Search found 66 matches

by P1SQ4M
Mon Oct 19, 2009 1:18 am
Forum: Project Announcements
Topic: The Mage School
Replies: 54
Views: 14566

Any chance I could get a hold of the map editor? I'm also might be interested in joining your project, could you tell me more about it?
by P1SQ4M
Mon Oct 19, 2009 1:15 am
Forum: Project Announcements
Topic: cookieMaze - v0.4
Replies: 11
Views: 2130

Did you use a shader for the reflection on the floor.
by P1SQ4M
Sun Oct 11, 2009 11:12 pm
Forum: Beginners Help
Topic: Best way to normal map a node in .irr
Replies: 0
Views: 372

Best way to normal map a node in .irr

So you load your .irr scene, then you have to use some node identification number from irr edit, or use some net (all nodes with ___ ) to grab the node (do they have identification numbers, I thought they did). Then you apply the map to that specific node? Is there no way to attach it to the .irr......
by P1SQ4M
Sun Oct 11, 2009 10:10 pm
Forum: Beginners Help
Topic: .obj
Replies: 6
Views: 480

Unfortunately I think that link is down.
by P1SQ4M
Sun Oct 11, 2009 10:09 pm
Forum: Beginners Help
Topic: Map mesh
Replies: 4
Views: 367

There just aren't any for Maya 2010 :(
by P1SQ4M
Sun Oct 11, 2009 3:40 am
Forum: Beginners Help
Topic: Test map
Replies: 2
Views: 308

Ok, example 2 sticks it in a standard

Code: Select all

		node = smgr->addOctTreeSceneNode(mesh->getMesh(0), 0, -1, 1024);
So why won't just changing the mesh and mesh type to collada render?
by P1SQ4M
Sun Oct 11, 2009 3:28 am
Forum: Beginners Help
Topic: .obj
Replies: 6
Views: 480

.obj

Ok, I modeled something in max or maya, I want to export it as .obj. I do. Now I want to add it into Irrlicht, but it has multipule textures, and the model is on one node. It did export with a .mtl file, but it didn't drag all the images with it like collada. How can I get all my images to display o...
by P1SQ4M
Sun Oct 11, 2009 2:50 am
Forum: Beginners Help
Topic: Map mesh
Replies: 4
Views: 367

I just can't find any other format that does animation from Maya or Max.
by P1SQ4M
Sat Oct 10, 2009 12:43 am
Forum: Beginners Help
Topic: Test map
Replies: 2
Views: 308

Test map

I was working on a test map (not much time right now) How it looks in max. http://img62.imageshack.us/img62/50/boxj.jpg I changed the code in example two to scene::IAnimatedMesh* mesh = smgr->getMesh("/media/rooma.dae"); rooma being the map name, and media being a folder in the visual32 bi...
by P1SQ4M
Fri Oct 09, 2009 9:08 pm
Forum: Beginners Help
Topic: Map mesh
Replies: 4
Views: 367

Map mesh

Is there a best format for a map mesh, will collada work fine?
by P1SQ4M
Mon Oct 05, 2009 1:09 am
Forum: Game Programming
Topic: Developing super hero
Replies: 3
Views: 1851

It could be like Knights of the old Republic or some other chosing fation. Muds have not been, very visual. I think people would love to live in this situation for a little while.
by P1SQ4M
Mon Oct 05, 2009 12:43 am
Forum: Game Programming
Topic: Developing super hero
Replies: 3
Views: 1851

Developing super hero

I have been trying to come up with a game concept for a while now. I have found it. Many movies let you experience superhero's experience, many of them have game ripoffs where you follow the character through the storyline you've seen. In this game you would play the superhero, discovering his skill...
by P1SQ4M
Sun Oct 04, 2009 12:13 pm
Forum: Project Announcements
Topic: Luna Game Engine
Replies: 57
Views: 31977

I'm looking for something without violence.
by P1SQ4M
Sat Oct 03, 2009 10:35 pm
Forum: Project Announcements
Topic: Luna Game Engine
Replies: 57
Views: 31977

What did you have in mind? (Why bullet physics?)
by P1SQ4M
Sat Oct 03, 2009 10:31 pm
Forum: Project Announcements
Topic: RPG realtime game : The Legend of PigKing
Replies: 22
Views: 6207

I think normal mapping could do a ton for your scene (make it look as nice as halo 2/3 if there nice).