@booe: I hope there isn't a quadruple facepalm image, since i was already laughing so hard because of the last one
In my opinion, there are no stupid questions. But a little humor should also be allowed to the answerer.
@pippy3: Did you sort out the linking problem using Xcode?
Thank you! I removed the file and all works now. Thanks for this cool demo project. You created a really nice terrain here, it's already fun to play around with all the vehicles, congratulations!!
And thanks for the help so I could get it to work...
I checked out the latest SVN version. 1.) The XCode folder you included works well, thank you. 2.) As you suspected, OPCODE was disabled in my ODE build. I enabled it and now the trimesh collisions work perfectly in the HelloWorld and Playground apps. I just yet failed to build the ...
The road is the striped ramp going upward, right? This also doesn't collide. Not the gas station nor the terrain. The only colliding thing is the ramp that is facing away from you on start. This must be the box object you mentioned. But I can drive up and jump this ramp just fine, works as expected ...
@Brainsaw: Thanks for the update and integrating my project. I will try to import the latest svn repo, if it still works on OSX. Macs love to throw around with duplicate files, which drives System Admins crazy in corporate networks :)
The collision problem is indeed related to Trimeshs. The ...
Ahhh, I found the solution in another Irrlicht thread :D
I didn't get what you meant with the prefix headers, but now I understand. The apple default project settings include an Appkit.h precompiled prefix header and this must be disabled in the project settings!
I checked this and the .cpp file info is sourcecode.cpp.cpp The file is also part of the build target, but if I try to compile it, I get 1120 compiler errors (!) in NSObjCRuntime.h with symbols undefined, etc.
Strange thing is, this happens as soon as i put ...
I started a project in XCode 3.2 and got Irrlicht 1.7.1 to work, thanks! But in my project, I have to name all files with the extension .mm
How did you get XCode to accept .cpp files to compile C++ instead of Objective-C in the Irrlicht XCode project? I already studied the project settings ...