Thank for all reply
I think I will use box3D because it easy and enough to work.
Search found 3 matches
- Fri Feb 25, 2011 12:41 pm
- Forum: Beginners Help
- Topic: Ellipsoid vs Ellipsoid
- Replies: 4
- Views: 325
- Thu Feb 24, 2011 12:54 pm
- Forum: Beginners Help
- Topic: Ellipsoid vs Ellipsoid
- Replies: 4
- Views: 325
Ellipsoid vs Ellipsoid
I have a problem When we check collision between player and environment, yes we use Ellipsoid vs Polygon method. But when we check collision between player and enemy, bullet or item so what should I do? I thought it should be ellipsoid vs ellipsoid but it have not at Irrlicht engine then who have an...
- Tue Oct 06, 2009 2:39 pm
- Forum: Bug reports
- Topic: [fixed] win32 joystick POV
- Replies: 3
- Views: 1169
[fixed] win32 joystick POV
// main.cpp // class MyEventReceiver : public IEventReceiver virtual bool OnEvent(const SEvent& event) { if(event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) { event.JoystickEvent.POV; //this value } } if joystick not support POV then event.JoystickEvent.POV = 0 that is "up" direction...