Search found 4 matches
- Sat Oct 17, 2009 9:00 pm
- Forum: Beginners Help
- Topic: 3d Studio Max -> irrlicht
- Replies: 3
- Views: 410
- Fri Oct 16, 2009 6:20 pm
- Forum: Beginners Help
- Topic: 3d Studio Max -> irrlicht
- Replies: 3
- Views: 410
3d Studio Max -> irrlicht
Hi,
I'm trying to develop a game and I would like to use 3d Studio Max to create characters, a level, guns, lights, etc (it's a first person shooter). But I can't figure out how am I supposed to import things correctly to irrlicht.
I know irrlicht supports .x format and other meshes (it also ...
I'm trying to develop a game and I would like to use 3d Studio Max to create characters, a level, guns, lights, etc (it's a first person shooter). But I can't figure out how am I supposed to import things correctly to irrlicht.
I know irrlicht supports .x format and other meshes (it also ...
- Sat Oct 10, 2009 5:32 pm
- Forum: Beginners Help
- Topic: [solved] error on first tutorial (hello world)
- Replies: 3
- Views: 1206
thanks for the fast answer. I even declared the dimension as as constant and got a great error saying that
which is pretty weird.
i'll change the tag. thanks
Code: Select all
cannot convert from 'const irr::core::dimension2d<T>' to 'const irr::core::dimension2d<T>' i'll change the tag. thanks
- Sat Oct 10, 2009 5:22 pm
- Forum: Beginners Help
- Topic: [solved] error on first tutorial (hello world)
- Replies: 3
- Views: 1206
[solved] error on first tutorial (hello world)
I'm using VS2008 express and i have errors compiling the first tutorial.
my code (exactly as in the tutorial):
#include <irrlicht.h>
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
#ifdef _IRR_WINDOWS_
#pragma ...
my code (exactly as in the tutorial):
#include <irrlicht.h>
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
#ifdef _IRR_WINDOWS_
#pragma ...