What i am trying to do is make a built in level editing system like i made with B3D several years ago. On a level load it loads all the prefabs it needs into the scene (walls,stairs,pillars,entire room prefabs etc etc) and hides them from view.
I need to use the out of the box irrlicht for my project (too many reasons to explain) What i want to do is to be able to load a load of meshes and hide them, then have them copy into view when in 'scope' and delete when not. I have heard of meshbuffers but ...
Yikes, this has thrown a bit of a brake on my project. I did not know that irr did not support instancing.
Any idea how i can do this if it is not supported? Has anyone made something to do it?
I seem to have a strange problem, if i load a cube exported from blender as .b3d and then clone it 1000 times in a grid, i get some serious slowdown. I know it is the 3d render because when stepping through it is the render3d that takes all the time.
I am using the OGL option but strangely enough ...
bbEntity is a custom scenenode, and eventually i will need the other values, but mostly want node mesh specific picking from a screen position but nothing seems to work as i would expect.
This seems to work kind of but it is not right. The resulting node seems to jump between them, almost as if it ...
Can anyone help with this? i have turned off things like cameras and have set a cube to "1<<2" and the pick ID to the same but the entity is always returned null. I have even tried hardcoding a ray that intersects the cube and still no joy. What am i doing wrong?
Is this possible? I am making an editor where i can drop instances of some loaded source meshes and need to be able to "get" the node i click on. I could not find any function in the API for this.
Can anyone help?
Personally i think the ipad is going to be an ifail at that price. I would rather have a £200 netbook. At least it has USB ports, flash and i can listen to tunes, watch movies and read books without having to buy them again.
As ^he said it uses the iphone app stuff so i guess that means objecive C ...