Search found 4 matches
- Sat Oct 17, 2009 9:00 pm
- Forum: Beginners Help
- Topic: 3d Studio Max -> irrlicht
- Replies: 3
- Views: 305
- Fri Oct 16, 2009 6:20 pm
- Forum: Beginners Help
- Topic: 3d Studio Max -> irrlicht
- Replies: 3
- Views: 305
3d Studio Max -> irrlicht
Hi, I'm trying to develop a game and I would like to use 3d Studio Max to create characters, a level, guns, lights, etc (it's a first person shooter). But I can't figure out how am I supposed to import things correctly to irrlicht. I know irrlicht supports .x format and other meshes (it also support...
- Sat Oct 10, 2009 5:32 pm
- Forum: Beginners Help
- Topic: [solved] error on first tutorial (hello world)
- Replies: 3
- Views: 1160
thanks for the fast answer. I even declared the dimension as as constant and got a great error saying that
which is pretty weird.
i'll change the tag. thanks
Code: Select all
cannot convert from 'const irr::core::dimension2d<T>' to 'const irr::core::dimension2d<T>'
i'll change the tag. thanks
- Sat Oct 10, 2009 5:22 pm
- Forum: Beginners Help
- Topic: [solved] error on first tutorial (hello world)
- Replies: 3
- Views: 1160
[solved] error on first tutorial (hello world)
I'm using VS2008 express and i have errors compiling the first tutorial. my code (exactly as in the tutorial): #include <irrlicht.h> using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; #ifdef _IRR_WINDOWS_ #pragma comment(...