Search found 68 matches
- Tue Jun 02, 2015 6:58 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 174876
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Compiles and runs fine on Community Edition 2015 RC, no changes.
- Wed Apr 01, 2015 6:27 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 174876
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
I am trying to use lime on updated VS IDE's. VS2013 works fine, but not 2015 CTp.. Under 2015 if it is set to use the 2015 lib and tools it says internal compiler error. But if i set it to use the 2013 tools from 2015 it works. I desire to check our the new features of net but guess I will stay with...
- Wed Aug 27, 2014 8:20 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 174876
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
I am working on an intense project utilizing Lime. The requirements have changed (what else is new). I am trying to verify that Lime will still work on OSx and/or Linus with mono installed. I know irrlicht itself will work but as lime is a wrapper, not sure if it will. Right now no Linux or apple bo...
- Fri Dec 27, 2013 1:14 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 174876
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
I am using Visual Studio 2013 for the performance advantage of NET 4.5. In order to obtain DD support I need to change the irrlicht confim.h which I do. The problem is with the changes the wchar_t is not longer an option to change and I am therefor unable to rebuild lime. Has anyone determined a fix...
- Thu Oct 10, 2013 10:30 pm
- Forum: Beginners Help
- Topic: 2D and 3 D mix
- Replies: 5
- Views: 563
Re: 2D and 3 D mix
The issue was in concept. I was trying to put up a 2 d screen and do other activity then have the program make shanges. I realize everything needs to be in the game loop. So the 2 menu selection is in the game loop, then when I wish to close it and start the 3D portion I need to change this in the u...
- Tue Oct 08, 2013 2:18 am
- Forum: Beginners Help
- Topic: 2D and 3 D mix
- Replies: 5
- Views: 563
Re: 2D and 3 D mix
Took me awhile I I scaled it down to try it. This is the code I se to draw a 2d Image. // Display the splash screen while initializing the game driver->beginScene(true, true, irr::video::SColor(150, 150, 150, 150)); driver->draw2DImage(back, irr::core::rect<irr::s32>(0,0,MAXX,MAX...
- Wed Oct 02, 2013 1:30 am
- Forum: Beginners Help
- Topic: 2D and 3 D mix
- Replies: 5
- Views: 563
2D and 3 D mix
I am writing code that displays a background with the gui menu overlay. But, once the code runs it displays properly but the cursor shows the program is waiting on something while it is in the draw loop. (the spinning circle.) I have gone through the examples to change my code and nothing seems to h...
- Wed Aug 07, 2013 7:05 pm
- Forum: Project Announcements
- Topic: Finally, a DirectX 10 video driver for Irrlicht
- Replies: 750
- Views: 236423
Re: Finally, a DirectX 10 video driver for Irrlicht
Just curious if any progress has been made in this area?
- Wed Jun 26, 2013 5:35 pm
- Forum: Beginners Help
- Topic: Loading Models
- Replies: 2
- Views: 334
Loading Models
When I load a model, is thee a way to determine what axis the front of the model is on? I am not skilled at all in building models but I notice that there appears to be no standard so I am hoping the information is imbedded and irrlicht can read it.
Thanks
Thanks
- Sun Jun 16, 2013 1:56 am
- Forum: Beginners Help
- Topic: Mesh rotation erratic - RESOLVED
- Replies: 3
- Views: 427
Re: Mesh rotation erratic
Got it, thanks, needed to add the device->run() in my game loop.
- Fri Jun 14, 2013 4:23 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 174876
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Thanks that worked, able to build irrlicht and lime just fine now/
- Fri Jun 14, 2013 4:19 pm
- Forum: Beginners Help
- Topic: Mesh rotation erratic - RESOLVED
- Replies: 3
- Views: 427
Re: Mesh rotation erratic
When I create the model and add the camera if there is no rotation everything is fine. If I had a rotation when the model is first created it looks like the model did not rotate. The moment I move the camera there is a quick jerk of orientation and the model is rotated properly and from then on ever...
- Thu Jun 13, 2013 1:24 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 174876
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Still no luck. Seems like alot of work to enable one flag. I suspect it may be I do not have DirectX8 to enable the flag. If I enable the WCHAR I get about 15 compiler errors. If I do not enable the flag I get errors from Lime. If I do not copy modified config file over lime example run but the text...
- Tue Jun 11, 2013 4:47 pm
- Forum: Beginners Help
- Topic: Mesh rotation erratic - RESOLVED
- Replies: 3
- Views: 427
Mesh rotation erratic - RESOLVED
I apologize if this is answered on the forums, my search I did not find anything. I load my 3D model (.x) and textures (.DDS) and yes dds is enabled. I also apply a rotation to the model. The model loads but the rotation has not taken effect. Once I move the camera the model immediately switches and...
- Thu Jun 06, 2013 4:13 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 174876
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Thanks, only problemm there is no trunk build 4527 that I can find.