Search found 15 matches

by jeetee
Tue Dec 22, 2009 1:32 pm
Forum: Beginners Help
Topic: GUI questions
Replies: 25
Views: 3485

CGUIEmptyElement is a sub-class of IGUIElement, therefor you can treat any CGUIEmptyElement as an IGUIElement. Also follow the analogy: I have a car and it can drive. I also have a Porche. Since my Porche is a car, it can also drive. the description of what the 'plain' car can do = IGUIElement the P...
by jeetee
Fri Dec 11, 2009 8:43 am
Forum: Beginners Help
Topic: Compile problem with devcpp
Replies: 5
Views: 324

*wonders why almost nobody on here uses Eclipse/CDT*
by jeetee
Wed Dec 09, 2009 7:45 pm
Forum: Advanced Help
Topic: Dockable UI
Replies: 2
Views: 500

[EDIT] Misread the question, answer below is irrelevant. As I'm not familiar with VC++ and windows-specific code, I'm afraid I won't be of any help here.. [/EDIT] From what I've experienced so far with playing with the irrlicht GUI is that it is still a basic GUI-system. Dockable things will have to...
by jeetee
Sun Dec 06, 2009 7:36 pm
Forum: Beginners Help
Topic: Typ konvertierung
Replies: 6
Views: 566

And then I had to go and get ill.. anyway, here's my small convert-function (back then I still coded in Dutch) convert.hpp #ifndef CONVERSIE_HPP #define CONVERSIE_HPP #include <iostream> #include <sstream> using namespace std; template <class doelType, class inputType> doelType convert(const inputTy...
by jeetee
Wed Dec 02, 2009 2:48 pm
Forum: Beginners Help
Topic: Typ konvertierung
Replies: 6
Views: 566

That could be so much shorter by using a template I think. I must have a conversionfunction lying around somewhere at home for some of the common STL-types, will post later today. In any case, static casting is always the better choice imo, but sometimes dynamic casting with stringstreams can be mor...
by jeetee
Wed Nov 25, 2009 8:50 am
Forum: Beginners Help
Topic: Deletion of custom scene nodes.
Replies: 8
Views: 520

Thx for the clear explanation Vitek.
*Wonders wheter this can be put into the documentation*
by jeetee
Tue Nov 24, 2009 3:34 pm
Forum: Beginners Help
Topic: Deletion of custom scene nodes.
Replies: 8
Views: 520

From what I understand (still a beginner though) does the drop-method decrement the referencecounter of that object. The referencecounter keeps track of.. well.. references :roll: to that object. As long as a given element still has a reference, it may lead to null-pointer-errors if destroyed (destr...
by jeetee
Wed Nov 18, 2009 9:11 pm
Forum: Advanced Help
Topic: toggle fullscreen / window mode
Replies: 21
Views: 7351

Thx for the response.
I'll redesign the EventReciever so it calls a createfunction for my GUI, which updates the driver and device pointer for the gameloop as well.
by jeetee
Tue Nov 17, 2009 12:30 pm
Forum: Advanced Help
Topic: toggle fullscreen / window mode
Replies: 21
Views: 7351

Should I post an even more stripped version of the code as testcase? (which would be just removing empty cases, fontloading and custom coloring actually) Or am I correct in stating that switching devices/environments in an EventReciever is impossible? It seems even to be impossible to destroy the de...
by jeetee
Fri Nov 13, 2009 12:42 pm
Forum: Beginners Help
Topic: a little of c++
Replies: 2
Views: 384

It seems that TrackerSingleMarkerImpl.h does not contain pre-compiler-directives to prevent the file from being included more than once in a given source-file. Most probably you've included this header in VideoAR and have included both VideoAR as well as TSMI.h in your main. The result is that TSMI....
by jeetee
Wed Nov 11, 2009 11:37 am
Forum: Advanced Help
Topic: toggle fullscreen / window mode
Replies: 21
Views: 7351

As I'm still new to IrrLicht, I can't seem to get this working correctly, or not entirely.. In my testcase I have created one window with one button in it. Clicking the button should trigger a switch between fullscreen and windowed operation. What I'm doing in the event reciever is as follows: Point...
by jeetee
Fri Nov 06, 2009 9:49 am
Forum: Bug reports
Topic: [fixed] GUIEditor input bug for irrlight 1.6 release
Replies: 4
Views: 617

hybrid wrote:...and since we don't support right-to-left writing languages...
I kind of hoped there would be a (yet) in that sentence.. However there are lots more important things to work on first imo :)
by jeetee
Fri Nov 06, 2009 7:57 am
Forum: Bug reports
Topic: [fixed] GUIEditor input bug for irrlight 1.6 release
Replies: 4
Views: 617

Actually.. I wonder if the current setText-method can't be renamed to setReversedText or something alike. Or have an extra parameter to say whether the text should be reversed or not.

This can be a handy feature sometimes (think in the lines of making drawing-software...)
by jeetee
Thu Nov 05, 2009 1:35 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Setting up Irrlicht with Eclipse and MinGW on Vista
Replies: 7
Views: 15140

jokoon wrote:This one does not tell to add the env paths, so are there necessary ?
Yes, they are. However, if you use the MinGW installer package for windows, those are set by the installer.

Can't help you with the OSX-question though.
by jeetee
Thu Nov 05, 2009 10:36 am
Forum: Game Programming
Topic: Planning Your Game
Replies: 5
Views: 3788

You have a gameplan, so let's try and use it to your advantage. What I usually try to do (mind you that I'm far from a game-guru ;) ): 1. Make up a gamescenario, draw some concept-art. This is a really chaotic stadium, in which I write down/draw everything that's in my mind, and only filter it after...