Search found 33 matches

by d4nm4n
Fri Jan 07, 2011 2:54 pm
Forum: Advanced Help
Topic: Is there a node bottleneck?
Replies: 11
Views: 1658

looks interesting, i will take a look thanks.
Actually you described it perfectly "A tile based system" :)

One question though before i jump in, are they batches dynamic? eg can i remove the tiles from them once they are made (remember it is for an editor)
by d4nm4n
Fri Jan 07, 2011 1:49 pm
Forum: Advanced Help
Topic: Is there a node bottleneck?
Replies: 11
Views: 1658

Unfortunately it is not just cubes.

What i am trying to do is make a built in level editing system like i made with B3D several years ago. On a level load it loads all the prefabs it needs into the scene (walls,stairs,pillars,entire room prefabs etc etc) and hides them from view.

Then as the map ...
by d4nm4n
Thu Jan 06, 2011 10:44 pm
Forum: Advanced Help
Topic: Is there a node bottleneck?
Replies: 11
Views: 1658

Back on this after a slight break..

I need to use the out of the box irrlicht for my project (too many reasons to explain) What i want to do is to be able to load a load of meshes and hide them, then have them copy into view when in 'scope' and delete when not.
I have heard of meshbuffers but ...
by d4nm4n
Tue Apr 13, 2010 8:21 pm
Forum: Advanced Help
Topic: Is there a node bottleneck?
Replies: 11
Views: 1658

I thought clone instanced a copy :(

Yikes, this has thrown a bit of a brake on my project. I did not know that irr did not support instancing.
Any idea how i can do this if it is not supported? Has anyone made something to do it?
by d4nm4n
Mon Apr 12, 2010 9:48 pm
Forum: Advanced Help
Topic: Is there a node bottleneck?
Replies: 11
Views: 1658

Is there a node bottleneck?

I seem to have a strange problem, if i load a cube exported from blender as .b3d and then clone it 1000 times in a grid, i get some serious slowdown. I know it is the 3d render because when stepping through it is the render3d that takes all the time.

I am using the OGL option but strangely enough ...
by d4nm4n
Thu Mar 18, 2010 4:18 pm
Forum: Advanced Help
Topic: Cant get ray collision/picks working
Replies: 7
Views: 2619

Solved it :D

The first ones of the above work but it has to be a precision mesh tri selector!. I was using octree!

(not quite sure what the point in the 3rd one is though it seems to do the same as the first.. except actually work :))
by d4nm4n
Wed Mar 17, 2010 7:37 pm
Forum: Advanced Help
Topic: Cant get ray collision/picks working
Replies: 7
Views: 2619

bbEntity is a custom scenenode, and eventually i will need the other values, but mostly want node mesh specific picking from a screen position but nothing seems to work as i would expect.

This seems to work kind of but it is not right. The resulting node seems to jump between them, almost as if it ...
by d4nm4n
Tue Mar 16, 2010 5:41 pm
Forum: Advanced Help
Topic: Cant get ray collision/picks working
Replies: 7
Views: 2619

yes the screenpick is being called.

I have managed to pick up a node using getCollisionPoint instead but the end point of the ray returned from the screenCoords is 0,0,0.

However, when i look at the console out of the following it seems the ray is always from world 0 rather than a relative point ...
by d4nm4n
Mon Mar 15, 2010 9:24 pm
Forum: Advanced Help
Topic: Cant get ray collision/picks working
Replies: 7
Views: 2619

Thanks for the reply, unfortunately I did try that one but it only works on bounding boxes which is not what i need.
by d4nm4n
Mon Mar 15, 2010 8:34 pm
Forum: Advanced Help
Topic: Cant get ray collision/picks working
Replies: 7
Views: 2619

Cant get ray collision/picks working

Can anyone help with this? i have turned off things like cameras and have set a cube to "1<<2" and the pick ID to the same but the entity is always returned null.
I have even tried hardcoding a ray that intersects the cube and still no joy. What am i doing wrong?


bbEntity* ScreenPick (s32 x,s32 ...
by d4nm4n
Tue Mar 09, 2010 10:45 pm
Forum: Beginners Help
Topic: Selecting a node with the mouse?
Replies: 5
Views: 649

Great thanks!

I realised the problem was in the ID of the camera's pivot.

Still have the probelm that this only semms to work on bounding boxes though, how can i make it so it uses the mesh for picking?
by d4nm4n
Sun Mar 07, 2010 11:59 pm
Forum: Beginners Help
Topic: Selecting a node with the mouse?
Replies: 5
Views: 649

well, i have tried getSceneNodeFromScreenCoordinatesBB but it seems to return the same node intptr no matter what.
by d4nm4n
Sun Mar 07, 2010 10:14 pm
Forum: Beginners Help
Topic: Selecting a node with the mouse?
Replies: 5
Views: 649

Selecting a node with the mouse?

Is this possible? I am making an editor where i can drop instances of some loaded source meshes and need to be able to "get" the node i click on. I could not find any function in the API for this.
Can anyone help?

Thanx
by d4nm4n
Wed Feb 03, 2010 8:40 pm
Forum: Advanced Help
Topic: Color and non-lighting
Replies: 1
Views: 481

Color and non-lighting

How do you make a scenenode fullbright (lighting,false) but also be affected by material color values?
by d4nm4n
Fri Jan 29, 2010 12:09 am
Forum: Beginners Help
Topic: Apple IPad
Replies: 4
Views: 927

Personally i think the ipad is going to be an ifail at that price. I would rather have a £200 netbook. At least it has USB ports, flash and i can listen to tunes, watch movies and read books without having to buy them again.

As ^he said it uses the iphone app stuff so i guess that means objecive C ...