID_VOLUME
it only uses irrlicht stringc to load soundbites
dont forget to links with -lOpenSLES ...
im using this on android, its the only opensl system i have, but i guess it with work on any opensl supporting
SL_IID_SEEK, SL_IID_PLAYBACKRATE,SL_IID_VOLUME
it only uses irrlicht stringc to load soundbites
dont forget to links with -lOpenSLES ...
- Thu Jan 09, 2014 5:47 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 211971
Re: Android Port-SVN 4658
im currently using SVN-4658 on android n9b with a nexus 7 v2 GPU:Adreno200-ES11
my problem is, with OGLES2 i get touches working but no lighting or texture translations.
with OGLES1 i get lighting and texture translation but no touches, touches are triggering CIrrDeviceAndroid::handleAndroidCommand ...
my problem is, with OGLES2 i get touches working but no lighting or texture translations.
with OGLES1 i get lighting and texture translation but no touches, touches are triggering CIrrDeviceAndroid::handleAndroidCommand ...
- Thu Jun 13, 2013 6:54 pm
- Forum: Advanced Help
- Topic: HELP- i just want to draw an image over and over and over
- Replies: 4
- Views: 1013
HELP- i just want to draw an image over and over and over
I have an IImage i need to display every frame, this image needs to to be modifiable, i use IImage setPixel.
now i just want to display this on the screen some where. the only method is VideoDriver->draw2Dtexture().
so i need to make a texture from this image, the only method... VideoDriver ...
now i just want to display this on the screen some where. the only method is VideoDriver->draw2Dtexture().
so i need to make a texture from this image, the only method... VideoDriver ...
- Fri May 10, 2013 5:32 pm
- Forum: Advanced Help
- Topic: Compiling irrlicht ogl-es branch for iphone (progress)
- Replies: 148
- Views: 87370
Re: Compiling irrlicht ogl-es branch for iphone (progress)
thanks ill give it a shot.
BTW the problems i'm having probably have more to do with depreciated functions from 1.6 to 1.8 , i am using the lowlevel Iimage class for direct image creation. manipulations , this is were the inconsistencies are showing up.
BTW the problems i'm having probably have more to do with depreciated functions from 1.6 to 1.8 , i am using the lowlevel Iimage class for direct image creation. manipulations , this is were the inconsistencies are showing up.