ericaus better for search on this forum, google not help in this case.
Also for do this you need know basic geometry and in accordance with this set position for yours models.
it`s standart in game movement:
//fragment of my code
//fragment from my code
#include <math.h> // for sin/cos
#define ...
Search found 14 matches
- Wed Oct 28, 2009 10:47 am
- Forum: Beginners Help
- Topic: wasd movement depending on camera
- Replies: 4
- Views: 602
- Wed Oct 28, 2009 4:26 am
- Forum: Beginners Help
- Topic: wasd movement depending on camera
- Replies: 4
- Views: 602
wasd movement depending on camera
Hi, I recently started learning movement with WASD. As of now I learned how to make a mesh move where W & S would move along the X axis, and A & D would move along the Z axis. I also learned how to make it so the mesh would rotate with A & D and W & S moves the mesh where ever it's facing.
Now, so ...
Now, so ...
- Fri Oct 09, 2009 12:05 am
- Forum: Beginners Help
- Topic: EIDT_CONSOLE
- Replies: 15
- Views: 1096
- Wed Oct 07, 2009 6:52 am
- Forum: Beginners Help
- Topic: (solved) reading an xml from a zip
- Replies: 2
- Views: 460
Did you add the archive to the filesystem with the "addZipFileArchive" method? If so check the parameters, I got some headache from that.
yeah, I placed addZipFileArchive before calling IrrXMLReader* xml although the xml doesn't want to load from the archive file.
Strangely I can get other things ...
yeah, I placed addZipFileArchive before calling IrrXMLReader* xml although the xml doesn't want to load from the archive file.
Strangely I can get other things ...
- Wed Oct 07, 2009 4:41 am
- Forum: Beginners Help
- Topic: (solved) reading an xml from a zip
- Replies: 2
- Views: 460
(solved) reading an xml from a zip
Hello, I'm working on a little game project and I created a function that gets a text string from an xml.
stringw gameMain::getString(int id)
{
// Note: This function must be called after initializing
// IrrlichtDevice *g_device or else an
// 'access violation' error will occur.
stringw ...
stringw gameMain::getString(int id)
{
// Note: This function must be called after initializing
// IrrlichtDevice *g_device or else an
// 'access violation' error will occur.
stringw ...
- Sat Oct 03, 2009 12:13 pm
- Forum: Beginners Help
- Topic: disallowing multiple IrrlichtDevice's being opened
- Replies: 13
- Views: 937
- Sat Oct 03, 2009 4:47 am
- Forum: Beginners Help
- Topic: disallowing multiple IrrlichtDevice's being opened
- Replies: 13
- Views: 937
- Sat Oct 03, 2009 4:13 am
- Forum: Beginners Help
- Topic: disallowing multiple IrrlichtDevice's being opened
- Replies: 13
- Views: 937
Re: disallowing multiple IrrlichtDevice's being opened
Hello, just wondering. How do I stop more then 1 IrrlichtDevice from being opened?
Easy. Just don't create multiple devices.
that way would be easy but not so great.
I now done some testing with the source code and added:
HWnd = FindWindow(ClassName, NULL); // I'll change NULL to a window ...
Easy. Just don't create multiple devices.
that way would be easy but not so great.
I now done some testing with the source code and added:
HWnd = FindWindow(ClassName, NULL); // I'll change NULL to a window ...
- Sat Oct 03, 2009 3:20 am
- Forum: Beginners Help
- Topic: disallowing multiple IrrlichtDevice's being opened
- Replies: 13
- Views: 937
disallowing multiple IrrlichtDevice's being opened
Hello, just wondering. How do I stop more then 1 IrrlichtDevice from being opened?
- Thu Sep 24, 2009 4:51 am
- Forum: Beginners Help
- Topic: How to hide/show buttons on a GUIWindow using loadGUI.
- Replies: 2
- Views: 316
- Thu Sep 24, 2009 1:49 am
- Forum: Beginners Help
- Topic: How to hide/show buttons on a GUIWindow using loadGUI.
- Replies: 2
- Views: 316
How to hide/show buttons on a GUIWindow using loadGUI.
Hello, just wondering how do I hide or show the minimize, maximize and close buttons on a GUI window that is inside an xml that was created with GUIEditor?
On a test project I've tried doing something like...
........
IGUIEnvironment* env = device->getGUIEnvironment();
env->loadGUI("LoginGUI ...
On a test project I've tried doing something like...
........
IGUIEnvironment* env = device->getGUIEnvironment();
env->loadGUI("LoginGUI ...
- Thu Sep 24, 2009 1:38 am
- Forum: Beginners Help
- Topic: customizing application close
- Replies: 7
- Views: 1155
- Sun Sep 20, 2009 3:02 am
- Forum: Beginners Help
- Topic: customizing application close
- Replies: 7
- Views: 1155
- Sat Sep 19, 2009 11:11 am
- Forum: Beginners Help
- Topic: customizing application close
- Replies: 7
- Views: 1155
customizing application close
hello,
I recently started using Irrlicht a couple of days ago, with C++ and just wondering how do I go about making it so when Alt+F4 or the X button is pressed on the application window, a message box is created by addMessageBox with a yes & no button, and if yes is pressed the program closes, but ...
I recently started using Irrlicht a couple of days ago, with C++ and just wondering how do I go about making it so when Alt+F4 or the X button is pressed on the application window, a message box is created by addMessageBox with a yes & no button, and if yes is pressed the program closes, but ...