Search found 51 matches

by Vox
Wed Nov 09, 2005 1:32 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: VS 2005 Express is now free, even for commercial!
Replies: 91
Views: 22640

VS 2005 Express is now free, even for commercial!

On November 7th 2005, Microsoft officially released the downloadable versions of Visual Studio 2005 Express on MSDN and they are free to download for one year!

http://forums.microsoft.com/MSDN/ShowPo ... 6&SiteID=1
by Vox
Mon Nov 07, 2005 1:35 pm
Forum: Bug reports
Topic: D3D vs OGL
Replies: 0
Views: 401

D3D vs OGL

D3D shading is not working properly, including color material which can't be display in EDT_DIRECTX mode. Following code will solve problem (in setRenderStates3DMode): if(ResetRenderStates) { pID3DDevice->SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_MATERIAL); pID3DDevice->SetRenderState(D3DRS...
by Vox
Thu Nov 03, 2005 3:33 pm
Forum: Advanced Help
Topic: color material can't display in EDT_DIRECTX mode!
Replies: 11
Views: 624

I have experienced similar problems (shading working properly for OGL, but not for D3D), so I made following change to D3D renderer: pID3DDevice->SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_MATERIAL); pID3DDevice->SetRenderState(D3DRS_AMBIENTMATERIALSOURCE, D3DMCS_MATERIAL); pID3DDevice->SetR...
by Vox
Fri May 13, 2005 12:32 pm
Forum: Project Announcements
Topic: Giles+My3d, ready for a 1st test drive?
Replies: 36
Views: 42116

Irrlicht Engine version 0.9 Microsoft Windows XP Professional Service Pack 1 (Build 2600) DirectX9 Renderer Intel(R) 82865G Graphics Controller ialmrnt5.dll 6.13.1.3485 Was not able to create Direct3D9 device. Was not able to create DirectX9 device. Could not create DirectX9 Driver. Error: Could not...
by Vox
Tue May 10, 2005 12:02 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Which modeller should I use?
Replies: 9
Views: 2247

Use Metasequoia 3D LE with built in .X exporter. This wonderful piece of software is stil my prefered. Supported file formats: SUF (DoGA CGA) DXF (AutoCAD) LWO (LightWave3D) 3DS (3D Studio) COB (trueSpace) WRL (VRML) X (Direct3D) SCE (SoftF/X) OBJ (Wavefront) RDS (RayDream) RSD (PlayStation) POV (PO...
by Vox
Mon May 02, 2005 12:47 pm
Forum: Project Announcements
Topic: eScape - a 3D Desktop Replacement
Replies: 22
Views: 3405

Cool. It's allready on my desktop :-)

Bug: if I choose Show3DBackground, after Hide3DBackground, it is not possible to move around anymore.
by Vox
Thu Apr 21, 2005 7:34 am
Forum: Bug reports
Topic: Serious bug in array!
Replies: 20
Views: 2037

Re: reference vs pointer

So the program core dumps due to NULL dereferencing. But you're not passing a pointer to function!? Exactly. We are pasing memory address. In this case reference is NULL because address is taken from pointer. It is big difference between: One important point to references is that they can't be NULL...
by Vox
Wed Apr 20, 2005 3:46 pm
Forum: Bug reports
Topic: Serious bug in array!
Replies: 20
Views: 2037

Hybrid, you must be kidding me :shock: This topic is about bug report, not about advanced C++ knowledge. But if you want to, we can discuss it. So indeed both pointer and reference link to the same address as Electron mentioned, but pointers are in no way references nor is it vice versa. One importa...
by Vox
Wed Apr 20, 2005 1:10 pm
Forum: Bug reports
Topic: CPU usage?
Replies: 15
Views: 2860

Re: CPU usage?

Yes, it is. But not before CVS will be available :wink: So you think that an event based rendering would be possible based on CVS :shock: Well, there could be the rare case where a completely static world with no movement of the cameras could be rendered once, and never updated. But in all other ca...
by Vox
Wed Apr 20, 2005 1:03 pm
Forum: Bug reports
Topic: Serious bug in array!
Replies: 20
Views: 2037

Probably. But using reference is faster, much faster when using objects. I would prefer to copy object only before reallocation.

Another way is to put reallocation after assignment. But then again, it could happen that memory usage will be doubled unnecessary.
by Vox
Wed Apr 20, 2005 9:41 am
Forum: Bug reports
Topic: CPU usage?
Replies: 15
Views: 2860

Re: CPU usage?

user222 wrote:Is it possible to fix this?
Yes, it is. But not before CVS will be available :wink:
by Vox
Tue Apr 19, 2005 2:11 pm
Forum: Open Discussion and Dev Announcements
Topic: Online Game
Replies: 9
Views: 851

Been here asking this question for a year, and all I got was a great big no! :? Now it's a yes???? :shock: You have to understand: Irrlicht is a graphics engine. Not a game engine. You have to add network, audio and physics to build game engine. There was discussion (voting) if Irrlicht should be g...
by Vox
Tue Apr 19, 2005 12:31 pm
Forum: Bug reports
Topic: Serious bug in array!
Replies: 20
Views: 2037

Temporary solution for this problem in my code (not real code, just example above):

Code: Select all

  array<s32> data;
  data.push_back(0);
  data.push_back(1);
  data.push_back(2);

  s32 value = data[0]:
  data.push_back(value);
by Vox
Tue Apr 19, 2005 12:21 pm
Forum: Bug reports
Topic: Serious bug in array!
Replies: 20
Views: 2037

If you don't see it, it doesn't mean that it doesn't exists. Element is copied, but after reallocation. Value is taken from the memory where element is referenced. Please do following, and tell me what last element will be: array<s32> data; data.push_back(0); data.push_back(1); data.push_back(2); da...
by Vox
Tue Apr 19, 2005 7:58 am
Forum: Bug reports
Topic: Serious bug in array!
Replies: 20
Views: 2037

Have you ever seen this?

Code: Select all

{
     Something* param = new Something();

     function(*param);
}

void function(Something& param)
{

}
Pointer converted to reference? Reference is a pointer.