Search found 214 matches

by loki1985
Thu Jun 24, 2010 3:20 pm
Forum: Beginners Help
Topic: Unsuccessful attempt to use ambient lighting in OpenGL
Replies: 6
Views: 540

try activating lighting on the scene node first.
example:

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node->setMaterialFlag(EMF_LIGHTING, true);
by loki1985
Sun Jun 20, 2010 7:08 pm
Forum: Beginners Help
Topic: The procedure entery point createDevice coulde not be locate
Replies: 10
Views: 1242

marchacley wrote:There is only one DLL : Irrlicht.dll
well, my irrlicht 1.7.1 has 2:

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bin\Win32-VisualStudio\Irrlicht.dll
and

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bin\Win32-gcc\Irrlicht.dll
be sure to use the one from Win32-gcc.
by loki1985
Sun Jun 20, 2010 5:56 pm
Forum: Beginners Help
Topic: The procedure entery point createDevice coulde not be locate
Replies: 10
Views: 1242

which compiler are you using? are you using the right runtime DLL provided for that compiler? there are 2, try both if unsure.
by loki1985
Sat Jun 12, 2010 4:06 pm
Forum: Project Announcements
Topic: Front Warrior's Instanced Grass 100k-384k polygons per frame
Replies: 100
Views: 24541

you still don't get it, it seems. have fun going on missing the point again and again
by loki1985
Sat Jun 12, 2010 3:31 pm
Forum: Project Announcements
Topic: Front Warrior's Instanced Grass 100k-384k polygons per frame
Replies: 100
Views: 24541

I wasn't wrong.. it doesn't work I can seee your grass planes clearly sure, you can never fail, oh mighty one..... and, on your last screenshot, what is the most prominent thing visible? right, a total ugly rectangular spot right in front of the camera, with, you gessed it..... grass planes! hurray!
by loki1985
Sat Jun 12, 2010 2:51 pm
Forum: Project Announcements
Topic: Front Warrior's Instanced Grass 100k-384k polygons per frame
Replies: 100
Views: 24541

devsh wrote:show us the ground texture instead.. I place $10 that it doesnt look as good as my made by hand..
that is not the point. the point is you being wrong about "this would not work"
8)
by loki1985
Sat Jun 12, 2010 11:07 am
Forum: Project Announcements
Topic: Front Warrior's Instanced Grass 100k-384k polygons per frame
Replies: 100
Views: 24541

ACE247 wrote:Neat work! :)
Just a question what grass node did you use?
none, this is just a quick hack using plane meshes (from geometry creator).
by loki1985
Fri Jun 11, 2010 10:39 pm
Forum: Project Announcements
Topic: Front Warrior's Instanced Grass 100k-384k polygons per frame
Replies: 100
Views: 24541

this would not work I'd have to get out in a field, get a picture looking from above of 20cm tall grass, use that as ground maybe your idea is the better solution, but "this would not work" is not correct: http://b66883.com/projects/screenshots/grasstest_1.jpg http://b66883.com/projects/s...
by loki1985
Thu Jun 10, 2010 1:34 pm
Forum: Project Announcements
Topic: Front Warrior's Instanced Grass 100k-384k polygons per frame
Replies: 100
Views: 24541

what about this (just brainstorming, i have no experience in this): make a small area with very high grass density, each piece of grass slightly tilted ins some random way. render once, save to texture, and use this texture as ground texture, using much lighter grass density from now on. this could ...
by loki1985
Wed Jun 09, 2010 6:22 pm
Forum: Bug reports
Topic: [not a bug]Texture lock() doubles memory?
Replies: 5
Views: 1329

MolokoTheMole wrote:Can I edit the textures pixels directly on the texture memory in vram?
can't that be done using shaders? a bit non-intuitive maybe, but probably much faster than letting the CPU do it, since that would require a roundtrip of the data on the graphics bus.
by loki1985
Fri Jun 04, 2010 11:12 am
Forum: Beginners Help
Topic: Should I use SDL with Irrlicht?
Replies: 3
Views: 449

your structure should work. just be sure rendering calls (and any calls transferring data to/from the graphics card) are made in the same thread, since rendering APIs like d3d and ogl are not ready for multithreading. i don't think it must be the main thread, but it cannot be spread among several th...
by loki1985
Fri May 28, 2010 11:26 am
Forum: Beginners Help
Topic: Compiling help??? Dev C++
Replies: 8
Views: 2280

did you download the version that includes mingw?

also, be sure to open the CBP file
by loki1985
Fri May 28, 2010 9:34 am
Forum: Beginners Help
Topic: Compiling help??? Dev C++
Replies: 8
Views: 2280

good advice: throw away devc++, it is outdated and buggy.

better, also free and gcc-based: http://www.codeblocks.org/
by loki1985
Thu May 20, 2010 11:11 am
Forum: Beginners Help
Topic: how to play sounds in irrlicht ?
Replies: 4
Views: 899

irrlicht is a 3d graphics engine. how do you think it can play sounds?

if you want sounds, check irrKlang or cAudio
by loki1985
Tue May 18, 2010 9:41 am
Forum: Off-topic
Topic: Summer holyday tip :)
Replies: 6
Views: 1031

yeah, its an old one. was reported about a year ago.