Why don't you make your custom scene node which can hold all projectiles? Then, you could render every bullet/projectile at different position.
Or, without using scene node, render your scene normally, then render your bullets via videodriver before rendering GUI.
Possibilites are endless.
Search found 51 matches
- Tue Mar 21, 2006 2:58 pm
- Forum: Beginners Help
- Topic: Showing a model in more than one place?
- Replies: 4
- Views: 418
- Thu Mar 16, 2006 1:01 pm
- Forum: Bug reports
- Topic: OpenGL doesn't render vertex color data
- Replies: 7
- Views: 1358
- Fri Feb 24, 2006 10:12 am
- Forum: Advanced Help
- Topic: Howto transform worldcoordinates into screencoordinates
- Replies: 12
- Views: 1006
Code: Select all
scene::ISceneManager* smgr = device->getSceneManager();
ISceneCollisionManager* scmgr = smgr->getSceneCollisionManager();
- Fri Feb 24, 2006 8:40 am
- Forum: Project Announcements
- Topic: .
- Replies: 88
- Views: 17981
- Thu Feb 23, 2006 4:11 pm
- Forum: Project Announcements
- Topic: .
- Replies: 88
- Views: 17981
- Thu Feb 23, 2006 3:05 pm
- Forum: Advanced Help
- Topic: Howto transform worldcoordinates into screencoordinates
- Replies: 12
- Views: 1006
- Thu Feb 23, 2006 2:04 pm
- Forum: Project Announcements
- Topic: .
- Replies: 88
- Views: 17981
- Thu Feb 23, 2006 12:59 pm
- Forum: Project Announcements
- Topic: .
- Replies: 88
- Views: 17981
- Thu Feb 23, 2006 10:35 am
- Forum: Project Announcements
- Topic: .
- Replies: 88
- Views: 17981
- Mon Feb 20, 2006 9:50 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Anyone have sell a game? or know how to do that ?
- Replies: 11
- Views: 7345
- Wed Jan 25, 2006 8:50 am
- Forum: Beginners Help
- Topic: Light / material problem...
- Replies: 7
- Views: 549
- Tue Jan 24, 2006 2:27 pm
- Forum: Beginners Help
- Topic: Light / material problem...
- Replies: 7
- Views: 549
It is a problem with D3D renderer. Try this (in setRenderStates3DMode): if(ResetRenderStates) { pID3DDevice->SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_MATERIAL); pID3DDevice->SetRenderState(D3DRS_AMBIENTMATERIALSOURCE, D3DMCS_MATERIAL); pID3DDevice->SetRenderState(D3DRS_SPECULARMATERIALSOUR...
- Mon Jan 16, 2006 2:53 pm
- Forum: Project Announcements
- Topic: ATMOsphere
- Replies: 145
- Views: 97203
- Tue Dec 20, 2005 5:01 pm
- Forum: Project Announcements
- Topic: Update: Irrlicht and FLTK !!!
- Replies: 10
- Views: 2523
- Wed Nov 30, 2005 11:07 am
- Forum: Bug reports
- Topic: GUI translucency problem
- Replies: 3
- Views: 735
Code: Select all
for (u32 i=0; i<EGDC_COUNT; ++i)
{
SColor color = Environment->getSkin()->getColor((EGUI_DEFAULT_COLOR)i);
color.setAlpha(255);
Environment->getSkin()->setColor((EGUI_DEFAULT_COLOR)i,color);
}