@booe: I hope there isn't a quadruple facepalm image, since i was already laughing so hard because of the last one
In my opinion, there are no stupid questions. But a little humor should also be allowed to the answerer.
@pippy3: Did you sort out the linking problem using Xcode?
Search found 17 matches
- Sat Aug 28, 2010 6:00 pm
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 142929
- Fri Jun 25, 2010 7:59 am
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 142929
Hi,
I updated the README.txt for irrODE/XCode. Here is the latest version:
http://bluecat.fileave.com/irrOde/README.txt
@fabietto: Please try this out to check if I forgot something. If it works, maybe Brainsaw could update this in the SVN repository.
I updated the README.txt for irrODE/XCode. Here is the latest version:
http://bluecat.fileave.com/irrOde/README.txt
@fabietto: Please try this out to check if I forgot something. If it works, maybe Brainsaw could update this in the SVN repository.
- Thu Jun 24, 2010 8:42 pm
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 142929
- Mon Jun 14, 2010 7:09 pm
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 142929
- Sun Jun 13, 2010 9:29 pm
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 142929
- Sun Jun 13, 2010 9:12 pm
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 142929
Hi Brainsaw, I checked out the latest SVN version. 1.) The XCode folder you included works well, thank you. 2.) As you suspected, OPCODE was disabled in my ODE build. I enabled it and now the trimesh collisions work perfectly in the HelloWorld and Playground apps. I just yet failed to build the IrrO...
- Fri Jun 11, 2010 8:59 pm
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 142929
The road is the striped ramp going upward, right? This also doesn't collide. Not the gas station nor the terrain. The only colliding thing is the ramp that is facing away from you on start. This must be the box object you mentioned. But I can drive up and jump this ramp just fine, works as expected....
- Fri Jun 11, 2010 1:13 pm
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 142929
@Brainsaw: Thanks for the update and integrating my project. I will try to import the latest svn repo, if it still works on OSX. Macs love to throw around with duplicate files, which drives System Admins crazy in corporate networks :) The collision problem is indeed related to Trimeshs. The treemesh...
- Thu Jun 10, 2010 9:37 pm
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 142929
I sent you the project link as private message. There are some issues however. Maybe you can help to resolve them? 1.) In the IrrOdePlayground, using Trimesh-Terrain, there were no collisions. Using the other option (Heightfield?) works. 2.) In the irrOdeCar Demo, I had to disable the Plane (in the ...
- Wed Jun 09, 2010 10:25 pm
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 142929
- Wed Jun 09, 2010 7:43 pm
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 142929
Hi, I still didn't give up the idea of compiling the IrrODE Wrapper on MacOSX. :) Maybe you have a very early piece of code of your wrapper, that I could use to debug? Would be easier to understand the problem for me. Just for info: The errors I receive when running the HelloWorld app (using the cub...
- Wed Jun 02, 2010 9:28 pm
- Forum: Beginners Help
- Topic: Question on Programming for MacOSX
- Replies: 6
- Views: 1085
Ahhh, I found the solution in another Irrlicht thread :D I didn't get what you meant with the prefix headers, but now I understand. The apple default project settings include an Appkit.h precompiled prefix header and this must be disabled in the project settings! Here is the link I found with the vi...
- Wed Jun 02, 2010 5:32 pm
- Forum: Beginners Help
- Topic: Question on Programming for MacOSX
- Replies: 6
- Views: 1085
- Tue Jun 01, 2010 3:04 pm
- Forum: Beginners Help
- Topic: Question on Programming for MacOSX
- Replies: 6
- Views: 1085
Hmm, thanks for the input FuzzYspo0N. I checked this and the .cpp file info is sourcecode.cpp.cpp The file is also part of the build target, but if I try to compile it, I get 1120 compiler errors (!) in NSObjCRuntime.h with symbols undefined, etc. Strange thing is, this happens as soon as i put any ...
- Mon May 31, 2010 3:27 pm
- Forum: Beginners Help
- Topic: Question on Programming for MacOSX
- Replies: 6
- Views: 1085
Question on Programming for MacOSX
Hi, I started a project in XCode 3.2 and got Irrlicht 1.7.1 to work, thanks! But in my project, I have to name all files with the extension .mm How did you get XCode to accept .cpp files to compile C++ instead of Objective-C in the Irrlicht XCode project? I already studied the project settings and g...