Updated the first post with a video of a demo stage.
In this demo stage, the player must hit the button (small square) with the bouncing ball, in order to open the door (big rectangle) and reach the end of the level.
Search found 12 matches
- Sun Nov 15, 2009 5:56 pm
- Forum: Project Announcements
- Topic: Indoors portal rendering
- Replies: 13
- Views: 3300
- Mon Nov 02, 2009 7:32 pm
- Forum: Project Announcements
- Topic: Indoors portal rendering
- Replies: 13
- Views: 3300
Just a quick update: We implemented an algorithm to determine if a portal fits on the wall the player clicked on. We decided to use line collision detection to search for adjacent triangles. This was a little troublesome, because there's no native way to detect collision between 3D lines in Irrlicht...
- Sun Oct 25, 2009 5:12 pm
- Forum: Project Announcements
- Topic: Indoors portal rendering
- Replies: 13
- Views: 3300
Thanks for the tips! Our next step now is to find out how to check for triangles adjacent to the one picked by the player. Having the portal's size be bigger than the character' height is a very good idea. That way, we can guarantee that if a portal has been created, than the player can teleport tho...
- Sat Oct 24, 2009 9:02 pm
- Forum: Project Announcements
- Topic: Indoors portal rendering
- Replies: 13
- Views: 3300
Indoors portal rendering
Me and a friend have started a project for rendering indoor portals in walls (like in the game Portal, by Valve) using Irrlicht. We are still at a very crude stage but already have some nice things to show. The code is not yet available because right now it's just a total mess. We are fixing it and ...
- Sat Oct 24, 2009 7:42 pm
- Forum: Beginners Help
- Topic: A question about rotating a scene node
- Replies: 8
- Views: 425
- Sat Oct 24, 2009 7:24 pm
- Forum: Beginners Help
- Topic: A question about rotating a scene node
- Replies: 8
- Views: 425
- Sat Oct 24, 2009 7:00 pm
- Forum: Beginners Help
- Topic: A question about rotating a scene node
- Replies: 8
- Views: 425
- Sat Oct 24, 2009 6:36 pm
- Forum: Beginners Help
- Topic: A question about rotating a scene node
- Replies: 8
- Views: 425
A question about rotating a scene node
I've created an AnimatedMeshSceneNode, using the sydney md2 from the tutorials. By running some tests, I found that the model has an initial rotation that makes it look in the direction of the X axis. What I want to do is position the camera so that it looks like it is inside the model's head. The f...
- Tue Sep 22, 2009 11:58 pm
- Forum: Beginners Help
- Topic: How to rotate a scene node around an arbitrary vector?
- Replies: 1
- Views: 292
How to rotate a scene node around an arbitrary vector?
How can I rotate a scene node around an arbitraty vector?
The setRotation() method only alows me to rotate around a scene node.
Thanks!
The setRotation() method only alows me to rotate around a scene node.
Thanks!
- Sun Sep 20, 2009 8:03 pm
- Forum: Beginners Help
- Topic: How to rotate a surface so it has a given normal?
- Replies: 3
- Views: 336
- Sun Sep 20, 2009 7:43 pm
- Forum: Beginners Help
- Topic: How to rotate a surface so it has a given normal?
- Replies: 3
- Views: 336
- Sun Sep 20, 2009 6:55 pm
- Forum: Beginners Help
- Topic: How to rotate a surface so it has a given normal?
- Replies: 3
- Views: 336
How to rotate a surface so it has a given normal?
Say I have a triangle with normal X. How do I rotate so it has a given normal Y?