Search found 227 matches
- Tue May 31, 2016 9:32 pm
- Forum: Beginners Help
- Topic: How to add an empty GUI element?
- Replies: 11
- Views: 1746
Re: How to add an empty GUI element?
I solved this issue. If the current event receiver returns true, you will not have the ability to use the hard coded mouse interaction. I assume this is done so that you can implement your own behaviors. It would be great to add this to the source comments, as it is not obvious what "Please tak...
- Tue May 31, 2016 12:53 pm
- Forum: Beginners Help
- Topic: How to add an empty GUI element?
- Replies: 11
- Views: 1746
Re: How to add an empty GUI element?
I'm looking for the pathway in which a EGET_ELEMENT_HOVERED will be emitted (to use QT talk).
Maybe there's a hacky way I can get the gui environment to only look down one 'root node' for all signals?
Maybe there's a hacky way I can get the gui environment to only look down one 'root node' for all signals?
- Tue May 31, 2016 2:19 am
- Forum: Beginners Help
- Topic: How to add an empty GUI element?
- Replies: 11
- Views: 1746
Re: How to add an empty GUI element?
Hello, sorry about the necro! Was there any development on rooting GUI elements since 2006? When using the above snippet, only the last created CGUIEmptyElement has mouse-accessible elements. I tried bringToFront and setVisible/setEnabled but they did not allow other gui elements to be mouse picked ...
- Mon May 30, 2016 10:21 pm
- Forum: Beginners Help
- Topic: Some trouble with inherited IEventReceiver
- Replies: 6
- Views: 885
Re: Some trouble with inherited IEventReceiver
There was some reorganization of the irrlicht directories and I was using the wrong win32 dll (gcc, not VS).
Thanks for the help!
Thanks for the help!
- Mon May 30, 2016 8:05 pm
- Forum: Beginners Help
- Topic: Some trouble with inherited IEventReceiver
- Replies: 6
- Views: 885
Re: Some trouble with inherited IEventReceiver
I was wondering if there was some issue with inheritance or some known bug with setEventReceiver. I've been using irrlicht for 7 or 8 years (and posting here for quite a few years) and never had this issue before, but recently came back and saw this. Anyway I'll put more time into figuring out the p...
- Mon May 30, 2016 2:03 pm
- Forum: Beginners Help
- Topic: Some trouble with inherited IEventReceiver
- Replies: 6
- Views: 885
Re: Some trouble with inherited IEventReceiver
Thanks for the help!
Is there a reason why no debug DLL can be provided? are the symbols compiler and machine specific?
Also, should I uninstall the .NET framework and try reinstalling? I'm worried about gimping my machine or having windows install W10 without asking :/
Is there a reason why no debug DLL can be provided? are the symbols compiler and machine specific?
Also, should I uninstall the .NET framework and try reinstalling? I'm worried about gimping my machine or having windows install W10 without asking :/
- Mon May 30, 2016 12:30 pm
- Forum: Beginners Help
- Topic: Some trouble with inherited IEventReceiver
- Replies: 6
- Views: 885
Some trouble with inherited IEventReceiver
I'm getting a crash with Irrlicht 1.8.3 that I can't figure out. Windows refuses to install the windows 7 SDK on my machine so it's difficult figuring out what irrlicht is doing. Basically: class QAbstractEventReceiver : public irr::IEventReceiver { public: QAbstractEventReceiver() {} ~QAb...
- Thu Nov 28, 2013 3:09 am
- Forum: Project Announcements
- Topic: Irrlicht 1.8.1 released
- Replies: 17
- Views: 16379
Re: Irrlicht 1.8.1 released
Hahaha I actually helped a little! Awesome!
- Sun Jun 02, 2013 3:36 pm
- Forum: Code Snippets
- Topic: draw3DCircle
- Replies: 14
- Views: 4436
Re: draw3DCircle
So why is your function called draw3DCircle? The whole point of the circle in 3D is to be the basis of all kinds of graphics effects, doing it in 2D is a waste of time IMO, might as well just use a billboard.
- Sat May 18, 2013 11:25 am
- Forum: Beginners Help
- Topic: get node under mouse (problem)
- Replies: 10
- Views: 861
Re: get node under mouse (problem)
Often I find the mouse can be over GUI elements and this can cause a problem.
If the algorithm works *sometimes* then it's likely something else is the problem.
If the algorithm works *sometimes* then it's likely something else is the problem.
- Thu May 16, 2013 5:23 pm
- Forum: Project Announcements
- Topic: Mesh Combiner
- Replies: 131
- Views: 206104
Re: Mesh Combiner
Sounds amazing. If we're adding/deleting, maybe the combined mesh should have an internal array added to the class with both integer and string attributes, to help with collision response and deletion when specific objects are concerned (maybe when adding the scene node to the array calling a functi...
- Wed May 15, 2013 7:39 pm
- Forum: Project Announcements
- Topic: Mesh Combiner
- Replies: 131
- Views: 206104
Re: Mesh Combiner
I can guarantee your code is used plenty. I've had some issues with transparent and non trans materials combines in meshes, is there a way to fix this or does the 4 mat limit stop you from doing something like a material table?
- Wed May 15, 2013 6:07 pm
- Forum: Code Snippets
- Topic: [TUTORIAL???] Volumetric Fog + Bloom
- Replies: 12
- Views: 3613
Re: [TUTORIAL???] Volumetric Fog + Bloom
Oh awesome it actually does work by outputting an array of colors. I'll adjust my tutorial accordingly (It's actually a very minor change, both the depthmap and raster shader are in the same branched file).
Thanks!
Thanks!
- Tue May 14, 2013 9:00 pm
- Forum: Everything 2d/3d Graphics
- Topic: How to decrease texture loading time?
- Replies: 54
- Views: 11264
Re: How to decrease texture loading time?
550 Ti is hardly a modern power card but it is comparable to the 5770 I'm using:
http://www.hwcompare.com/9737/geforce-g ... n-hd-5770/
However, where I see "shared memory" makes me think you are using a laptop with an "integrated" video card. Is this the case?
http://www.hwcompare.com/9737/geforce-g ... n-hd-5770/
However, where I see "shared memory" makes me think you are using a laptop with an "integrated" video card. Is this the case?
- Tue May 14, 2013 7:04 pm
- Forum: Code Snippets
- Topic: [TUTORIAL???] Volumetric Fog + Bloom
- Replies: 12
- Views: 3613
Re: [TUTORIAL???] Volumetric Fog + Bloom
I'm sure there is a way, but until someone writes a tutorial for doing so, it's a complete mystery to me.
If there was a way of defining in the shader output to return an array of colors, one for each render texture, it would definitely be useful.
Thanks.
If there was a way of defining in the shader output to return an array of colors, one for each render texture, it would definitely be useful.
Thanks.