Search found 51 matches
- Sun Apr 17, 2005 8:25 pm
- Forum: Bug reports
- Topic: Serious bug in array!
- Replies: 20
- Views: 2108
Serious bug in array!
Huh, this one was driving me crazy. I had serious problems, looking what the hell is wrong with my code? But it is Irrlicht! Here: void push_back(const T& element) { if (used + 1 > allocated) reallocate(used * 2 +1); data[used++] = element; is_sorted = false; } It is o.k. if element belongs to a...
- Sat Apr 16, 2005 6:28 pm
- Forum: Beginners Help
- Topic: How to draw 3d grid?
- Replies: 7
- Views: 679
Hi Vox, do you mind to share your code with us? Sure. You have to do rest by yourself. It is for NX++, but not implemented yet. DIRECTX // draws an indexed 3D line list void C_VIDEO_DIRECT_X::drawIndexed3DLineList(const S3DVertex* vertices, s32 vertexCount, const u16* indexList, s32 lineCount) { if...
- Fri Apr 15, 2005 9:43 pm
- Forum: Advanced Help
- Topic: Transparent matrial confuse me , need help please
- Replies: 7
- Views: 642
- Fri Apr 15, 2005 11:24 am
- Forum: Beginners Help
- Topic: How to draw 3d grid?
- Replies: 7
- Views: 679
- Thu Apr 14, 2005 4:54 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: EasyNet
- Replies: 9
- Views: 2563
- Fri Apr 01, 2005 5:27 pm
- Forum: Bug reports
- Topic: OpenGL bug
- Replies: 1
- Views: 458
OpenGL bug
When OpenGL renderer is changing state from 3D to 2D render state, it will enable GL_ALPHA_TEST in some cases. But, when renderer is switching back to 3D mode, GL_ALPHA_TEST will be still enabled for materials like EMT_SOLID.