Search found 227 matches

by Abraxas)
Tue May 31, 2016 9:32 pm
Forum: Beginners Help
Topic: How to add an empty GUI element?
Replies: 11
Views: 1744

Re: How to add an empty GUI element?

I solved this issue. If the current event receiver returns true, you will not have the ability to use the hard coded mouse interaction. I assume this is done so that you can implement your own behaviors. It would be great to add this to the source comments, as it is not obvious what "Please tak...
by Abraxas)
Tue May 31, 2016 12:53 pm
Forum: Beginners Help
Topic: How to add an empty GUI element?
Replies: 11
Views: 1744

Re: How to add an empty GUI element?

I'm looking for the pathway in which a EGET_ELEMENT_HOVERED will be emitted (to use QT talk).

Maybe there's a hacky way I can get the gui environment to only look down one 'root node' for all signals?
by Abraxas)
Tue May 31, 2016 2:19 am
Forum: Beginners Help
Topic: How to add an empty GUI element?
Replies: 11
Views: 1744

Re: How to add an empty GUI element?

Hello, sorry about the necro! Was there any development on rooting GUI elements since 2006? When using the above snippet, only the last created CGUIEmptyElement has mouse-accessible elements. I tried bringToFront and setVisible/setEnabled but they did not allow other gui elements to be mouse picked ...
by Abraxas)
Mon May 30, 2016 10:21 pm
Forum: Beginners Help
Topic: Some trouble with inherited IEventReceiver
Replies: 6
Views: 885

Re: Some trouble with inherited IEventReceiver

There was some reorganization of the irrlicht directories and I was using the wrong win32 dll (gcc, not VS).

Thanks for the help!
by Abraxas)
Mon May 30, 2016 8:05 pm
Forum: Beginners Help
Topic: Some trouble with inherited IEventReceiver
Replies: 6
Views: 885

Re: Some trouble with inherited IEventReceiver

I was wondering if there was some issue with inheritance or some known bug with setEventReceiver. I've been using irrlicht for 7 or 8 years (and posting here for quite a few years) and never had this issue before, but recently came back and saw this. Anyway I'll put more time into figuring out the p...
by Abraxas)
Mon May 30, 2016 2:03 pm
Forum: Beginners Help
Topic: Some trouble with inherited IEventReceiver
Replies: 6
Views: 885

Re: Some trouble with inherited IEventReceiver

Thanks for the help!

Is there a reason why no debug DLL can be provided? are the symbols compiler and machine specific?

Also, should I uninstall the .NET framework and try reinstalling? I'm worried about gimping my machine or having windows install W10 without asking :/
by Abraxas)
Mon May 30, 2016 12:30 pm
Forum: Beginners Help
Topic: Some trouble with inherited IEventReceiver
Replies: 6
Views: 885

Some trouble with inherited IEventReceiver

I'm getting a crash with Irrlicht 1.8.3 that I can't figure out. Windows refuses to install the windows 7 SDK on my machine so it's difficult figuring out what irrlicht is doing. Basically: class QAbstractEventReceiver : public irr::IEventReceiver { public:       QAbstractEventReceiver() {}     ~QAb...
by Abraxas)
Thu Nov 28, 2013 3:09 am
Forum: Project Announcements
Topic: Irrlicht 1.8.1 released
Replies: 17
Views: 16377

Re: Irrlicht 1.8.1 released

Hahaha I actually helped a little! Awesome!
by Abraxas)
Sun Jun 02, 2013 3:36 pm
Forum: Code Snippets
Topic: draw3DCircle
Replies: 14
Views: 4435

Re: draw3DCircle

So why is your function called draw3DCircle? The whole point of the circle in 3D is to be the basis of all kinds of graphics effects, doing it in 2D is a waste of time IMO, might as well just use a billboard.
by Abraxas)
Sat May 18, 2013 11:25 am
Forum: Beginners Help
Topic: get node under mouse (problem)
Replies: 10
Views: 861

Re: get node under mouse (problem)

Often I find the mouse can be over GUI elements and this can cause a problem.

If the algorithm works *sometimes* then it's likely something else is the problem.
by Abraxas)
Thu May 16, 2013 5:23 pm
Forum: Project Announcements
Topic: Mesh Combiner
Replies: 131
Views: 206063

Re: Mesh Combiner

Sounds amazing. If we're adding/deleting, maybe the combined mesh should have an internal array added to the class with both integer and string attributes, to help with collision response and deletion when specific objects are concerned (maybe when adding the scene node to the array calling a functi...
by Abraxas)
Wed May 15, 2013 7:39 pm
Forum: Project Announcements
Topic: Mesh Combiner
Replies: 131
Views: 206063

Re: Mesh Combiner

I can guarantee your code is used plenty. I've had some issues with transparent and non trans materials combines in meshes, is there a way to fix this or does the 4 mat limit stop you from doing something like a material table?
by Abraxas)
Wed May 15, 2013 6:07 pm
Forum: Code Snippets
Topic: [TUTORIAL???] Volumetric Fog + Bloom
Replies: 12
Views: 3611

Re: [TUTORIAL???] Volumetric Fog + Bloom

Oh awesome it actually does work by outputting an array of colors. I'll adjust my tutorial accordingly (It's actually a very minor change, both the depthmap and raster shader are in the same branched file).

Thanks!
by Abraxas)
Tue May 14, 2013 9:00 pm
Forum: Everything 2d/3d Graphics
Topic: How to decrease texture loading time?
Replies: 54
Views: 11262

Re: How to decrease texture loading time?

550 Ti is hardly a modern power card but it is comparable to the 5770 I'm using:

http://www.hwcompare.com/9737/geforce-g ... n-hd-5770/

However, where I see "shared memory" makes me think you are using a laptop with an "integrated" video card. Is this the case?
by Abraxas)
Tue May 14, 2013 7:04 pm
Forum: Code Snippets
Topic: [TUTORIAL???] Volumetric Fog + Bloom
Replies: 12
Views: 3611

Re: [TUTORIAL???] Volumetric Fog + Bloom

I'm sure there is a way, but until someone writes a tutorial for doing so, it's a complete mystery to me.

If there was a way of defining in the shader output to return an array of colors, one for each render texture, it would definitely be useful.

Thanks.