Hi All
just I want you to know that , i have created a new OgreMagic Forum in my Web site of OgreMagic Library , so feel free to ask any question about OgreMagic Library.
http://www.freewebs.com/ogremagic/forum.htm
Enjoy it.
Search found 521 matches
- Sun Aug 12, 2007 9:01 am
- Forum: Project Announcements
- Topic: Magic Library - True Type windows font
- Replies: 319
- Views: 79244
- Wed May 30, 2007 6:35 am
- Forum: Project Announcements
- Topic: Magic Library - True Type windows font
- Replies: 319
- Views: 79244
Hi all
Many ppl asked me to release the source code of old MagicLibrary for Irrlicht for porting it to Linux.
So here it is.
http://bcxdx.spoilerspace.com/BCXGL/src ... rlicht.zip
hope it is useful for someone.
Many ppl asked me to release the source code of old MagicLibrary for Irrlicht for porting it to Linux.
So here it is.
http://bcxdx.spoilerspace.com/BCXGL/src ... rlicht.zip
hope it is useful for someone.
- Thu Jan 25, 2007 7:29 pm
- Forum: Advanced Help
- Topic: Playing movie in texture
- Replies: 118
- Views: 61131
- Tue Jan 23, 2007 9:34 pm
- Forum: Project Announcements
- Topic: Magic Library - True Type windows font
- Replies: 319
- Views: 79244
Hi All
It was a very long time since I have posted here , any way I want to tell you that my Ogre Magic library has been rewritten with pure DirectX9 so you can use it with your any Irrlicht Version.
Download it from here
http://www.freewebs.com/ogremagic/index.htm
Enjoy it.
It was a very long time since I have posted here , any way I want to tell you that my Ogre Magic library has been rewritten with pure DirectX9 so you can use it with your any Irrlicht Version.
Download it from here
http://www.freewebs.com/ogremagic/index.htm
Enjoy it.
- Tue Oct 24, 2006 6:38 pm
- Forum: Beginners Help
- Topic: How to display Text on a surface
- Replies: 9
- Views: 1192
Re: changing texture at runtime
Does someone know how to change texture at runtime????? Plizzzzzzzzzzzzz! Thx changing data of texture on the fly is so simple , just lock the texture to get a pointer to texture's data then get the pitch (width of line) then change the data and finally unlock the texture. l have made a tutorial fo...
- Sun Oct 22, 2006 7:34 pm
- Forum: Project Announcements
- Topic: Magic Library - True Type windows font
- Replies: 319
- Views: 79244
Hi EveryBody i have made a new class called TSystemFont , will be included with next release of magic library. System font class allows you to use the window True Type font, it work's just like irrlicht font except that you can create the font on the fly, I.e. you will not create the font with exter...
- Sat Oct 21, 2006 8:59 am
- Forum: Beginners Help
- Topic: cant find any good collision detection for 2d grafics
- Replies: 12
- Views: 1053
- Wed Oct 18, 2006 12:06 pm
- Forum: Beginners Help
- Topic: cant find any good collision detection for 2d grafics
- Replies: 12
- Views: 1053
if you read the information in download page in my site , you must notice how to install it in your system and run examples well, also there is a tutorial that alows you how to compile examples in tutorial page. any way. latest Magic library was compiled with Irrlicht version 1.1,and note well ,it o...
- Wed Oct 18, 2006 11:57 am
- Forum: Project Announcements
- Topic: Magic Library - True Type windows font
- Replies: 319
- Views: 79244
Hi Everybody here is a littil updating of Magic Library Functions added 1-SetMediaDir 2-GetMediaFile for simplify loading media from your media folder 3-DeltaMouseX 4-DeltaMouseY for returning the deffernce amount between each mouse movment. also added scrolling font demo with mirror effects , see h...
- Sun Oct 15, 2006 11:27 am
- Forum: Beginners Help
- Topic: cant find any good collision detection for 2d grafics
- Replies: 12
- Views: 1053
Re: cant find any good collision detection for 2d grafics
Hi, I've almost spent two hours searching the forum for an answer to this...I'm looking for a way to do 2d collision detection pixel by pixel...or any other method, are you search in Project Announcements forum ,if yes , you must have seen my magic library. any way my library has meny meny function...
- Thu Oct 12, 2006 1:14 pm
- Forum: Project Announcements
- Topic: Magic Library - True Type windows font
- Replies: 319
- Views: 79244
Hi everybody this time i have improved TileMap stuff, (TImageStrip class). this class allows you to build a TileMap the scroll it in full screen or part of screen see the screenshot below , here is the prototype of the class class DLL_EXPORT TImageStrip { f32 Coords[4][2]; f32 fWidth,fHeight; s32 To...
- Wed Oct 11, 2006 9:40 pm
- Forum: Beginners Help
- Topic: Basic thoughts about a tile based map used with Irrlicht
- Replies: 34
- Views: 3938
there is some thing you must think about. tile map with 2D drawing will virtualy draw , i.e only the part of map which currntly visible and draws as a backgorund sliding, so how you could do that with 3D ,ie suppos you have many characters with deffernt z coordinats and light and moving camera so wh...
- Tue Oct 10, 2006 9:48 pm
- Forum: Beginners Help
- Topic: Basic thoughts about a tile based map used with Irrlicht
- Replies: 34
- Views: 3938
- Tue Oct 10, 2006 12:09 pm
- Forum: Beginners Help
- Topic: Basic thoughts about a tile based map used with Irrlicht
- Replies: 34
- Views: 3938
- Mon Oct 09, 2006 8:46 pm
- Forum: Beginners Help
- Topic: Basic thoughts about a tile based map used with Irrlicht
- Replies: 34
- Views: 3938
suppose you have a map with 1000X1000 elements,it is defeculte to fill this map by declaring static value. so to fill this map we made small map , say 20X20 elements and this small map will repeated many times to fill the large map. Map[J*mph*ScrnX+I*mpw+x+y*ScrnX] = tileMap[x+y*mpw]; this line will...