Search found 58 matches
- Wed Feb 19, 2014 7:51 pm
- Forum: Bug reports
- Topic: Transparent background does not work on iPhone
- Replies: 6
- Views: 2689
Re: Transparent background does not work on iPhone
Can anyone help us? I have tried a new code, but no success: self.containerView = [[UIView alloc] initWithFrame:self.view.frame]; [self.view addSubview:self.containerView]; self.containerView.backgroundColor = [UIColor clearColor]; self.containerView.opaque = NO; self.conta...
- Wed Feb 19, 2014 4:58 am
- Forum: Bug reports
- Topic: Transparent background does not work on iPhone
- Replies: 6
- Views: 2689
Re: Transparent background does not work on iPhone
Hi, I have the same problem :( My all code: - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view. } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } - (IBAction)onStar...
- Mon Nov 09, 2009 10:45 pm
- Forum: Beginners Help
- Topic: Zombie Island - Bug on my game - help plz
- Replies: 15
- Views: 1852
- Mon Nov 09, 2009 9:22 pm
- Forum: Beginners Help
- Topic: Zombie Island - Bug on my game - help plz
- Replies: 15
- Views: 1852
- Mon Nov 09, 2009 9:19 pm
- Forum: Beginners Help
- Topic: Zombie Island - Bug on my game - help plz
- Replies: 15
- Views: 1852
- Mon Nov 09, 2009 8:44 pm
- Forum: Beginners Help
- Topic: Zombie Island - Bug on my game - help plz
- Replies: 15
- Views: 1852
@arras - Thanks man, your solution is exactly i need, but have only one bug, after im test too amny things to correct your solution i found it: jogadores[0]->getNode()->updateAbsolutePosition(); vector3df start= jogadores[0]->getNode()->getPosition(); matrix4 m = jogadores[0]->getNode()->getAbsolute...
- Mon Nov 09, 2009 1:24 pm
- Forum: Beginners Help
- Topic: SPhysxAndNodePair - where is it?
- Replies: 2
- Views: 295
// A struct to hold both the physical and visual representations of an object struct SPhysxAndNodePair { SPhysxAndNodePair() { PhysxObject = NULL; SceneNode = NULL; } void updateTransformation() { if (PhysxObject->getType() == EOT_CLOTH) { // If it's a cloth we just need to update it (for tearing p...
- Mon Nov 09, 2009 1:01 pm
- Forum: Beginners Help
- Topic: Zombie Island - Bug on my game - help plz
- Replies: 15
- Views: 1852
- Sun Nov 08, 2009 4:07 pm
- Forum: Beginners Help
- Topic: Zombie Island - Bug on my game - help plz
- Replies: 15
- Views: 1852
- Sun Nov 08, 2009 4:04 pm
- Forum: Beginners Help
- Topic: Zombie Island - Bug on my game - help plz
- Replies: 15
- Views: 1852
but it already have on line: ray.end = ray.start + (jogadores[0]->getNode()->getRotation().rotationToDirection()-ray.start).normalize() * 1000.0f; Im test other options (each): ray.end = (ray.start + jogadores[0]->getNode()->getRotation()) * 1000.0f; ray.end = (ray.start + jogadores[0]->getNode()->g...
- Sun Nov 08, 2009 1:57 pm
- Forum: Beginners Help
- Topic: Zombie Island - Bug on my game - help plz
- Replies: 15
- Views: 1852
sorry
Oh man, sorry, i forgot say it. The bug is because the ray is incorret position, i want shot and make the ray go to front of player, but it go to a fixed position how you can see on game when you shot (left mouse click or control key). Im trying make the shot going to front, but it go to a diferent ...
- Sun Nov 08, 2009 1:29 pm
- Forum: Beginners Help
- Topic: Zombie Island - Bug on my game - help plz
- Replies: 15
- Views: 1852
Zombie Island - Bug on my game - help plz
Hi ppl, Im building a game but i have a problem on shot ray, can anyone help me? The link to download alpha version to see the bug is here: http://www.devgames.com.br/projetos/visualizar/9/zombie-island or http://www.prsolucoes.com/downloads/zombieisland_alpha_1.zip My code of ray creation test: //t...
- Sat Nov 07, 2009 1:29 pm
- Forum: Beginners Help
- Topic: How to check collision between 2 nodes with IrrPhysx
- Replies: 1
- Views: 294
How to check collision between 2 nodes with IrrPhysx
Hi, Im newbie on IrrPhysx and im trying implementing it, but no success...i dont understand the example. How i can check collision between two nodes? I have a Player node (md2) and Map node(ms3d/b3d), how to check collision with IrrPhysx? What the steps to follow? What is necessary? What objects/var...
- Sat Nov 07, 2009 8:42 am
- Forum: Beginners Help
- Topic: SPhysxAndNodePair - where is it?
- Replies: 2
- Views: 295
SPhysxAndNodePair - where is it?
Hi ppl,
Im trying to use IrrPhysX but on examples found here, i need the class that implement it:
SPhysxAndNodePair
It is used on all examples but i dont find the file that have it, so, where is it?
Im trying to use IrrPhysX but on examples found here, i need the class that implement it:
SPhysxAndNodePair
It is used on all examples but i dont find the file that have it, so, where is it?
- Fri Nov 06, 2009 6:56 am
- Forum: Beginners Help
- Topic: How to attach weapon on MD2 model
- Replies: 3
- Views: 1444
wow...thanks for response... and what format you use to then models and weapon? you make the model with weapon and after change all the model for each weapon? what other model format (skinned) i can animate with star/end frame like md2 ? can i use counter strike/unreal 2004/lineage 2 model to test w...