Search found 51 matches

by Vox
Tue Mar 21, 2006 2:58 pm
Forum: Beginners Help
Topic: Showing a model in more than one place?
Replies: 4
Views: 418

Why don't you make your custom scene node which can hold all projectiles? Then, you could render every bullet/projectile at different position.

Or, without using scene node, render your scene normally, then render your bullets via videodriver before rendering GUI.

Possibilites are endless.
by Vox
Thu Mar 16, 2006 1:01 pm
Forum: Bug reports
Topic: OpenGL doesn't render vertex color data
Replies: 7
Views: 1358

Try glEnable(GL_COLOR_MATERIAL) in CVideoOpenGLWin32::initDriver.
by Vox
Fri Feb 24, 2006 10:12 am
Forum: Advanced Help
Topic: Howto transform worldcoordinates into screencoordinates
Replies: 12
Views: 1006

Code: Select all

	scene::ISceneManager* smgr = device->getSceneManager();
	ISceneCollisionManager* scmgr = smgr->getSceneCollisionManager();
You can find this in the Irrlicht collision example. And please next time use beginners help.
by Vox
Fri Feb 24, 2006 8:40 am
Forum: Project Announcements
Topic: .
Replies: 88
Views: 17981

Well, terrain rendering for OGL works fine (200-250 FPS), but D3D doesn't.
by Vox
Thu Feb 23, 2006 4:11 pm
Forum: Project Announcements
Topic: .
Replies: 88
Views: 17981

OK, version 14.17 dated 9/28/2005 installed now. No improvements. Looking forward for your test.
by Vox
Thu Feb 23, 2006 3:05 pm
Forum: Advanced Help
Topic: Howto transform worldcoordinates into screencoordinates
Replies: 12
Views: 1006

getScreenCoordinatesFrom3DPosition and getRayFromScreenCoordinates
by Vox
Thu Feb 23, 2006 2:04 pm
Forum: Project Announcements
Topic: .
Replies: 88
Views: 17981

Intel 82865G / Extreme Graphics 2 with driver version 6.13.01.3485 (at work).

There is another version of this graphics card on my laptop, with different driver, but result is the same.
by Vox
Thu Feb 23, 2006 12:59 pm
Forum: Project Announcements
Topic: .
Replies: 88
Views: 17981

Image
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by Vox
Thu Feb 23, 2006 10:35 am
Forum: Project Announcements
Topic: .
Replies: 88
Views: 17981

Unfortunately, IrrSpintz doesn't work correctly with Intel Extreme Graphic cards. I always use them as reference because most of the machines today have some kind of onboard graphic card.

On the other hand, Irrlicht is working correctly with older and newer, not so sophisticated graphic cards.
by Vox
Wed Jan 25, 2006 8:50 am
Forum: Beginners Help
Topic: Light / material problem...
Replies: 7
Views: 549

Is this "problem" because D3D enables specular by default or something? It is a problem because D3D doesn't take material source while shading triangles. It takes only only information from vertex (like color) into account. This problem is reported before on this forum. Somehow, Niko miss...
by Vox
Tue Jan 24, 2006 2:27 pm
Forum: Beginners Help
Topic: Light / material problem...
Replies: 7
Views: 549

It is a problem with D3D renderer. Try this (in setRenderStates3DMode): if(ResetRenderStates) { pID3DDevice->SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_MATERIAL); pID3DDevice->SetRenderState(D3DRS_AMBIENTMATERIALSOURCE, D3DMCS_MATERIAL); pID3DDevice->SetRenderState(D3DRS_SPECULARMATERIALSOUR...
by Vox
Mon Jan 16, 2006 2:53 pm
Forum: Project Announcements
Topic: ATMOsphere
Replies: 145
Views: 97203

@Ronin - use gcc version

@Pazystamo

Could not load terrain, because file could not be opened.: terrain-heightmap.bmp
by Vox
Tue Dec 20, 2005 5:01 pm
Forum: Project Announcements
Topic: Update: Irrlicht and FLTK !!!
Replies: 10
Views: 2523

I'm waiting for FLTK2 to mature. It is not what I expected to be.
by Vox
Wed Nov 30, 2005 11:07 am
Forum: Bug reports
Topic: GUI translucency problem
Replies: 3
Views: 735

Code: Select all

	for (u32 i=0; i<EGDC_COUNT; ++i)
	{
		SColor color = Environment->getSkin()->getColor((EGUI_DEFAULT_COLOR)i);
		color.setAlpha(255);
		Environment->getSkin()->setColor((EGUI_DEFAULT_COLOR)i,color);
	}