Search found 20 matches

by Washi
Sun Oct 07, 2007 7:39 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Install Code::Blocks on Ubuntu (GUI)
Replies: 10
Views: 8598

As i said, mine worked perfect once I edited my repositories, and its still flawless. A different source before the codeblocks one jammed and didnt let the codeblocks download, so once I got rid of the other source it worked. Sometimes one thing affects another, even in ubuntu. Very very rare, but i...
by Washi
Thu Sep 20, 2007 1:22 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Install Code::Blocks on Ubuntu (GUI)
Replies: 10
Views: 8598

I didnt reply earlier but ...

Works great, it didnt work straight off, but after messing with the repositories i was using it installed flawlessly.
by Washi
Fri Jul 20, 2007 4:16 am
Forum: Code Snippets
Topic: [C++] Reflective Water (conversion from .NET)
Replies: 58
Views: 33343

Someone reported it as a file which abuses their TOC, noreg you need to contact them and set them straight.
by Washi
Wed Jul 18, 2007 10:16 pm
Forum: Project Announcements
Topic: BloodBowl 3d
Replies: 6
Views: 2563

Keep on this, Bloodbowl is a classic game

I was going to do something similar eventually, Game world comes first, then major city buildings, then an Arena(For fights and a Special Wrestling style combat ring, Cant give full details), Blood Bowl style arena, and another that has never been done before (Cant go into details), However Im aimin...
by Washi
Fri Dec 15, 2006 12:50 am
Forum: Project Announcements
Topic: Physics User Kit - initial source release
Replies: 3
Views: 1060

Id love to see this going with the ODE integration that it supports, ODE + Bullet = Comparable to $160,000+ commercial physics software, Infact thats where I heard of Bullet first. Im working more on the map side of a game atm, than the code so i'm not as great at coding as id like, I do want to say...
by Washi
Thu Nov 02, 2006 10:44 pm
Forum: Open Discussion and Dev Announcements
Topic: New free RT Terrain sculptor with watershader
Replies: 9
Views: 1876

Only difference id have done with this post is location, a lot of people might want to check it out Ask a mod to move this post to [FAQs, Howtos, and tool lists] I bet you'd get a few more replies, I never really look in this part of the forum, but when i saw the post I had a look, im going to check...
by Washi
Tue Oct 31, 2006 12:31 am
Forum: Off-topic
Topic: Acki-Extension Acki help!!!
Replies: 10
Views: 677

Let's just call it "The curse of Microsoft"
Its one of those things that shouldnt happen but does, and seems to have no real fix apart from reinstalls.
by Washi
Mon Oct 30, 2006 7:33 pm
Forum: Off-topic
Topic: Acki-Extension Acki help!!!
Replies: 10
Views: 677

I had the same problem

It seems to be, in my case atleast. If you had VS Express edition installed and then removed it, you can no longer use Acki-Extension, and the only thing ive found that works is reinstalling and not going near MS VS Express. I believe it is due to a conflict between certain dll's one of which is rel...
by Washi
Fri Jul 08, 2005 6:39 am
Forum: Project Announcements
Topic: IrrLichtRPG - Erring Light
Replies: 99
Views: 40055

Sadly Im only reading through 40 Game design books atm, so im no help :(
/me kicks himself over and over again (especially because he is doing a business management course rather than spending more time programming)
by Washi
Tue Jun 07, 2005 4:29 am
Forum: Project Announcements
Topic: IrrLichtRPG - Erring Light
Replies: 99
Views: 40055

I think whoever it was was just someone with no ideas of their own and/or wanted to start a flame war, we all know IrrLichtRPG is a great thing so we dont reply in the way they wanted. So they will probably keep quiet or move on now.
by Washi
Sun May 29, 2005 12:39 am
Forum: Project Announcements
Topic: Irrlicht 0.10.0
Replies: 44
Views: 10448

It goes Alpha then Beta then Full 1.0 is normally first full release 0.1 is normally first major in production version or beta and 0.0.1 is first Alpha Not all projects follow that number pattern but it is the norm which means Irrlicht is in its 10th Major version release (yes there were minor relea...
by Washi
Fri Apr 08, 2005 12:53 am
Forum: Project Announcements
Topic: ICE - IrrLicht Common Engine Framework v3.0
Replies: 7
Views: 2560

I may not have been one of the people chomping at the bit, but I'm happy its out :)

Good to see you back in action again.
by Washi
Fri Apr 08, 2005 12:47 am
Forum: Project Announcements
Topic: IrrSED v2
Replies: 4
Views: 1807

Was cool when you first started, Cool Now, and It'll be cool when its finished.

Ignore those who disrespect it, and just make it for yourself and those who have some respect.
by Washi
Sun Aug 15, 2004 11:28 pm
Forum: Project Announcements
Topic: IrrLichtRPG - Erring Light
Replies: 99
Views: 40055

:( Sorry to hear about your significant other, I hope all is going well.

bad@$$ comps are always good :)
by Washi
Sat Jun 26, 2004 2:57 am
Forum: Project Announcements
Topic: IrrLichtRPG - Erring Light
Replies: 99
Views: 40055

Just wondering whats up with IrrlichtRPG these days

Work getting heavy Keless?

I hope your going to keep working on this as it was a very nice framework for people to start from.

I hope you get some time off to play around with it again soon :)

Cya later Keless