Search found 521 matches

by Emil_halim
Sun Aug 12, 2007 9:01 am
Forum: Project Announcements
Topic: Magic Library - True Type windows font
Replies: 319
Views: 75142

Hi All

just I want you to know that , i have created a new OgreMagic Forum in my Web site of OgreMagic Library , so feel free to ask any question about OgreMagic Library.

http://www.freewebs.com/ogremagic/forum.htm

Enjoy it.
by Emil_halim
Wed May 30, 2007 6:35 am
Forum: Project Announcements
Topic: Magic Library - True Type windows font
Replies: 319
Views: 75142

Hi all

Many ppl asked me to release the source code of old MagicLibrary for Irrlicht for porting it to Linux.

So here it is.

http://bcxdx.spoilerspace.com/BCXGL/src ... rlicht.zip

hope it is useful for someone.
by Emil_halim
Thu Jan 25, 2007 7:29 pm
Forum: Advanced Help
Topic: Playing movie in texture
Replies: 118
Views: 59603

that is a good news . :D

i want top tell you some thing about the speed of movie, with my Nvidia 5200FX , the lock and unlock and writing to texture under DirctX9 is much faster then OpenGL when playing the same movie in each driver.

any way , Keep up your good work.
by Emil_halim
Tue Jan 23, 2007 9:34 pm
Forum: Project Announcements
Topic: Magic Library - True Type windows font
Replies: 319
Views: 75142

Hi All

It was a very long time since I have posted here , any way I want to tell you that my Ogre Magic library has been rewritten with pure DirectX9 so you can use it with your any Irrlicht Version.

Download it from here

http://www.freewebs.com/ogremagic/index.htm

Enjoy it.
by Emil_halim
Tue Oct 24, 2006 6:38 pm
Forum: Beginners Help
Topic: How to display Text on a surface
Replies: 9
Views: 1112

Re: changing texture at runtime

Does someone know how to change texture at runtime????? Plizzzzzzzzzzzzz! Thx changing data of texture on the fly is so simple , just lock the texture to get a pointer to texture's data then get the pitch (width of line) then change the data and finally unlock the texture. l have made a tutorial fo...
by Emil_halim
Sun Oct 22, 2006 7:34 pm
Forum: Project Announcements
Topic: Magic Library - True Type windows font
Replies: 319
Views: 75142

Hi EveryBody i have made a new class called TSystemFont , will be included with next release of magic library. System font class allows you to use the window True Type font, it work's just like irrlicht font except that you can create the font on the fly, I.e. you will not create the font with exter...
by Emil_halim
Sat Oct 21, 2006 8:59 am
Forum: Beginners Help
Topic: cant find any good collision detection for 2d grafics
Replies: 12
Views: 928

Ok Cold_Dog, i was having this problem with g++ and i did not seccess to figure it out. but the simple selution is to comment the next line // swprintf(tmp, 1024, L"Collision 2D test (%s)(fps:%d)",driver->getName(), fps); the other warning, there is a duplicated some symbol , try to commen...
by Emil_halim
Wed Oct 18, 2006 12:06 pm
Forum: Beginners Help
Topic: cant find any good collision detection for 2d grafics
Replies: 12
Views: 928

if you read the information in download page in my site , you must notice how to install it in your system and run examples well, also there is a tutorial that alows you how to compile examples in tutorial page. any way. latest Magic library was compiled with Irrlicht version 1.1,and note well ,it o...
by Emil_halim
Wed Oct 18, 2006 11:57 am
Forum: Project Announcements
Topic: Magic Library - True Type windows font
Replies: 319
Views: 75142

Hi Everybody here is a littil updating of Magic Library Functions added 1-SetMediaDir 2-GetMediaFile for simplify loading media from your media folder 3-DeltaMouseX 4-DeltaMouseY for returning the deffernce amount between each mouse movment. also added scrolling font demo with mirror effects , see h...
by Emil_halim
Sun Oct 15, 2006 11:27 am
Forum: Beginners Help
Topic: cant find any good collision detection for 2d grafics
Replies: 12
Views: 928

Re: cant find any good collision detection for 2d grafics

Hi, I've almost spent two hours searching the forum for an answer to this...I'm looking for a way to do 2d collision detection pixel by pixel...or any other method, are you search in Project Announcements forum ,if yes , you must have seen my magic library. any way my library has meny meny function...
by Emil_halim
Thu Oct 12, 2006 1:14 pm
Forum: Project Announcements
Topic: Magic Library - True Type windows font
Replies: 319
Views: 75142

Hi everybody this time i have improved TileMap stuff, (TImageStrip class). this class allows you to build a TileMap the scroll it in full screen or part of screen see the screenshot below , here is the prototype of the class class DLL_EXPORT TImageStrip { f32 Coords[4][2]; f32 fWidth,fHeight; s32 To...
by Emil_halim
Wed Oct 11, 2006 9:40 pm
Forum: Beginners Help
Topic: Basic thoughts about a tile based map used with Irrlicht
Replies: 34
Views: 3508

there is some thing you must think about. tile map with 2D drawing will virtualy draw , i.e only the part of map which currntly visible and draws as a backgorund sliding, so how you could do that with 3D ,ie suppos you have many characters with deffernt z coordinats and light and moving camera so wh...
by Emil_halim
Tue Oct 10, 2006 9:48 pm
Forum: Beginners Help
Topic: Basic thoughts about a tile based map used with Irrlicht
Replies: 34
Views: 3508

oh , now i get your question write. but you could easily do many effect with 2D , such as fading in & out , using alpha blending , making shadow and much more......... i have made many many effects for 2D with my Magic library , and i think you could do it with pure irrlicht. so give me one effe...
by Emil_halim
Tue Oct 10, 2006 12:09 pm
Forum: Beginners Help
Topic: Basic thoughts about a tile based map used with Irrlicht
Replies: 34
Views: 3508

i did not try to make it with pure irrlicht , but you could easily do it.

you have to learn how to draw a part of 2D image with pure irrlicht , then apply the concept of TileMap that we have discussed.
by Emil_halim
Mon Oct 09, 2006 8:46 pm
Forum: Beginners Help
Topic: Basic thoughts about a tile based map used with Irrlicht
Replies: 34
Views: 3508

suppose you have a map with 1000X1000 elements,it is defeculte to fill this map by declaring static value. so to fill this map we made small map , say 20X20 elements and this small map will repeated many times to fill the large map. Map[J*mph*ScrnX+I*mpw+x+y*ScrnX] = tileMap[x+y*mpw]; this line will...