Search found 66 matches
- Mon Oct 19, 2009 1:18 am
- Forum: Project Announcements
- Topic: The Mage School
- Replies: 54
- Views: 14566
- Mon Oct 19, 2009 1:15 am
- Forum: Project Announcements
- Topic: cookieMaze - v0.4
- Replies: 11
- Views: 2130
- Sun Oct 11, 2009 11:12 pm
- Forum: Beginners Help
- Topic: Best way to normal map a node in .irr
- Replies: 0
- Views: 372
Best way to normal map a node in .irr
So you load your .irr scene, then you have to use some node identification number from irr edit, or use some net (all nodes with ___ ) to grab the node (do they have identification numbers, I thought they did). Then you apply the map to that specific node? Is there no way to attach it to the .irr......
- Sun Oct 11, 2009 10:10 pm
- Forum: Beginners Help
- Topic: .obj
- Replies: 6
- Views: 480
- Sun Oct 11, 2009 10:09 pm
- Forum: Beginners Help
- Topic: Map mesh
- Replies: 4
- Views: 367
- Sun Oct 11, 2009 3:40 am
- Forum: Beginners Help
- Topic: Test map
- Replies: 2
- Views: 308
Ok, example 2 sticks it in a standard
So why won't just changing the mesh and mesh type to collada render?
Code: Select all
node = smgr->addOctTreeSceneNode(mesh->getMesh(0), 0, -1, 1024);
- Sun Oct 11, 2009 3:28 am
- Forum: Beginners Help
- Topic: .obj
- Replies: 6
- Views: 480
.obj
Ok, I modeled something in max or maya, I want to export it as .obj. I do. Now I want to add it into Irrlicht, but it has multipule textures, and the model is on one node. It did export with a .mtl file, but it didn't drag all the images with it like collada. How can I get all my images to display o...
- Sun Oct 11, 2009 2:50 am
- Forum: Beginners Help
- Topic: Map mesh
- Replies: 4
- Views: 367
- Sat Oct 10, 2009 12:43 am
- Forum: Beginners Help
- Topic: Test map
- Replies: 2
- Views: 308
Test map
I was working on a test map (not much time right now) How it looks in max. http://img62.imageshack.us/img62/50/boxj.jpg I changed the code in example two to scene::IAnimatedMesh* mesh = smgr->getMesh("/media/rooma.dae"); rooma being the map name, and media being a folder in the visual32 bi...
- Fri Oct 09, 2009 9:08 pm
- Forum: Beginners Help
- Topic: Map mesh
- Replies: 4
- Views: 367
Map mesh
Is there a best format for a map mesh, will collada work fine?
- Mon Oct 05, 2009 1:09 am
- Forum: Game Programming
- Topic: Developing super hero
- Replies: 3
- Views: 1851
- Mon Oct 05, 2009 12:43 am
- Forum: Game Programming
- Topic: Developing super hero
- Replies: 3
- Views: 1851
Developing super hero
I have been trying to come up with a game concept for a while now. I have found it. Many movies let you experience superhero's experience, many of them have game ripoffs where you follow the character through the storyline you've seen. In this game you would play the superhero, discovering his skill...
- Sun Oct 04, 2009 12:13 pm
- Forum: Project Announcements
- Topic: Luna Game Engine
- Replies: 57
- Views: 31977
- Sat Oct 03, 2009 10:35 pm
- Forum: Project Announcements
- Topic: Luna Game Engine
- Replies: 57
- Views: 31977
- Sat Oct 03, 2009 10:31 pm
- Forum: Project Announcements
- Topic: RPG realtime game : The Legend of PigKing
- Replies: 22
- Views: 6207