Search found 17 matches

by bluecat
Sat Aug 28, 2010 6:00 pm
Forum: Project Announcements
Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
Replies: 561
Views: 142929

@booe: I hope there isn't a quadruple facepalm image, since i was already laughing so hard because of the last one :D
In my opinion, there are no stupid questions. But a little humor should also be allowed to the answerer.

@pippy3: Did you sort out the linking problem using Xcode?
by bluecat
Fri Jun 25, 2010 7:59 am
Forum: Project Announcements
Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
Replies: 561
Views: 142929

Hi,

I updated the README.txt for irrODE/XCode. Here is the latest version:
http://bluecat.fileave.com/irrOde/README.txt

@fabietto: Please try this out to check if I forgot something. If it works, maybe Brainsaw could update this in the SVN repository.
by bluecat
Thu Jun 24, 2010 8:42 pm
Forum: Project Announcements
Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
Replies: 561
Views: 142929

Hi fabietto,
that is no problem at all. I will try to write it down soon.
by bluecat
Mon Jun 14, 2010 7:09 pm
Forum: Project Announcements
Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
Replies: 561
Views: 142929

Thank you! I removed the file and all works now. Thanks for this cool demo project. You created a really nice terrain here, it's already fun to play around with all the vehicles, congratulations!! :D

And thanks for the help so I could get it to work...
by bluecat
Sun Jun 13, 2010 9:29 pm
Forum: Project Announcements
Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
Replies: 561
Views: 142929

Ah, well. I switched off debug mode in ODE, now the car demo loads up.
But the controls are all set for JOYSTICK, which I don't have :(

Do you happen to have a configuration file for keyboard floating around? :wink:
by bluecat
Sun Jun 13, 2010 9:12 pm
Forum: Project Announcements
Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
Replies: 561
Views: 142929

Hi Brainsaw, I checked out the latest SVN version. 1.) The XCode folder you included works well, thank you. 2.) As you suspected, OPCODE was disabled in my ODE build. I enabled it and now the trimesh collisions work perfectly in the HelloWorld and Playground apps. I just yet failed to build the IrrO...
by bluecat
Fri Jun 11, 2010 8:59 pm
Forum: Project Announcements
Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
Replies: 561
Views: 142929

The road is the striped ramp going upward, right? This also doesn't collide. Not the gas station nor the terrain. The only colliding thing is the ramp that is facing away from you on start. This must be the box object you mentioned. But I can drive up and jump this ramp just fine, works as expected....
by bluecat
Fri Jun 11, 2010 1:13 pm
Forum: Project Announcements
Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
Replies: 561
Views: 142929

@Brainsaw: Thanks for the update and integrating my project. I will try to import the latest svn repo, if it still works on OSX. Macs love to throw around with duplicate files, which drives System Admins crazy in corporate networks :) The collision problem is indeed related to Trimeshs. The treemesh...
by bluecat
Thu Jun 10, 2010 9:37 pm
Forum: Project Announcements
Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
Replies: 561
Views: 142929

I sent you the project link as private message. There are some issues however. Maybe you can help to resolve them? 1.) In the IrrOdePlayground, using Trimesh-Terrain, there were no collisions. Using the other option (Heightfield?) works. 2.) In the irrOdeCar Demo, I had to disable the Plane (in the ...
by bluecat
Wed Jun 09, 2010 10:25 pm
Forum: Project Announcements
Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
Replies: 561
Views: 142929

It WORKS! I compiled ode from source (was not so hard as I expected) and now the demo works on Mac OSX! :D :D

Will try to get the other demos going as well...
by bluecat
Wed Jun 09, 2010 7:43 pm
Forum: Project Announcements
Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
Replies: 561
Views: 142929

Hi, I still didn't give up the idea of compiling the IrrODE Wrapper on MacOSX. :) Maybe you have a very early piece of code of your wrapper, that I could use to debug? Would be easier to understand the problem for me. Just for info: The errors I receive when running the HelloWorld app (using the cub...
by bluecat
Wed Jun 02, 2010 9:28 pm
Forum: Beginners Help
Topic: Question on Programming for MacOSX
Replies: 6
Views: 1085

Ahhh, I found the solution in another Irrlicht thread :D I didn't get what you meant with the prefix headers, but now I understand. The apple default project settings include an Appkit.h precompiled prefix header and this must be disabled in the project settings! Here is the link I found with the vi...
by bluecat
Wed Jun 02, 2010 5:32 pm
Forum: Beginners Help
Topic: Question on Programming for MacOSX
Replies: 6
Views: 1085

I checked for prefix settings, but they don't differ from those in Irrlicht's MacOSX project settings. There is also a MacOSX_Prefix.pch... I also tried to change some of the settings and did "clean build" and "build" again, but only got more error messages (up to over 10.000 ) :...
by bluecat
Tue Jun 01, 2010 3:04 pm
Forum: Beginners Help
Topic: Question on Programming for MacOSX
Replies: 6
Views: 1085

Hmm, thanks for the input FuzzYspo0N. I checked this and the .cpp file info is sourcecode.cpp.cpp The file is also part of the build target, but if I try to compile it, I get 1120 compiler errors (!) in NSObjCRuntime.h with symbols undefined, etc. Strange thing is, this happens as soon as i put any ...
by bluecat
Mon May 31, 2010 3:27 pm
Forum: Beginners Help
Topic: Question on Programming for MacOSX
Replies: 6
Views: 1085

Question on Programming for MacOSX

Hi, I started a project in XCode 3.2 and got Irrlicht 1.7.1 to work, thanks! But in my project, I have to name all files with the extension .mm How did you get XCode to accept .cpp files to compile C++ instead of Objective-C in the Irrlicht XCode project? I already studied the project settings and g...