On November 7th 2005, Microsoft officially released the downloadable versions of Visual Studio 2005 Express on MSDN and they are free to download for one year!
http://forums.microsoft.com/MSDN/ShowPo ... 6&SiteID=1
Search found 51 matches
- Wed Nov 09, 2005 1:32 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: VS 2005 Express is now free, even for commercial!
- Replies: 91
- Views: 22640
- Mon Nov 07, 2005 1:35 pm
- Forum: Bug reports
- Topic: D3D vs OGL
- Replies: 0
- Views: 401
D3D vs OGL
D3D shading is not working properly, including color material which can't be display in EDT_DIRECTX mode. Following code will solve problem (in setRenderStates3DMode): if(ResetRenderStates) { pID3DDevice->SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_MATERIAL); pID3DDevice->SetRenderState(D3DRS...
- Thu Nov 03, 2005 3:33 pm
- Forum: Advanced Help
- Topic: color material can't display in EDT_DIRECTX mode!
- Replies: 11
- Views: 624
I have experienced similar problems (shading working properly for OGL, but not for D3D), so I made following change to D3D renderer: pID3DDevice->SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_MATERIAL); pID3DDevice->SetRenderState(D3DRS_AMBIENTMATERIALSOURCE, D3DMCS_MATERIAL); pID3DDevice->SetR...
- Fri May 13, 2005 12:32 pm
- Forum: Project Announcements
- Topic: Giles+My3d, ready for a 1st test drive?
- Replies: 36
- Views: 42116
Irrlicht Engine version 0.9 Microsoft Windows XP Professional Service Pack 1 (Build 2600) DirectX9 Renderer Intel(R) 82865G Graphics Controller ialmrnt5.dll 6.13.1.3485 Was not able to create Direct3D9 device. Was not able to create DirectX9 device. Could not create DirectX9 Driver. Error: Could not...
- Tue May 10, 2005 12:02 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Which modeller should I use?
- Replies: 9
- Views: 2247
Use Metasequoia 3D LE with built in .X exporter. This wonderful piece of software is stil my prefered. Supported file formats: SUF (DoGA CGA) DXF (AutoCAD) LWO (LightWave3D) 3DS (3D Studio) COB (trueSpace) WRL (VRML) X (Direct3D) SCE (SoftF/X) OBJ (Wavefront) RDS (RayDream) RSD (PlayStation) POV (PO...
- Mon May 02, 2005 12:47 pm
- Forum: Project Announcements
- Topic: eScape - a 3D Desktop Replacement
- Replies: 22
- Views: 3405
- Thu Apr 21, 2005 7:34 am
- Forum: Bug reports
- Topic: Serious bug in array!
- Replies: 20
- Views: 2037
Re: reference vs pointer
So the program core dumps due to NULL dereferencing. But you're not passing a pointer to function!? Exactly. We are pasing memory address. In this case reference is NULL because address is taken from pointer. It is big difference between: One important point to references is that they can't be NULL...
- Wed Apr 20, 2005 3:46 pm
- Forum: Bug reports
- Topic: Serious bug in array!
- Replies: 20
- Views: 2037
Hybrid, you must be kidding me :shock: This topic is about bug report, not about advanced C++ knowledge. But if you want to, we can discuss it. So indeed both pointer and reference link to the same address as Electron mentioned, but pointers are in no way references nor is it vice versa. One importa...
- Wed Apr 20, 2005 1:10 pm
- Forum: Bug reports
- Topic: CPU usage?
- Replies: 15
- Views: 2860
Re: CPU usage?
Yes, it is. But not before CVS will be available :wink: So you think that an event based rendering would be possible based on CVS :shock: Well, there could be the rare case where a completely static world with no movement of the cameras could be rendered once, and never updated. But in all other ca...
- Wed Apr 20, 2005 1:03 pm
- Forum: Bug reports
- Topic: Serious bug in array!
- Replies: 20
- Views: 2037
- Wed Apr 20, 2005 9:41 am
- Forum: Bug reports
- Topic: CPU usage?
- Replies: 15
- Views: 2860
Re: CPU usage?
Yes, it is. But not before CVS will be availableuser222 wrote:Is it possible to fix this?
- Tue Apr 19, 2005 2:11 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Online Game
- Replies: 9
- Views: 851
Been here asking this question for a year, and all I got was a great big no! :? Now it's a yes???? :shock: You have to understand: Irrlicht is a graphics engine. Not a game engine. You have to add network, audio and physics to build game engine. There was discussion (voting) if Irrlicht should be g...
- Tue Apr 19, 2005 12:31 pm
- Forum: Bug reports
- Topic: Serious bug in array!
- Replies: 20
- Views: 2037
Temporary solution for this problem in my code (not real code, just example above):
Code: Select all
array<s32> data;
data.push_back(0);
data.push_back(1);
data.push_back(2);
s32 value = data[0]:
data.push_back(value);
- Tue Apr 19, 2005 12:21 pm
- Forum: Bug reports
- Topic: Serious bug in array!
- Replies: 20
- Views: 2037
If you don't see it, it doesn't mean that it doesn't exists. Element is copied, but after reallocation. Value is taken from the memory where element is referenced. Please do following, and tell me what last element will be: array<s32> data; data.push_back(0); data.push_back(1); data.push_back(2); da...
- Tue Apr 19, 2005 7:58 am
- Forum: Bug reports
- Topic: Serious bug in array!
- Replies: 20
- Views: 2037
Have you ever seen this?
Pointer converted to reference? Reference is a pointer.
Code: Select all
{
Something* param = new Something();
function(*param);
}
void function(Something& param)
{
}