Search found 63 matches

by digijohnny
Thu Jun 13, 2019 9:36 pm
Forum: Project Announcements
Topic: Apache AH-64 VR for irrlicht ogles android
Replies: 4
Views: 2050

Re: Apache AH-64 VR for irrlicht ogles android

TEST PILOTS WANTED.
RC1 ready, contact me@digijohnny.com for free apk registration required until first official google play release . android s7 and above or whatever you want to try, net remote works on any 4.0 or above
latest demeo here
https://youtu.be/7Cp9yS4Llk4
by digijohnny
Sun May 19, 2019 1:36 am
Forum: Project Announcements
Topic: Apache AH-64 VR for irrlicht ogles android
Replies: 4
Views: 2050

Re: Apache AH-64 VR for irrlicht ogles android

Latest Video recorded play on pixel2 https://www.youtube.com/watch?v=Fyk2KBET6ro there is (was) a bug with the gun-sight when using Heads Up Display, i was getting 3dcoord from wrong camera, anyone interested in any of GUI or Controller setup code let me know i can pass it on as is,, this demo is us...
by digijohnny
Mon Apr 29, 2019 6:58 pm
Forum: Code Snippets
Topic: [Android NDK] Wake lock
Replies: 3
Views: 8286

Re: [Android NDK] Wake lock

Update:
if you need to do this in Pure NDK
in
void android_main(android_app* app){
........
ANativeActivity_setWindowFlags(app->activity,AWINDOW_FLAG_KEEP_SCREEN_ON , 0);
.....
..
.
by digijohnny
Tue Jan 22, 2019 2:54 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: building with C++11 for Latest Android NDK
Replies: 2
Views: 4849

Re: building with C++11 for Latest Android NDK

you are correct sir... i omitted string,array, and sstream. build ok. i just cut and pasted those headers from a current c++_shared NDK sample app, it built so i just went with that. thank you so much for your input, you comment on my other C++11 and android post motivated my to fix my src. now i ca...
by digijohnny
Tue Jan 22, 2019 12:12 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: building with C++11 for Latest Android NDK
Replies: 2
Views: 4849

building with C++11 for Latest Android NDK

I'm in the process of (TRYING) to acclimate to the Android Studio. which no longer support gnustl , only c++11. this is what id did (im still using ndk-build, not cmake) add or edit these changes to android mk files ---- application.mk APP_STL:=c++_shared --- android.mk LOCAL_CXXFLAGS:=-std=c++11 -U...
by digijohnny
Mon Jan 21, 2019 11:36 pm
Forum: Off-topic
Topic: C++11
Replies: 4
Views: 4324

Re: C++11

thanks for the good outlook. os/runtime dependent crap always scares me a bit.
i just finished successful NDK build with c++11 with minor edits, just included all stdc++11 headers in os.h
ill post in android forum
by digijohnny
Mon Jan 21, 2019 7:01 pm
Forum: Project Announcements
Topic: Apache AH-64 VR for irrlicht ogles android
Replies: 4
Views: 2050

Re: Apache AH-64 VR for irrlicht ogles android

it does have sound (opanAL 3D), but my streamer only records from mic, so theres a lot of background noise .
so i muted it
I just started to look into the Google libGVR and libGVR_Audio , i will probable include support for that tonite.
by digijohnny
Mon Jan 21, 2019 1:17 am
Forum: Off-topic
Topic: Any other decent 3D Graphics Engines besides Irrlicht??
Replies: 47
Views: 17396

Re: Any other decent 3D Graphics Engines besides Irrlicht??

I got one, but its made with Irrlicht for android
and it is VR capable
https://youtu.be/FfZmYrkb_Tk
code will be available after project release.
gamepad/joystick custom touch controls gui keyboad sound and curl,
network controls/remote touch and tilt.
by digijohnny
Mon Jan 21, 2019 1:13 am
Forum: Off-topic
Topic: C++11
Replies: 4
Views: 4324

Re: C++11

as of r18 Android NDK toolchain has dropped gnustl completely forcing a change to c++11
i just found this out while trying to rebuild my ogles src from eclipse to Studio.
by digijohnny
Mon Jan 21, 2019 12:35 am
Forum: Advanced Help
Topic: VR driver to use mobile phone screen in headset
Replies: 2
Views: 1436

Re: VR driver to use mobile phone screen in headset

i have,

https://youtu.be/FfZmYrkb_Tk (mixed , VR starts around 5:00 mark)

https://youtu.be/FfZmYrkb_Tk (mostly, VR watch with cardboard)
irrlicht-ogles2 on pixel 2 touchpad/joystick/gamepad, plus custom network remote,
single shader for world and FLIR and IR overlays , code available
by digijohnny
Sun Jan 20, 2019 6:36 pm
Forum: Project Announcements
Topic: Apache AH-64 VR for irrlicht ogles android
Replies: 4
Views: 2050

Apache AH-64 VR for irrlicht ogles android

my latest project, switchable VR mode, plus built in network remote
https://youtu.be/FfZmYrkb_Tk (pixel 2 shown)
comming soon to android.
added gamepad/joystick support to CirrDeviceAndroid and network support to lib will post once cleaned up
by digijohnny
Fri Jan 31, 2014 2:45 pm
Forum: Beginners Help
Topic: Android-irrLang or sound solution
Replies: 6
Views: 1509

Re: Android-irrLang or sound solution

here is a straight c++ implementation of OPENSLES im using this on android, its the only opensl system i have, but i guess it with work on any opensl supporting SL_IID_SEEK, SL_IID_PLAYBACKRATE,SL_IID_VOLUME it only uses irrlicht stringc to load soundbites             dont forget to links with -lOpe...
by digijohnny
Thu Jan 09, 2014 5:47 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 173245

Re: Android Port-SVN 4658

im currently using SVN-4658 on android n9b with a nexus 7 v2 GPU:Adreno200-ES11 my problem is, with OGLES2 i get touches working but no lighting or texture translations. with OGLES1 i get lighting and texture translation but no touches, touches are triggering CIrrDeviceAndroid::handleAndroidCommand ...
by digijohnny
Thu Jun 13, 2013 6:54 pm
Forum: Advanced Help
Topic: HELP- i just want to draw an image over and over and over
Replies: 4
Views: 860

HELP- i just want to draw an image over and over and over

I have an IImage i need to display every frame, this image needs to to be modifiable, i use IImage setPixel. now i just want to display this on the screen some where. the only method is VideoDriver->draw2Dtexture(). so i need to make a texture from this image, the only method... VideoDriver->addText...
by digijohnny
Fri May 10, 2013 5:32 pm
Forum: Advanced Help
Topic: Compiling irrlicht ogl-es branch for iphone (progress)
Replies: 148
Views: 68345

Re: Compiling irrlicht ogl-es branch for iphone (progress)

thanks ill give it a shot.
BTW the problems i'm having probably have more to do with depreciated functions from 1.6 to 1.8 , i am using the lowlevel Iimage class for direct image creation. manipulations , this is were the inconsistencies are showing up.