Search found 30 matches

by anirul
Mon Aug 23, 2010 9:02 am
Forum: Project Announcements
Topic: Biolite!
Replies: 16
Views: 3995

Win - debriefing

Thanks all for the remarks! This game made us first place at the buenz.li so it fulfilled its purpose! I was thinking about making a iPad and network version but still I think I should change some things like font of the menus mesh of the plants and other fundamentals. On the code point of view this...
by anirul
Sat Aug 21, 2010 1:47 pm
Forum: Project Announcements
Topic: Biolite!
Replies: 16
Views: 3995

crash

Ok found the bug probably due to weird OSX/Windows cross problems...

I will upload the corrected version as soon as the bandwidth here allow that!

keep you updated!
by anirul
Sat Aug 21, 2010 8:49 am
Forum: Project Announcements
Topic: Biolite!
Replies: 16
Views: 3995

update!

Ok here is new version! Plants are smaller (as suggested) and some pictures of the game. Windows (32-bits) Mac OS X (Universal) 3 pictures, one of the title window, one in game, one of the planet editor. http://anirul.alcor.ch/perso/biolite-screen-title.png http://anirul.alcor.ch/perso/biolite-scree...
by anirul
Fri Aug 20, 2010 11:52 am
Forum: Project Announcements
Topic: Biolite!
Replies: 16
Views: 3995

Biolite!

Ok so I finally got my game working! so here is a preview! It will be officially released tomorrow at Buenz.li but you can download the "preview" here (Linux version is hopefully gonna reach stability tonight) : Windows (win32) Mac OS X (32bits) I use Irrlicht & IrrKlang for the sound ...
by anirul
Sun Aug 15, 2010 10:58 am
Forum: Beginners Help
Topic: Inverted mouse in OSX Fullscreen
Replies: 0
Views: 426

Inverted mouse in OSX Fullscreen

Hi,

I'm having an interesting problem, in fullscreen mode and only under Mac OS X the Y axis of the mouse seams to be inverted???

Any idea?

I kinda remember seeing something about that somewhere on the Internet being related to irrlicht...

anirul
by anirul
Fri Aug 06, 2010 9:36 am
Forum: Beginners Help
Topic: Mess with ISceneNode? and setPosition? [SOLVED]
Replies: 4
Views: 390

my own stupidity like usual (some mistake in the logic code)
by anirul
Thu Aug 05, 2010 5:29 pm
Forum: Beginners Help
Topic: Mess with ISceneNode? and setPosition? [SOLVED]
Replies: 4
Views: 390

this should be doable but I m afraid that the code would be kinda big...
by anirul
Thu Aug 05, 2010 3:29 pm
Forum: Beginners Help
Topic: Mess with ISceneNode? and setPosition? [SOLVED]
Replies: 4
Views: 390

Mess with ISceneNode? and setPosition? [SOLVED]

Hi all, My project is getting near playability, but I have a weird effect that I cannot explain so any idea is welcome! In my project the player is clicking on a planet, and as soon as he clic (plus a number of condition that are usually ok) I put a new ISceneNode at the clic position with a mesh, a...
by anirul
Mon Jun 28, 2010 4:59 pm
Forum: Beginners Help
Topic: adjust model to vectors
Replies: 12
Views: 1820

I advise you to forget matrix and use quaternion they are free of gimbal lock and pretty easy to use! If you have a look in the irr::core::quaternion you'll be pleased! quaternion can be multiply just like matrix do and can be computed from 2 vectors. The only issue is they will take the shortest ro...
by anirul
Mon Jun 28, 2010 4:07 pm
Forum: Beginners Help
Topic: Win32 hwnd, try catch and how to make that nice...
Replies: 3
Views: 334

I tried and in this case it work (probably because the throw is casting a exception from a const char* and not from a construction as I do from other places).
by anirul
Mon Jun 28, 2010 9:32 am
Forum: Beginners Help
Topic: Win32 hwnd, try catch and how to make that nice...
Replies: 3
Views: 334

by anirul
Mon Jun 28, 2010 9:02 am
Forum: Beginners Help
Topic: Win32 hwnd, try catch and how to make that nice...
Replies: 3
Views: 334

Win32 hwnd, try catch and how to make that nice...

My problem occurs when I try to throw an exception under Windows, this make the whole thing crashed in debug & release mode! As under Linux everything work fine (this also depend on the exception). basically I have a try - catch around the main body of my main function and on the catch I open a ...
by anirul
Thu Jun 10, 2010 8:55 am
Forum: Code Snippets
Topic: (C++) - Scene Node Camera Arcball
Replies: 5
Views: 2805

fix

There is still some bugs like the fact that if you place the camera on the Y axis it fucks things. I also notices that in case of many animator you got weird reactions, the order of animator is maybe the cause and then the arcball should be attached first. Cool somebody look at it. I'm really hoping...
by anirul
Wed Jun 09, 2010 8:59 am
Forum: Code Snippets
Topic: (C++) - Scene Node Camera Arcball
Replies: 5
Views: 2805

Some fixes

Now it should work as long as the camera is NOT on the Y axe and whichever the center is. void irr::scene::CSceneNodeAnimatorCameraArcball::animateNode(ISceneNode *node, u32 timeMs) { if (!node || node->getType() != ESNT_CAMERA) return; if (!mouseDrag) return; if (!Camera->isInputReceiverEnabled()) ...
by anirul
Tue Jun 08, 2010 12:36 pm
Forum: Code Snippets
Topic: (C++) - Scene Node Camera Arcball
Replies: 5
Views: 2805

example

here is a small example (modif of the SceneNode example with a Icosahedron). #include <irrlicht.h> #include "CSceneNodeAnimatorCameraArcball.h" class CIcoSceneNode : public irr::scene::ISceneNode { irr::core::aabbox3d<irr::f32> Box; irr::video::S3DVertex Vertices[12]; irr::u16 Indices[60];...