Search found 166 matches
- Mon Dec 05, 2005 10:59 am
- Forum: Beginners Help
- Topic: Set the font size or load a new font bitmap?
- Replies: 1
- Views: 191
- Mon Dec 05, 2005 10:57 am
- Forum: Beginners Help
- Topic: AddAnimatedMeshSceneNode obj crash!
- Replies: 6
- Views: 388
Do I have to stick the .obj files into a differnt folder no, if u can load a 3ds mesh from a folder and place ur obj model in the same folder and only change the irr code to the obj model, then u should be in the clear -however, as someone already told u 'obj' is not a unique formate. the 'obj' fil...
- Mon Dec 05, 2005 10:50 am
- Forum: Beginners Help
- Topic: Billboard scene note rotates to face camera
- Replies: 4
- Views: 473
- Mon Dec 05, 2005 10:37 am
- Forum: Beginners Help
- Topic: Simple questions for a person starting out....
- Replies: 12
- Views: 361
jynks, welcome at IRR-forum.. sort of because u still havent made an account.. Do sign up if u are serious about an IRR project ;) I post this because so many misunderstand irrlicht and the post u made give me an irrie feeling: Irrlicht is a -graphic engine- Irrlicht is -not- a game engine This mean...
- Sun Dec 04, 2005 10:14 am
- Forum: Beginners Help
- Topic: Rotation around specified centre
- Replies: 5
- Views: 1093
- Sat Dec 03, 2005 10:40 am
- Forum: Beginners Help
- Topic: [2d in 3d] simple rectangle
- Replies: 14
- Views: 585
i replace my 2x2 texture by a 640x480 texture no ! i understand ur confusion because of all those values and corrections and so valid texture sizes are 2^n so the values closest to the ones u are refering to is 256, 512, 1024 eg 2^8, 2^9, and 2^10 it is perfectly ok to use 2 different values on a t...
- Thu Dec 01, 2005 9:51 am
- Forum: Beginners Help
- Topic: Font
- Replies: 2
- Views: 190
- Thu Dec 01, 2005 9:21 am
- Forum: Beginners Help
- Topic: how
- Replies: 8
- Views: 1146
for standart objects on irrlicht:
Emil Halim have made a class for IRR primitives
http://www.irrforge.org/index.php/Prima ... r_Irrlicht
Emil Halim have made a class for IRR primitives
http://www.irrforge.org/index.php/Prima ... r_Irrlicht
- Wed Nov 30, 2005 11:42 am
- Forum: Beginners Help
- Topic: Background Images
- Replies: 7
- Views: 1069
- Sun Nov 27, 2005 10:22 am
- Forum: Beginners Help
- Topic: incompatability?
- Replies: 3
- Views: 254
outch! i had my eyes on that pc -dident follow through.. Very important isue. Key part: 64 bit.. But first, Have u made sure that the drivers are correctly placed and references to resourses are done correctly?? Then start looking at *directx (btw have u tried openGL and both dx renders??!!) *confli...
- Fri Nov 25, 2005 9:44 am
- Forum: Beginners Help
- Topic: Simple 3D Objects
- Replies: 2
- Views: 199
this Emil Halim class may be of interest:
http://www.irrforge.org/index.php/Prima ... r_Irrlicht
http://www.irrforge.org/index.php/Prima ... r_Irrlicht
- Wed Nov 23, 2005 8:35 am
- Forum: Beginners Help
- Topic: UnrealEd
- Replies: 17
- Views: 1143
a small question on this openBSP If you're using Delphi then while installing select 'GLScene with OpenBSP for Delphi'. If you're using Lazarus select 'GLScene with OpenBSP for Lazarus' Delphi ..Borland pascal Delphi?! ..surely not....? Lazarus.. ?!? Have -no- idea ..the same could be said for "...
- Thu Nov 17, 2005 2:00 pm
- Forum: Beginners Help
- Topic: Newbie texturing help
- Replies: 5
- Views: 270
- Tue Nov 15, 2005 12:25 pm
- Forum: Beginners Help
- Topic: Strange error DevCPP Irrlicht 0.12
- Replies: 3
- Views: 115
an equallity resolvement needs an opperator overload. eg there is no opperator for '==' for ISceneNode* ..the error message is though rather cryptic, but i am -pretty- sure its the opperator that is the problem. No solution :( nb the prefered language on this forum is english. also -Do take the time...
- Tue Nov 15, 2005 12:18 pm
- Forum: Beginners Help
- Topic: Map/Model problem
- Replies: 9
- Views: 246