i only u have had no luck at all with dx -eg only render at oGl. then it would have been full normal. U do have to re-compile the IRR dll to get dx support -thats is thorougly explained in the docs and in many threads -but the behavior u describe is not simple explainable
use oGl as default.
User mikeR have written a tutorial on how to set up irr on DEV: http://www.3dcentral.net/tutorial/irr-devcpp/
If it is not updated for 0.14.0 u can try to pm him
There is also the old one (i used) on the off tut page, but thats -old-
dhenton, it would be realy great if u got to take this on. I have looked at ur examples and i am sure that u would be one of the irr-users that could do a realy good job on this. I'm sure it would be greatly apreciated by all users! For those who wants to look deeper on the guide dhenton mentioned t...
This is a Christmas request ;) Here: http://en.wikibooks.org/wiki/Blender_3D the interesting part ends in a rather disappointing way: Laying down bones More to come soon! Ok there is a rather confusing add-on: Until more comes, here is a quick step by step to get you started.. but for that u need to...
In DEV the context help line/box (eg on press '.' or ctrl+sp) does not fit the workspace. Most of the string/yellow box is outside the view/screen and there is no scroll / slider. Can i do -anything-, like in DEV setup, to 'linebreak' those context-help lines?? -think the problem is that the IRR-met...
a thread on the forum made me pay attension to the differens in nodes. In most tuts the nodes used are 'AnimatedMeshSceneNode' and they are invoked with node = smgr->addAnimatedMeshSceneNode(mesh0). That makes perfectly sence when the node is a ferrie, dwarf or Sidney, but it does not make sense in ...
Wolf, for some reason poser obj is -extremely- low scaled. Any poser obj in irr is only drawed as a 'dot'. Try to scale the mesh some 50 times or more and u will have ur poser obj visible One problem though, only the low poly obj (p1/2) make sense because the high detailed is several 1000 polys and ...
have u seen this thread? http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=10116 perhaps the 2^n+1 is something for u? ( I havent upgraded yet.. Seams to me that 0.14 is somewhat grumpy -especially the needs to recompile if AABBox shal work correctly.. NICO says that 0.12 header must substitute...