Search found 166 matches

by bearSoft
Mon Jan 02, 2006 9:53 am
Forum: Beginners Help
Topic: Unit Selection
Replies: 10
Views: 558

oh.. it is -that- header..?
i thought it was task specific because of its reference -eg

Code: Select all

"time.h" and not <time.h>..
ok, thanks -i'l try the default time.h and see if i can make it spin
by bearSoft
Sun Jan 01, 2006 12:41 pm
Forum: Beginners Help
Topic: Unit Selection
Replies: 10
Views: 558

in this decal eksample a project specific headerfile, "time.h" is used- Does anyone have this file? (tutorial links are dead)
by bearSoft
Fri Dec 30, 2005 9:49 am
Forum: Beginners Help
Topic: Gui images looks ugly. Why?
Replies: 2
Views: 318

to avoid confusions : not 'power of 2'
u need 2^n for all textures, -except- maps for heightfields! They need to be 2^n+1
by bearSoft
Tue Dec 27, 2005 10:17 am
Forum: Bug reports
Topic: openGL terrain node lightning bug -post 0.14.0
Replies: 0
Views: 265

openGL terrain node lightning bug -post 0.14.0

NICO, http://irrlicht.sourceforge.net/phpBB2/ ... 8a80bda0fe
repports a bug under oGl in terrain node

regards and happy hollyday season
by bearSoft
Sun Dec 18, 2005 9:33 am
Forum: Beginners Help
Topic: Newbie question: Meshes not visibles with Windows 2000
Replies: 8
Views: 286

i only u have had no luck at all with dx -eg only render at oGl. then it would have been full normal. U do have to re-compile the IRR dll to get dx support -thats is thorougly explained in the docs and in many threads -but the behavior u describe is not simple explainable
use oGl as default.
by bearSoft
Wed Dec 14, 2005 10:46 am
Forum: Beginners Help
Topic: Problem Build
Replies: 3
Views: 216

User mikeR have written a tutorial on how to set up irr on DEV: http://www.3dcentral.net/tutorial/irr-devcpp/
If it is not updated for 0.14.0 u can try to pm him
There is also the old one (i used) on the off tut page, but thats -old-
by bearSoft
Wed Dec 14, 2005 10:38 am
Forum: Beginners Help
Topic: Animated models, getting the basics where..
Replies: 5
Views: 271

thank you. dhenton for that link ;)
by bearSoft
Tue Dec 13, 2005 3:44 pm
Forum: Beginners Help
Topic: Animated models, getting the basics where..
Replies: 5
Views: 271

dhenton, it would be realy great if u got to take this on. I have looked at ur examples and i am sure that u would be one of the irr-users that could do a realy good job on this. I'm sure it would be greatly apreciated by all users! For those who wants to look deeper on the guide dhenton mentioned t...
by bearSoft
Tue Dec 13, 2005 1:07 pm
Forum: Beginners Help
Topic: Animated models, getting the basics where..
Replies: 5
Views: 271

Animated models, getting the basics where..

This is a Christmas request ;) Here: http://en.wikibooks.org/wiki/Blender_3D the interesting part ends in a rather disappointing way: Laying down bones More to come soon! Ok there is a rather confusing add-on: Until more comes, here is a quick step by step to get you started.. but for that u need to...
by bearSoft
Mon Dec 12, 2005 11:40 am
Forum: Open Discussion and Dev Announcements
Topic: devCpp and IRR code context help
Replies: 0
Views: 240

devCpp and IRR code context help

In DEV the context help line/box (eg on press '.' or ctrl+sp) does not fit the workspace. Most of the string/yellow box is outside the view/screen and there is no scroll / slider. Can i do -anything-, like in DEV setup, to 'linebreak' those context-help lines?? -think the problem is that the IRR-met...
by bearSoft
Sun Dec 11, 2005 11:35 am
Forum: Beginners Help
Topic: AnimatedMeshSceneNode versus OctTreeSceneNode versus???
Replies: 4
Views: 396

AnimatedMeshSceneNode versus OctTreeSceneNode versus???

a thread on the forum made me pay attension to the differens in nodes. In most tuts the nodes used are 'AnimatedMeshSceneNode' and they are invoked with node = smgr->addAnimatedMeshSceneNode(mesh0). That makes perfectly sence when the node is a ferrie, dwarf or Sidney, but it does not make sense in ...
by bearSoft
Sun Dec 11, 2005 10:13 am
Forum: Beginners Help
Topic: Newbie question: Meshes not visibles with Windows 2000
Replies: 8
Views: 286

since u made sure that the software part (dx) is ok, the only thing i can think of is
*graphic card
*graphic drivers
*conflicts on the buggy pc

-do u have any posibillities to run on yet a thitd pc (friend relatives) -perhaps that can point u right..

nb things like these are realy hard to fix :(
by bearSoft
Sat Dec 10, 2005 10:00 am
Forum: Beginners Help
Topic: can anyone load up Poser .obj files? Meshviewer can't.
Replies: 18
Views: 1269

Wolf, for some reason poser obj is -extremely- low scaled. Any poser obj in irr is only drawed as a 'dot'. Try to scale the mesh some 50 times or more and u will have ur poser obj visible One problem though, only the low poly obj (p1/2) make sense because the high detailed is several 1000 polys and ...
by bearSoft
Fri Dec 09, 2005 11:49 am
Forum: Beginners Help
Topic: IEventReceiver
Replies: 1
Views: 155

perhaps the tut '05.UserInterface' can answer u? Dont know -but in case u havent looked..

ps register ur acount if u are serious about irr, some users may only respond to regd. users.
by bearSoft
Wed Dec 07, 2005 10:15 am
Forum: Beginners Help
Topic: Terrains Gone Crazy in 0.14
Replies: 5
Views: 401

have u seen this thread? http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=10116 perhaps the 2^n+1 is something for u? ( I havent upgraded yet.. Seams to me that 0.14 is somewhat grumpy -especially the needs to recompile if AABBox shal work correctly.. NICO says that 0.12 header must substitute...