Search found 166 matches
- Sat Mar 04, 2006 9:17 am
- Forum: Beginners Help
- Topic: Animated Milkshape 3D model acting strangely.
- Replies: 6
- Views: 536
unfortunately i can only assist u with the frames milkshape MS3D files framenummer is multiplited with 41.6665... ..yes , that is -weird- the lighting artefact must be caused be erroneus normals the reason for this -could- be a difference in version of milkshape, but i definately cant say (dont own ...
- Wed Mar 01, 2006 11:14 am
- Forum: Beginners Help
- Topic: Draw whole scene with wireframe overlay
- Replies: 8
- Views: 650
- Tue Feb 07, 2006 12:40 pm
- Forum: Beginners Help
- Topic: Terrain maps and collision detection
- Replies: 4
- Views: 258
I think the collision sphere falls through the triangles in the terrain if its too big When i started with the first irr terrainnode i had this 'fall through' behavior. I came to the conclusion that if i scaled the terrain mesh, then i would have this problem.. I dont know if thats the whole story?...
- Fri Feb 03, 2006 10:26 am
- Forum: Beginners Help
- Topic: Textured cube from blender
- Replies: 7
- Views: 273
Which file format is better...direct X (.x) or wavefront (.obj)? Can both do animation...? i believe (is sure) only .x alows for animation (so does .md2 files -eg milkshape models) U must however understand that creating an animated model in blender is -not- directly simple.. dhenton9000 have poste...
- Sun Jan 29, 2006 9:54 am
- Forum: Beginners Help
- Topic: Question about "Playing 2D Animation with Irrlicht"
- Replies: 2
- Views: 194
not sure if this can help u at all but u may like to look at emil hamil's newest 2d extension:
http://www.freewebs.com/bcxgl/index.htm
If indeed u are using the magic2dLib (and not the old wiki 2d example) then this post was useless :(
http://www.freewebs.com/bcxgl/index.htm
If indeed u are using the magic2dLib (and not the old wiki 2d example) then this post was useless :(
- Thu Jan 26, 2006 10:15 am
- Forum: Beginners Help
- Topic: wchar_t - no umlaute
- Replies: 2
- Views: 299
Acki, in this thread user zgogh advise a japaneese user how to get jap. signs.
http://irrlicht.sourceforge.net/phpBB2/ ... ght=danish
it is a truetype extension for IRR -i dont know wheter it will work for german umlauts or not..
http://irrlicht.sourceforge.net/phpBB2/ ... ght=danish
it is a truetype extension for IRR -i dont know wheter it will work for german umlauts or not..
- Tue Jan 24, 2006 11:37 am
- Forum: Beginners Help
- Topic: Opimising Irrlicht water scene node
- Replies: 7
- Views: 460
:o i did not know about the release/debug difference of the dll's.. That is something i must look at and understand.. Thank U! @Vitek: in context of: ..able to get the debug to run at 200fps by changing the implementation of recalculateNormalsT just a little bit. Should NIKO be told that u have an o...
- Mon Jan 23, 2006 3:26 pm
- Forum: Beginners Help
- Topic: Opimising Irrlicht water scene node
- Replies: 7
- Views: 460
- Sun Jan 22, 2006 10:35 am
- Forum: Beginners Help
- Topic: Quake3 lightmap problem with OpenGL renderer
- Replies: 2
- Views: 190
- Wed Jan 11, 2006 10:25 am
- Forum: Beginners Help
- Topic: normals
- Replies: 5
- Views: 282
maybe this
http://fly.cc.fer.hr/~unreal/theredbook/appendixf.html
-i'm sure i have seen something less longhaired.. hmm
But take a look on it and see if u can use it
http://fly.cc.fer.hr/~unreal/theredbook/appendixf.html
-i'm sure i have seen something less longhaired.. hmm
But take a look on it and see if u can use it
- Tue Jan 10, 2006 12:39 pm
- Forum: Beginners Help
- Topic: Help with texturing x-file models
- Replies: 9
- Views: 790
- Mon Jan 09, 2006 10:46 am
- Forum: Beginners Help
- Topic: Help with texturing x-file models
- Replies: 9
- Views: 790
- Sun Jan 08, 2006 11:07 am
- Forum: Beginners Help
- Topic: Help with texturing x-file models
- Replies: 9
- Views: 790
- Sun Jan 08, 2006 11:01 am
- Forum: Beginners Help
- Topic: Deriving class from IGUIWindow
- Replies: 6
- Views: 327
is this std cpp....?? then, In any prototype u do not use the syntax ...........(void); void is reserved for -returns- of 'nothing' eg void myFunc(int ii){ GlobalVar=MYKONS+ii; } saying that 'myFunc' is an 'internal calculation thingie' that does not -return- anything but it recieves the -argument- ...
- Sat Jan 07, 2006 9:18 am
- Forum: Beginners Help
- Topic: HELP
- Replies: 5
- Views: 431