Search found 51 matches

by Vox
Mon Apr 28, 2014 2:23 pm
Forum: Project Announcements
Topic: Irrlicht with Haxe
Replies: 4
Views: 2428

Re: Irrlicht with Haxe

Haxe2 or Haxe3? Haxe3 can be faster. Anyway, I'm ready for git.
by Vox
Wed Apr 23, 2014 12:44 am
Forum: Project Announcements
Topic: Irrlicht with Haxe
Replies: 4
Views: 2428

Re: Irrlicht with Haxe

Thank you so much! I thought to do the same, but making Haxe library, not a wraper. Library would be difficult to maintain though.
by Vox
Wed Dec 02, 2009 6:18 pm
Forum: Jirr
Topic: Jirr vs. Bindenlicht vs. JME - Which for Applets?
Replies: 6
Views: 14501

http://dzzd.net/

Hardware accelerated, pure Java, no plug-in required

Software mode works without any other requirement than Java 1.1
by Vox
Tue Sep 29, 2009 12:21 pm
Forum: Project Announcements
Topic: GameKit: Irrlicht + Bullet + readblend + CMake
Replies: 28
Views: 11631

anoki wrote:Hello,

are there any news about the gamekit with irrlicht ?
The project looks really promising for irrlicht and blender.
I am really curious what`s new ...

Anoki
http://code.google.com/p/gamekit/updates/list
by Vox
Mon Oct 01, 2007 3:27 pm
Forum: Off-topic
Topic: D Programming Language
Replies: 7
Views: 2623

Sorry, I couldn't resist.

D is almost 6 years old now. And here is existing topic about Irrlicht & D.

http://irrlicht.sourceforge.net/phpBB2/ ... igitalmars
by Vox
Sun Aug 05, 2007 1:24 pm
Forum: Open Discussion and Dev Announcements
Topic: Any update on the ports to Symbian or PocketPC?
Replies: 4
Views: 1007

Why do mobile games even have to be in 3D..... the models would be super low poly = ugly 3D, plus lag, plus not very fun gameplay since the developers concentrated too much on making it 3D. Isometric using 2D is just right for mobiles. If you are talking about current situation on the market then y...
by Vox
Sun May 13, 2007 1:48 pm
Forum: Off-topic
Topic: Rise of the machines...
Replies: 7
Views: 684

Hahaha, if you are half Polish, then it's understandable why you are so arrogant. Hey, no hard feelings, just joking.

Thanks for the links, good stuff.

And now something different coming little bit souther from Poland:

http://www.youtube.com/watch?v=OAlRMNJCGmI
by Vox
Sun Apr 08, 2007 7:54 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Tool List
Replies: 37
Views: 83380

Torque Constructor is free Constructive Solid Geometry (CSG) WYSIWYG brush editor that supports export of buildings and structures to numerous industry-standard CSG model (.map) formats.

http://www.garagegames.com/products/torque/constructor/
by Vox
Thu Mar 29, 2007 2:30 pm
Forum: Project Announcements
Topic: IrrExtensions >> not for V1.3 !!!
Replies: 153
Views: 17970

I tkink you are jumping with conclusions here. I would give some time to new team until they consolidate.

I'm expecting Irrlicht to grow more quickly now and to become more mature than it is right now.
by Vox
Tue Mar 27, 2007 7:10 am
Forum: Project Announcements
Topic: Armen's Terrain Generator
Replies: 40
Views: 31575

Armens terrain generator is built with old version of the Lightfeather engine. Go here (http://lf.mmdevel.de/) and kindly ask Armen to rebuild hes terrain generator with new version of the Lightfeather engine.
by Vox
Thu Dec 07, 2006 1:16 pm
Forum: Open Discussion and Dev Announcements
Topic: Orthogonal Tutorial
Replies: 15
Views: 1812

Midnight wrote:life is ironic isn't it?

good old murphy.
Life is hard, but unfair.
by Vox
Thu Mar 30, 2006 9:44 am
Forum: Off-topic
Topic: Intel Game Demo Contest!
Replies: 1
Views: 385

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