Search found 51 matches

by Vox
Sun Apr 17, 2005 8:25 pm
Forum: Bug reports
Topic: Serious bug in array!
Replies: 20
Views: 2108

Serious bug in array!

Huh, this one was driving me crazy. I had serious problems, looking what the hell is wrong with my code? But it is Irrlicht! Here: void push_back(const T& element) { if (used + 1 > allocated) reallocate(used * 2 +1); data[used++] = element; is_sorted = false; } It is o.k. if element belongs to a...
by Vox
Sat Apr 16, 2005 6:28 pm
Forum: Beginners Help
Topic: How to draw 3d grid?
Replies: 7
Views: 679

Hi Vox, do you mind to share your code with us? Sure. You have to do rest by yourself. It is for NX++, but not implemented yet. DIRECTX // draws an indexed 3D line list void C_VIDEO_DIRECT_X::drawIndexed3DLineList(const S3DVertex* vertices, s32 vertexCount, const u16* indexList, s32 lineCount) { if...
by Vox
Fri Apr 15, 2005 9:43 pm
Forum: Advanced Help
Topic: Transparent matrial confuse me , need help please
Replies: 7
Views: 642

You need texture with alpha channel. Replace sydney.bmp with particle.bmp just for test and you will see that it is transparent now.
by Vox
Fri Apr 15, 2005 11:24 am
Forum: Beginners Help
Topic: How to draw 3d grid?
Replies: 7
Views: 679

Yes, there is a better way. I have implemented drawIndexed3DLineList function for IVideoDriver.
by Vox
Thu Apr 14, 2005 4:54 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: EasyNet
Replies: 9
Views: 2563

Dingsi, your photo looks great. I'm not far away from you, only 300 KM :twisted:
by Vox
Fri Apr 01, 2005 5:27 pm
Forum: Bug reports
Topic: OpenGL bug
Replies: 1
Views: 458

OpenGL bug

When OpenGL renderer is changing state from 3D to 2D render state, it will enable GL_ALPHA_TEST in some cases. But, when renderer is switching back to 3D mode, GL_ALPHA_TEST will be still enabled for materials like EMT_SOLID.