Search found 58 matches

by prchakal
Wed Feb 19, 2014 7:51 pm
Forum: Bug reports
Topic: Transparent background does not work on iPhone
Replies: 6
Views: 2689

Re: Transparent background does not work on iPhone

Can anyone help us? I have tried a new code, but no success:       self.containerView = [[UIView alloc] initWithFrame:self.view.frame];     [self.view addSubview:self.containerView];         self.containerView.backgroundColor = [UIColor clearColor];     self.containerView.opaque = NO;     self.conta...
by prchakal
Wed Feb 19, 2014 4:58 am
Forum: Bug reports
Topic: Transparent background does not work on iPhone
Replies: 6
Views: 2689

Re: Transparent background does not work on iPhone

Hi, I have the same problem :( My all code:   - (void)viewDidLoad {     [super viewDidLoad];     // Do any additional setup after loading the view. }   - (void)didReceiveMemoryWarning {     [super didReceiveMemoryWarning];     // Dispose of any resources that can be recreated. }   - (IBAction)onStar...
by prchakal
Mon Nov 09, 2009 10:45 pm
Forum: Beginners Help
Topic: Zombie Island - Bug on my game - help plz
Replies: 15
Views: 1852

omg, thank again arras.
by prchakal
Mon Nov 09, 2009 9:22 pm
Forum: Beginners Help
Topic: Zombie Island - Bug on my game - help plz
Replies: 15
Views: 1852

What are the best method to verify if my line collide with the enemy node?

I will check the line collision or the node shot collison?

How to check it?
by prchakal
Mon Nov 09, 2009 9:19 pm
Forum: Beginners Help
Topic: Zombie Island - Bug on my game - help plz
Replies: 15
Views: 1852

Man, this is OK too.

Im now using it modified.

Your code run great, thanks a lot.
by prchakal
Mon Nov 09, 2009 8:44 pm
Forum: Beginners Help
Topic: Zombie Island - Bug on my game - help plz
Replies: 15
Views: 1852

@arras - Thanks man, your solution is exactly i need, but have only one bug, after im test too amny things to correct your solution i found it: jogadores[0]->getNode()->updateAbsolutePosition(); vector3df start= jogadores[0]->getNode()->getPosition(); matrix4 m = jogadores[0]->getNode()->getAbsolute...
by prchakal
Mon Nov 09, 2009 1:24 pm
Forum: Beginners Help
Topic: SPhysxAndNodePair - where is it?
Replies: 2
Views: 295

// A struct to hold both the physical and visual representations of an object struct SPhysxAndNodePair { SPhysxAndNodePair() { PhysxObject = NULL; SceneNode = NULL; } void updateTransformation() { if (PhysxObject->getType() == EOT_CLOTH) { // If it's a cloth we just need to update it (for tearing p...
by prchakal
Mon Nov 09, 2009 1:01 pm
Forum: Beginners Help
Topic: Zombie Island - Bug on my game - help plz
Replies: 15
Views: 1852

Please help me :(

My ray/line in is wrong position, as you see on game download. :(
by prchakal
Sun Nov 08, 2009 4:07 pm
Forum: Beginners Help
Topic: Zombie Island - Bug on my game - help plz
Replies: 15
Views: 1852

@Lonesome Ducky

Thx, but im already see it, and it is make from the camera... i want start from node...its different..i dont understand how to do it from de node and not from de camera.

From the camera has too much examples...but not frm the node.
by prchakal
Sun Nov 08, 2009 4:04 pm
Forum: Beginners Help
Topic: Zombie Island - Bug on my game - help plz
Replies: 15
Views: 1852

but it already have on line: ray.end = ray.start + (jogadores[0]->getNode()->getRotation().rotationToDirection()-ray.start).normalize() * 1000.0f; Im test other options (each): ray.end = (ray.start + jogadores[0]->getNode()->getRotation()) * 1000.0f; ray.end = (ray.start + jogadores[0]->getNode()->g...
by prchakal
Sun Nov 08, 2009 1:57 pm
Forum: Beginners Help
Topic: Zombie Island - Bug on my game - help plz
Replies: 15
Views: 1852

sorry

Oh man, sorry, i forgot say it. The bug is because the ray is incorret position, i want shot and make the ray go to front of player, but it go to a fixed position how you can see on game when you shot (left mouse click or control key). Im trying make the shot going to front, but it go to a diferent ...
by prchakal
Sun Nov 08, 2009 1:29 pm
Forum: Beginners Help
Topic: Zombie Island - Bug on my game - help plz
Replies: 15
Views: 1852

Zombie Island - Bug on my game - help plz

Hi ppl, Im building a game but i have a problem on shot ray, can anyone help me? The link to download alpha version to see the bug is here: http://www.devgames.com.br/projetos/visualizar/9/zombie-island or http://www.prsolucoes.com/downloads/zombieisland_alpha_1.zip My code of ray creation test: //t...
by prchakal
Sat Nov 07, 2009 1:29 pm
Forum: Beginners Help
Topic: How to check collision between 2 nodes with IrrPhysx
Replies: 1
Views: 294

How to check collision between 2 nodes with IrrPhysx

Hi, Im newbie on IrrPhysx and im trying implementing it, but no success...i dont understand the example. How i can check collision between two nodes? I have a Player node (md2) and Map node(ms3d/b3d), how to check collision with IrrPhysx? What the steps to follow? What is necessary? What objects/var...
by prchakal
Sat Nov 07, 2009 8:42 am
Forum: Beginners Help
Topic: SPhysxAndNodePair - where is it?
Replies: 2
Views: 295

SPhysxAndNodePair - where is it?

Hi ppl,

Im trying to use IrrPhysX but on examples found here, i need the class that implement it:

SPhysxAndNodePair

It is used on all examples but i dont find the file that have it, so, where is it?
by prchakal
Fri Nov 06, 2009 6:56 am
Forum: Beginners Help
Topic: How to attach weapon on MD2 model
Replies: 3
Views: 1444

wow...thanks for response... and what format you use to then models and weapon? you make the model with weapon and after change all the model for each weapon? what other model format (skinned) i can animate with star/end frame like md2 ? can i use counter strike/unreal 2004/lineage 2 model to test w...