Search found 30 matches
- Mon Aug 23, 2010 9:02 am
- Forum: Project Announcements
- Topic: Biolite!
- Replies: 16
- Views: 3995
Win - debriefing
Thanks all for the remarks! This game made us first place at the buenz.li so it fulfilled its purpose! I was thinking about making a iPad and network version but still I think I should change some things like font of the menus mesh of the plants and other fundamentals. On the code point of view this...
- Sat Aug 21, 2010 1:47 pm
- Forum: Project Announcements
- Topic: Biolite!
- Replies: 16
- Views: 3995
crash
Ok found the bug probably due to weird OSX/Windows cross problems...
I will upload the corrected version as soon as the bandwidth here allow that!
keep you updated!
I will upload the corrected version as soon as the bandwidth here allow that!
keep you updated!
- Sat Aug 21, 2010 8:49 am
- Forum: Project Announcements
- Topic: Biolite!
- Replies: 16
- Views: 3995
update!
Ok here is new version! Plants are smaller (as suggested) and some pictures of the game. Windows (32-bits) Mac OS X (Universal) 3 pictures, one of the title window, one in game, one of the planet editor. http://anirul.alcor.ch/perso/biolite-screen-title.png http://anirul.alcor.ch/perso/biolite-scree...
- Fri Aug 20, 2010 11:52 am
- Forum: Project Announcements
- Topic: Biolite!
- Replies: 16
- Views: 3995
Biolite!
Ok so I finally got my game working! so here is a preview! It will be officially released tomorrow at Buenz.li but you can download the "preview" here (Linux version is hopefully gonna reach stability tonight) : Windows (win32) Mac OS X (32bits) I use Irrlicht & IrrKlang for the sound ...
- Sun Aug 15, 2010 10:58 am
- Forum: Beginners Help
- Topic: Inverted mouse in OSX Fullscreen
- Replies: 0
- Views: 426
Inverted mouse in OSX Fullscreen
Hi,
I'm having an interesting problem, in fullscreen mode and only under Mac OS X the Y axis of the mouse seams to be inverted???
Any idea?
I kinda remember seeing something about that somewhere on the Internet being related to irrlicht...
anirul
I'm having an interesting problem, in fullscreen mode and only under Mac OS X the Y axis of the mouse seams to be inverted???
Any idea?
I kinda remember seeing something about that somewhere on the Internet being related to irrlicht...
anirul
- Fri Aug 06, 2010 9:36 am
- Forum: Beginners Help
- Topic: Mess with ISceneNode? and setPosition? [SOLVED]
- Replies: 4
- Views: 390
- Thu Aug 05, 2010 5:29 pm
- Forum: Beginners Help
- Topic: Mess with ISceneNode? and setPosition? [SOLVED]
- Replies: 4
- Views: 390
- Thu Aug 05, 2010 3:29 pm
- Forum: Beginners Help
- Topic: Mess with ISceneNode? and setPosition? [SOLVED]
- Replies: 4
- Views: 390
Mess with ISceneNode? and setPosition? [SOLVED]
Hi all, My project is getting near playability, but I have a weird effect that I cannot explain so any idea is welcome! In my project the player is clicking on a planet, and as soon as he clic (plus a number of condition that are usually ok) I put a new ISceneNode at the clic position with a mesh, a...
- Mon Jun 28, 2010 4:59 pm
- Forum: Beginners Help
- Topic: adjust model to vectors
- Replies: 12
- Views: 1820
I advise you to forget matrix and use quaternion they are free of gimbal lock and pretty easy to use! If you have a look in the irr::core::quaternion you'll be pleased! quaternion can be multiply just like matrix do and can be computed from 2 vectors. The only issue is they will take the shortest ro...
- Mon Jun 28, 2010 4:07 pm
- Forum: Beginners Help
- Topic: Win32 hwnd, try catch and how to make that nice...
- Replies: 3
- Views: 334
- Mon Jun 28, 2010 9:32 am
- Forum: Beginners Help
- Topic: Win32 hwnd, try catch and how to make that nice...
- Replies: 3
- Views: 334
- Mon Jun 28, 2010 9:02 am
- Forum: Beginners Help
- Topic: Win32 hwnd, try catch and how to make that nice...
- Replies: 3
- Views: 334
Win32 hwnd, try catch and how to make that nice...
My problem occurs when I try to throw an exception under Windows, this make the whole thing crashed in debug & release mode! As under Linux everything work fine (this also depend on the exception). basically I have a try - catch around the main body of my main function and on the catch I open a ...
- Thu Jun 10, 2010 8:55 am
- Forum: Code Snippets
- Topic: (C++) - Scene Node Camera Arcball
- Replies: 5
- Views: 2805
fix
There is still some bugs like the fact that if you place the camera on the Y axis it fucks things. I also notices that in case of many animator you got weird reactions, the order of animator is maybe the cause and then the arcball should be attached first. Cool somebody look at it. I'm really hoping...
- Wed Jun 09, 2010 8:59 am
- Forum: Code Snippets
- Topic: (C++) - Scene Node Camera Arcball
- Replies: 5
- Views: 2805
Some fixes
Now it should work as long as the camera is NOT on the Y axe and whichever the center is. void irr::scene::CSceneNodeAnimatorCameraArcball::animateNode(ISceneNode *node, u32 timeMs) { if (!node || node->getType() != ESNT_CAMERA) return; if (!mouseDrag) return; if (!Camera->isInputReceiverEnabled()) ...
- Tue Jun 08, 2010 12:36 pm
- Forum: Code Snippets
- Topic: (C++) - Scene Node Camera Arcball
- Replies: 5
- Views: 2805
example
here is a small example (modif of the SceneNode example with a Icosahedron). #include <irrlicht.h> #include "CSceneNodeAnimatorCameraArcball.h" class CIcoSceneNode : public irr::scene::ISceneNode { irr::core::aabbox3d<irr::f32> Box; irr::video::S3DVertex Vertices[12]; irr::u16 Indices[60];...