I think this comes closer. Are you planning to release a loading function to load and display the particle system created with the editor. I was thinking about something like
System *mySystem=System::loadParticleSystemFromFile("myFileCreatedWithTheEditor");
This would be fine. It wouldn't be ...
Search found 30 matches
- Sun Aug 29, 2010 10:33 am
- Forum: Project Announcements
- Topic: SPARK open-source advanced particle engine
- Replies: 104
- Views: 83423
- Sun Aug 29, 2010 12:11 am
- Forum: Project Announcements
- Topic: Reincarnations: Uncover the Past released
- Replies: 12
- Views: 4708
- Fri Aug 27, 2010 2:23 pm
- Forum: Project Announcements
- Topic: Reincarnations: Uncover the Past released
- Replies: 12
- Views: 4708
Reincarnations: Uncover the Past released
Hello everyone,
I'm here to announce release of our 2D casual hidden object adventure game, Reincarnations: Uncover the Past, which is available on http://bigfishgames.com as Collector's Edition since today, and in 2 weeks standard edition will follow.
See intro video, few screen shots and download ...
I'm here to announce release of our 2D casual hidden object adventure game, Reincarnations: Uncover the Past, which is available on http://bigfishgames.com as Collector's Edition since today, and in 2 weeks standard edition will follow.
See intro video, few screen shots and download ...
- Sat Aug 21, 2010 8:50 pm
- Forum: Advanced Help
- Topic: Preprocessing scenes for server-side collision detection
- Replies: 2
- Views: 690
Ask your graphic developers about the library they use to load 3D mesh data. Also you can look at other available free libraries, like Assimp. Also you might need some 3D math (for example here http://www.geometrictools.com). Possibly things here might be useful too: http://vterrain.org
- Wed Aug 18, 2010 8:53 am
- Forum: Beginners Help
- Topic: how to draw the line with setted width
- Replies: 13
- Views: 1226
- Mon Aug 16, 2010 9:41 am
- Forum: Advanced Help
- Topic: [ASK] background transparency
- Replies: 5
- Views: 1506
- Mon Aug 16, 2010 8:06 am
- Forum: Advanced Help
- Topic: DDS/DXT support in DX8/DX9/OGL drivers
- Replies: 16
- Views: 6554
Here's the first usable release of changes.
OLD LINK http://lytovchenko.ca/irrlicht/irrlicht-171-nativedds-01.zip
NEW http://longcat.info/files/irrlicht/irrlicht-171-nativedds-01.zip
Changes are listed here in my previous post also in an attached readme file. This includes DXT file format, DirectX8 ...
OLD LINK http://lytovchenko.ca/irrlicht/irrlicht-171-nativedds-01.zip
NEW http://longcat.info/files/irrlicht/irrlicht-171-nativedds-01.zip
Changes are listed here in my previous post also in an attached readme file. This includes DXT file format, DirectX8 ...
- Fri Aug 13, 2010 11:55 am
- Forum: Bug reports
- Topic: [fixed] D3D8 Mip filtering (mip and mipless in same scene)
- Replies: 1
- Views: 576
[fixed] D3D8 Mip filtering (mip and mipless in same scene)
Im using mix of materials which have MIP levels, and which do not. Had the problem, when in some situations D3DTSS_MAGFILTER and D3DTSS_MINFILTER were not set correctly according to Material.UseMipMaps.
Here is what i found in "irr.video.CD3D8Driver.setBasicRenderStates"
texture stage state is not ...
Here is what i found in "irr.video.CD3D8Driver.setBasicRenderStates"
texture stage state is not ...
- Thu Aug 12, 2010 10:53 am
- Forum: Advanced Help
- Topic: DDS/DXT support in DX8/DX9/OGL drivers
- Replies: 16
- Views: 6554
- Mon Aug 09, 2010 9:37 am
- Forum: Advanced Help
- Topic: DDS/DXT support in DX8/DX9/OGL drivers
- Replies: 16
- Views: 6554
- Fri Aug 06, 2010 4:07 pm
- Forum: Advanced Help
- Topic: DDS/DXT support in DX8/DX9/OGL drivers
- Replies: 16
- Views: 6554
- Thu Aug 05, 2010 12:26 pm
- Forum: Advanced Help
- Topic: How to get a ball to stop on a slope.
- Replies: 7
- Views: 2194
No or low friction means that wheel will slide, instead of rolling.ent1ty wrote:Well the whole point of rounded objects like wheel(cylinder) or a sphere, is that they have very low or even none friction at all when rolling.
WEEEEE, zero friction let's sleigh!
Friction makes it roll, when the axle is moving.
- Wed Aug 04, 2010 3:10 pm
- Forum: Advanced Help
- Topic: DDS/DXT support in DX8/DX9/OGL drivers
- Replies: 16
- Views: 6554
So...
To keep stuff simple, what can I offer (also experimenting with it these days, trying to integrate into my prerelease quality 2D casual game)
1. Create CImageDDS, a subclass of IImage, always use format ECF_UNKNOWN (noone should ever need to access pixels and blocks in DDS surface) or add ECF ...
To keep stuff simple, what can I offer (also experimenting with it these days, trying to integrate into my prerelease quality 2D casual game)
1. Create CImageDDS, a subclass of IImage, always use format ECF_UNKNOWN (noone should ever need to access pixels and blocks in DDS surface) or add ECF ...
- Tue Aug 03, 2010 7:47 am
- Forum: Advanced Help
- Topic: DDS/DXT support in DX8/DX9/OGL drivers
- Replies: 16
- Views: 6554
CuteAlien said: the DDS decompression will be optional is this new feature ;)
I'm still reviewing through the CImageLoaderDDS.cpp/h source, and only can see here ECF_A8R8G8B8 texture creation, which is decompressed upon loading. Keeping going like this, my JPEG+Alpha JPEG loading code works just ...
I'm still reviewing through the CImageLoaderDDS.cpp/h source, and only can see here ECF_A8R8G8B8 texture creation, which is decompressed upon loading. Keeping going like this, my JPEG+Alpha JPEG loading code works just ...
- Mon Aug 02, 2010 5:19 pm
- Forum: Advanced Help
- Topic: What can be disabled for iPhone Optimisation
- Replies: 9
- Views: 1083