'google':
http://irrlicht.sourceforge.net/tutorials.html
Search found 38 matches
- Sat Nov 07, 2009 4:51 am
- Forum: Beginners Help
- Topic: Hello
- Replies: 8
- Views: 699
First of all, your twin brother here says he is a "professional C++ user":
http://www.panda3d.org/phpbb2/viewtopic.php?t=7642
If you are so good in C++, then you shouldnt be asking many of those stuff
Edit. Ok, signature update... whatever
http://www.panda3d.org/phpbb2/viewtopic.php?t=7642
If you are so good in C++, then you shouldnt be asking many of those stuff
Edit. Ok, signature update... whatever
- Fri Oct 30, 2009 2:19 pm
- Forum: Beginners Help
- Topic: cel shader
- Replies: 5
- Views: 583
You know GLSL toon shader with texture support has been added to the wiki recently:
http://irrlicht3d.org/wiki/index.php?n= ... yVizFuerte
http://irrlicht3d.org/wiki/index.php?n= ... yVizFuerte
- Thu Oct 29, 2009 11:32 am
- Forum: Beginners Help
- Topic: Help offered for Next Gen OpenGL effects
- Replies: 10
- Views: 722
- Thu Oct 29, 2009 7:30 am
- Forum: Bug reports
- Topic: [fixed]Maya camera as child of moving node
- Replies: 20
- Views: 1967
{ OldTarget = camera->getTarget(); OldCamera = camera; + LastCameraTarget = OldTarget; } + else + { + OldTarget += camera->getTarget() - LastCameraTarget; // translation is still lost + } core::vector3df target = camera->getTarget(); Im guessing you wrote the lines without + to help me find where i...
- Wed Oct 28, 2009 6:02 pm
- Forum: Bug reports
- Topic: [fixed]Maya camera as child of moving node
- Replies: 20
- Views: 1967
The patch gives you the lines to change. Add every line marked with a '+' at the start and remove every line marked with a '-' (none in this patch). All other lines are just there to help you find the right place. Instead of changing the engine you can also copy those files and use them as a start ...
- Wed Oct 28, 2009 4:55 pm
- Forum: Bug reports
- Topic: [fixed]Maya camera as child of moving node
- Replies: 20
- Views: 1967
- Wed Oct 28, 2009 4:12 pm
- Forum: Bug reports
- Topic: [fixed]Maya camera as child of moving node
- Replies: 20
- Views: 1967
OK, I did a few more tests and I think I see the problem, but not sure if it can be fixed. First of all - using setParent and then setting to node positions is not a good idea. If node is the parent then looking at it would mean you have to look at 0,0,0 and not at getPosition(). Also the animator ...
- Wed Oct 28, 2009 4:09 pm
- Forum: Bug reports
- Topic: [fixed]Maya camera as child of moving node
- Replies: 20
- Views: 1967
This is *not* an orbiting camera that moves around a sphere center. The camera logic is different and simply does not cope with position and rotation/target changes from the outside as you might need. But this won't be fixed either. You have to code the changes on your own, and you're free to reuse...
- Wed Oct 28, 2009 2:12 pm
- Forum: Bug reports
- Topic: [fixed]Maya camera as child of moving node
- Replies: 20
- Views: 1967
- Wed Oct 28, 2009 12:28 pm
- Forum: Beginners Help
- Topic: [SOLVED]Help 3rd person camera
- Replies: 5
- Views: 580
Sounds just like what i wanted to do. You said you want the camera to rotate without clicking, so i assume you tried irrlicht Maya camera. You can just take the maya camera .cpp and .h files (dont remember their names) and make your camera from that. Probably needs to change few lines of code. PS. I...
- Wed Oct 28, 2009 5:31 am
- Forum: Bug reports
- Topic: [fixed]Maya camera as child of moving node
- Replies: 20
- Views: 1967
I dont think im doing something not ment for Maya cam. What i want to do: move Maya camera with the node (setParent). What do you mean Maya cam already calls setTarget? Do you mean after i do setParent? Because the meshviewer example does that (setTarget). I tried the code without the setTarget ( as...
- Tue Oct 27, 2009 8:09 pm
- Forum: Bug reports
- Topic: [fixed]Maya camera as child of moving node
- Replies: 20
- Views: 1967
- Tue Oct 27, 2009 3:48 pm
- Forum: Bug reports
- Topic: [fixed]Maya camera as child of moving node
- Replies: 20
- Views: 1967
- Sun Oct 25, 2009 3:14 pm
- Forum: Beginners Help
- Topic: sleep
- Replies: 4
- Views: 265
Code: Select all
device->sleep(5000);