Search found 38 matches

by someguy99
Sat Nov 07, 2009 6:46 pm
Forum: Beginners Help
Topic: Hello
Replies: 8
Views: 688

by someguy99
Sat Nov 07, 2009 4:51 am
Forum: Beginners Help
Topic: Hello
Replies: 8
Views: 688

First of all, your twin brother here says he is a "professional C++ user":
http://www.panda3d.org/phpbb2/viewtopic.php?t=7642
If you are so good in C++, then you shouldnt be asking many of those stuff
Edit. Ok, signature update... whatever
by someguy99
Fri Oct 30, 2009 2:19 pm
Forum: Beginners Help
Topic: cel shader
Replies: 5
Views: 564

You know GLSL toon shader with texture support has been added to the wiki recently:
http://irrlicht3d.org/wiki/index.php?n= ... yVizFuerte
by someguy99
Thu Oct 29, 2009 11:32 am
Forum: Beginners Help
Topic: Help offered for Next Gen OpenGL effects
Replies: 10
Views: 696

Hey, thanks
That will be a cool addition to the wiki
by someguy99
Thu Oct 29, 2009 7:30 am
Forum: Bug reports
Topic: [fixed]Maya camera as child of moving node
Replies: 20
Views: 1910

{ OldTarget = camera->getTarget(); OldCamera = camera; + LastCameraTarget = OldTarget; } + else + { + OldTarget += camera->getTarget() - LastCameraTarget; // translation is still lost + } core::vector3df target = camera->getTarget(); Im guessing you wrote the lines without + to help me find where i...
by someguy99
Wed Oct 28, 2009 6:02 pm
Forum: Bug reports
Topic: [fixed]Maya camera as child of moving node
Replies: 20
Views: 1910

The patch gives you the lines to change. Add every line marked with a '+' at the start and remove every line marked with a '-' (none in this patch). All other lines are just there to help you find the right place. Instead of changing the engine you can also copy those files and use them as a start ...
by someguy99
Wed Oct 28, 2009 4:55 pm
Forum: Bug reports
Topic: [fixed]Maya camera as child of moving node
Replies: 20
Views: 1910

Thanks CuteAlien, you sure are helpful :) I actually wanted to get rid of that "rotate only when button pressed" sooner or later. Now what do i do with that "patch"? Replace it with original and recompile? Also, i dont understand why this cant be added as feature request if not b...
by someguy99
Wed Oct 28, 2009 4:12 pm
Forum: Bug reports
Topic: [fixed]Maya camera as child of moving node
Replies: 20
Views: 1910

OK, I did a few more tests and I think I see the problem, but not sure if it can be fixed. First of all - using setParent and then setting to node positions is not a good idea. If node is the parent then looking at it would mean you have to look at 0,0,0 and not at getPosition(). Also the animator ...
by someguy99
Wed Oct 28, 2009 4:09 pm
Forum: Bug reports
Topic: [fixed]Maya camera as child of moving node
Replies: 20
Views: 1910

This is *not* an orbiting camera that moves around a sphere center. The camera logic is different and simply does not cope with position and rotation/target changes from the outside as you might need. But this won't be fixed either. You have to code the changes on your own, and you're free to reuse...
by someguy99
Wed Oct 28, 2009 2:12 pm
Forum: Bug reports
Topic: [fixed]Maya camera as child of moving node
Replies: 20
Views: 1910

Dont tell me that it works fine after you remove that line?
The camera must move with the sphere accordingly and rotate around it.
It doesnt right?
It moves strangely and the orbit turns elipsoid shape, right?
PS. What jumping camera movement?
by someguy99
Wed Oct 28, 2009 12:28 pm
Forum: Beginners Help
Topic: [SOLVED]Help 3rd person camera
Replies: 5
Views: 567

Sounds just like what i wanted to do. You said you want the camera to rotate without clicking, so i assume you tried irrlicht Maya camera. You can just take the maya camera .cpp and .h files (dont remember their names) and make your camera from that. Probably needs to change few lines of code. PS. I...
by someguy99
Wed Oct 28, 2009 5:31 am
Forum: Bug reports
Topic: [fixed]Maya camera as child of moving node
Replies: 20
Views: 1910

I dont think im doing something not ment for Maya cam. What i want to do: move Maya camera with the node (setParent). What do you mean Maya cam already calls setTarget? Do you mean after i do setParent? Because the meshviewer example does that (setTarget). I tried the code without the setTarget ( as...
by someguy99
Tue Oct 27, 2009 8:09 pm
Forum: Bug reports
Topic: [fixed]Maya camera as child of moving node
Replies: 20
Views: 1910

Say what?
by someguy99
Tue Oct 27, 2009 3:48 pm
Forum: Bug reports
Topic: [fixed]Maya camera as child of moving node
Replies: 20
Views: 1910

I starve for a reply.
please tell me if i should provide more detail. the above code is a complete irrlicht main.cpp
by someguy99
Sun Oct 25, 2009 3:14 pm
Forum: Beginners Help
Topic: sleep
Replies: 4
Views: 258

Code: Select all

device->sleep(5000);
Sleeps for 5 seconds.