Search found 69 matches

by after-life
Sat Aug 06, 2005 11:41 am
Forum: Beginners Help
Topic: Filelists of an added .zip package?
Replies: 6
Views: 372

can you please post how you did it so other people can benefit from it?

i might have another solution:
use a file reader to read a list of files to load from a single text file
by after-life
Sat Aug 06, 2005 9:10 am
Forum: Beginners Help
Topic: XML bug
Replies: 22
Views: 915

what i explained here was just a basic function, you can make a nice class out of it if you want, it can be very powerfull. But if you prefer to use another reader, that is realy ok with me. It's just that i like to make my own stuff or at least adapt the stuff others made so it fits my needs perfec...
by after-life
Fri Aug 05, 2005 7:45 am
Forum: Beginners Help
Topic: XML bug
Replies: 22
Views: 915

i think its not very smart to use the xml reader/writer for a couple of reasons: - the file you read has to be xml format - writing the files seems to be a bitch :p - its so easy to write your own reader/writer (scroll a bit down to see how) - its hard to read from the file, every time you read from...
by after-life
Sat Jul 23, 2005 9:41 am
Forum: Project Announcements
Topic: Virtual City
Replies: 80
Views: 92115

if you say it wont use irrlicht, do you mean it renders everything itself, as in it is its own engine?
by after-life
Wed Jul 06, 2005 6:35 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: More free games: Legends, Tribes2 clone
Replies: 9
Views: 2256

looks nice :D
just dropping by to say that tribes 2 is free now, you can download it at fileplanet i think (search google and you will find :P )
by after-life
Tue Jul 05, 2005 11:39 am
Forum: Beginners Help
Topic: Error in class def, Type Name Expected
Replies: 2
Views: 288

use:

void IShaderConstantSetCallBack

or whatever variable it is going to return
by after-life
Mon Jul 04, 2005 9:40 am
Forum: Project Announcements
Topic: Mupolis engine, known earlier as Virtual City, site moved!
Replies: 59
Views: 9967

Are you planning to release the source or do you want a team to work on your game?

I see a lot of potential in this project :D
by after-life
Thu Jun 30, 2005 4:42 pm
Forum: Project Announcements
Topic: 3D Fighter Game... Suggestions & Thoughts
Replies: 3
Views: 948

because ...?

Sounds good though :D

You might want to add the ability to buy equipment in stores or trade it online with other users (outfit/armor, weapons, potions/medikits, items, ...)


BTW: I would like to join, I'm good at 2D textures and i can program a bit
by after-life
Thu Jun 30, 2005 6:48 am
Forum: Project Announcements
Topic: Mupolis engine, known earlier as Virtual City, site moved!
Replies: 59
Views: 9967

it seems to be very good to me!!
also got stuck by the fence (i couldn't resist trying :p)

it was runing on 40-70 fps on my pc (1 ghz, 256 ram, g-force 2 mx 200)
-> my pc is crap (but it still runs with decent fps :D yay :D)
by after-life
Wed Jun 29, 2005 6:02 pm
Forum: Beginners Help
Topic: xml class
Replies: 1
Views: 221

can anyone help, pls?
i realy need this
by after-life
Wed Jun 29, 2005 6:08 am
Forum: Advanced Help
Topic: rotate camera
Replies: 1
Views: 595

i think you will have to code it yourself do something like this: - store the angles in AngleX, AngleY (you dont need Z cause you can only rotate in 2 ways :p) - if right arrow is pressed AngleX += 0.1 (or something like that) - if left arrow is pressed AngleX -= 0.1 - if up arrow is pressed AngleY ...
by after-life
Tue Jun 28, 2005 6:26 am
Forum: Beginners Help
Topic: xml class
Replies: 1
Views: 221

xml class

Hi, I've stated on making a couple of classes for a game that me and some other guys are going to make. I was doing an xml reader class and I know I'm doing something terribly wrong, here is my code: #include "XMLReader.h" IXMLReader* xml; void createXMLReader(IrrlichtDevice* device, c8* f...
by after-life
Thu Jun 23, 2005 5:53 am
Forum: Advanced Help
Topic: 3rd Person view
Replies: 3
Views: 772

here is some code: position2d<f32> RelMousePos = device->getCursorControl()->getRelativePosition(); if(RelMousePos.X >= 0.8) { float rotation = (RelMousePos.X-0.8)*10; fAngleX += rotation; if(fAngleX >= 360) fAngleX = 0; } if(RelMousePos.X <= 0.2) { float rotation = (0.2-RelMousePos.X)*10; fAngleX -...
by after-life
Wed Jun 22, 2005 10:40 am
Forum: Advanced Help
Topic: 3rd Person view
Replies: 3
Views: 772

1) use setTarget to set your player as the target the camera is looking at 2) then: use sin,cos stuff to set the height, ... 3) make it so that in the event receiver it can rotate the camera and zoom in/out 4) update the camera location every time the player moves or the camera is rotated (do 1 and ...
by after-life
Tue Jun 21, 2005 5:54 am
Forum: Open Discussion and Dev Announcements
Topic: Map editor
Replies: 7
Views: 839

I think they are going to release the source soon, cuz quake 4 is coming out, probably in the fall or winter this year :p