Search found 15 matches

by ellemayo
Mon May 03, 2010 6:22 pm
Forum: Bug reports
Topic: Bug importing animated DirectX files
Replies: 6
Views: 2614

I haven't heard anything about this bug being fixed...

It generally happens when there are multiple materials assigned to the faces of a single mesh... So you would have to extract those faces from the mesh. You can also try UV mapping instead, which gives the mesh one material.
by ellemayo
Mon Apr 19, 2010 3:23 pm
Forum: Everything 2d/3d Graphics
Topic: Theora player using Irrlicht
Replies: 4
Views: 5661

This movie player using ffmpeg can playback ogg files. http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=210526 The openAL playback hasn't been programmed to use vorbis. This is possible with OpenAL if you are willing to make changes to the class or the cAudio class. Either way youll have to pr...
by ellemayo
Sat Mar 20, 2010 7:44 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: ! THE VERY Advanced FontTool by N. Atanasov TTF2PNG + SOURCE
Replies: 46
Views: 35384

Although Symantec may have marked it through VirusTotal, Norton AV had no problem with it even though it did with the GUI Demo.

I've run the exe with no problems and it is a nice tool, used it to change up my fonts, thanks!
by ellemayo
Wed Mar 17, 2010 7:55 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: ! THE VERY Advanced FontTool by N. Atanasov TTF2PNG + SOURCE
Replies: 46
Views: 35384

Symantec finds some irr demos suspicious... I couldn't run the GUI Demo with AV 2010 it blocked it.
by ellemayo
Sun Mar 07, 2010 5:10 pm
Forum: Code Snippets
Topic: 0.8 ffmpeg videoplayer with threaded sound (openAL) in synch
Replies: 64
Views: 26992

If someone is going to start threading the class, Boost threads is a simple C++ cross-platform solution if you're looking...
by ellemayo
Mon Jan 25, 2010 3:50 pm
Forum: Code Snippets
Topic: 0.8 ffmpeg videoplayer with threaded sound (openAL) in synch
Replies: 64
Views: 26992

hey, sorry I wasn't around to post the code with the fix, glad you figured it out though. Is there any other significant changes you made in your new version? I'd be interested in seeing it.
by ellemayo
Sun Jan 17, 2010 3:13 pm
Forum: Everything 2d/3d Graphics
Topic: Importing Animations
Replies: 13
Views: 4644

I exported as a .x and it worked, but .b3d doesn't! Looks like Ill be using .x format...
by ellemayo
Tue Jan 12, 2010 5:26 pm
Forum: Everything 2d/3d Graphics
Topic: Importing Animations
Replies: 13
Views: 4644

The update for Unwrap works well, but when I import from unwrap to irrlicht the materials don't show up. They are still there but for some reason Irrlicht does not display them... is there a specific setting I need to enable or is there a specific material that works better from Maya?
by ellemayo
Fri Dec 18, 2009 3:05 pm
Forum: Everything 2d/3d Graphics
Topic: Importing Animations
Replies: 13
Views: 4644

ah, that's a good solution, I just ended up UV Mapping my characters and texturing them that way... takes more time to lay it out but works fine as well

also if you want to add it to your bug report, it also happens with b3d files
by ellemayo
Wed Dec 16, 2009 5:43 pm
Forum: Everything 2d/3d Graphics
Topic: Importing Animations
Replies: 13
Views: 4644

After working with the people from Ultimate Unwrap, the problem seems to be from the materials imported from Maya. Having multiple materials assigned to the mesh seems to have caused the problem, it works fine with only one material covering the whole thing...
by ellemayo
Tue Dec 15, 2009 5:27 pm
Forum: Everything 2d/3d Graphics
Topic: Importing Animations
Replies: 13
Views: 4644

Importing Animations

Hi, I have been trying to get my animations from Maya into Irrlicht and I have read lots of material on the forums about it. I purchased Ultimate Unwrap 3D Pro and I am able to get my animations from Maya into Unwrap and from Unwrap to Irrlicht, but no matter what format I use a few vertices in ever...
by ellemayo
Mon Nov 23, 2009 4:00 pm
Forum: Code Snippets
Topic: 0.8 ffmpeg videoplayer with threaded sound (openAL) in synch
Replies: 64
Views: 26992

I'm not sure if you are also having this problem, but when loading a new video the IImage->lock() throws an error... for me it was because the IImage wasn't being reinitialized when the video player was being recreated. the static char first_time wasn't being reset to 1 when the new player was creat...
by ellemayo
Wed Nov 18, 2009 4:15 pm
Forum: Code Snippets
Topic: 0.8 ffmpeg videoplayer with threaded sound (openAL) in synch
Replies: 64
Views: 26992

have you found that any specific audio/video encoding works best with the player?
by ellemayo
Mon Nov 16, 2009 11:03 pm
Forum: Code Snippets
Topic: 0.8 ffmpeg videoplayer with threaded sound (openAL) in synch
Replies: 64
Views: 26992

For OpenAL in windows all you need to do is download the SDK and include the lib/inc folders OpenAL 1.1 SDK\include OpenAL 1.1 SDK\libs\Win32 OpenAL 1.1 SDK\ALUT\include OpenAL 1.1 SDK\ALUT\lib and add the following libraries to additional dependencies or as the other libraries were included above: ...
by ellemayo
Wed Oct 14, 2009 8:13 pm
Forum: Code Snippets
Topic: 0.8 ffmpeg videoplayer with threaded sound (openAL) in synch
Replies: 64
Views: 26992

what versions of the libraries did you create this on? I have other OpenAL/FFMPEG projects working fine but your example crashes on pFrame = avcodec_alloc_frame(); (line 659) stating Windows has triggered a breakpoint in videoPlayer2.exe. This may be due to a corruption of the heap, which indicates ...