Search found 166 matches

by bearSoft
Mon Dec 05, 2005 10:59 am
Forum: Beginners Help
Topic: Set the font size or load a new font bitmap?
Replies: 1
Views: 191

u need a new bitmap for each font
by bearSoft
Mon Dec 05, 2005 10:57 am
Forum: Beginners Help
Topic: AddAnimatedMeshSceneNode obj crash!
Replies: 6
Views: 388

Do I have to stick the .obj files into a differnt folder no, if u can load a 3ds mesh from a folder and place ur obj model in the same folder and only change the irr code to the obj model, then u should be in the clear -however, as someone already told u 'obj' is not a unique formate. the 'obj' fil...
by bearSoft
Mon Dec 05, 2005 10:50 am
Forum: Beginners Help
Topic: Billboard scene note rotates to face camera
Replies: 4
Views: 473

would it, in regard to ur design, be ok to use a simple 'wall' and texture it with ur image?
Dont think the behavior of a billboard node can be altered
by bearSoft
Mon Dec 05, 2005 10:37 am
Forum: Beginners Help
Topic: Simple questions for a person starting out....
Replies: 12
Views: 361

jynks, welcome at IRR-forum.. sort of because u still havent made an account.. Do sign up if u are serious about an IRR project ;) I post this because so many misunderstand irrlicht and the post u made give me an irrie feeling: Irrlicht is a -graphic engine- Irrlicht is -not- a game engine This mean...
by bearSoft
Sun Dec 04, 2005 10:14 am
Forum: Beginners Help
Topic: Rotation around specified centre
Replies: 5
Views: 1093

the radius imply that Abraxas want an -orbit- around an instance (pivotpoint)
i know the formula -but there is also the rotationAnimator..
Wouldent it be the simplest way?
The gfx tut has an orbitting light source..
but change it in game loop..
hmm.. :shock:
by bearSoft
Sat Dec 03, 2005 10:40 am
Forum: Beginners Help
Topic: [2d in 3d] simple rectangle
Replies: 14
Views: 585

i replace my 2x2 texture by a 640x480 texture no ! i understand ur confusion because of all those values and corrections and so valid texture sizes are 2^n so the values closest to the ones u are refering to is 256, 512, 1024 eg 2^8, 2^9, and 2^10 it is perfectly ok to use 2 different values on a t...
by bearSoft
Thu Dec 01, 2005 9:51 am
Forum: Beginners Help
Topic: Font
Replies: 2
Views: 190

but if u are sing win98 u are out of luck :(
win98 type clipboard does not support irr-font-tool
(u can find more on this if u search on my 'name'+font)
i have made my own.
by bearSoft
Thu Dec 01, 2005 9:21 am
Forum: Beginners Help
Topic: how
Replies: 8
Views: 1146

for standart objects on irrlicht:
Emil Halim have made a class for IRR primitives
http://www.irrforge.org/index.php/Prima ... r_Irrlicht
by bearSoft
Wed Nov 30, 2005 11:42 am
Forum: Beginners Help
Topic: Background Images
Replies: 7
Views: 1069

thank you for sharing ;)
Perhaps add it to "FAQs, Howtos, and tool lists"?
by bearSoft
Sun Nov 27, 2005 10:22 am
Forum: Beginners Help
Topic: incompatability?
Replies: 3
Views: 254

outch! i had my eyes on that pc -dident follow through.. Very important isue. Key part: 64 bit.. But first, Have u made sure that the drivers are correctly placed and references to resourses are done correctly?? Then start looking at *directx (btw have u tried openGL and both dx renders??!!) *confli...
by bearSoft
Fri Nov 25, 2005 9:44 am
Forum: Beginners Help
Topic: Simple 3D Objects
Replies: 2
Views: 199

this Emil Halim class may be of interest:
http://www.irrforge.org/index.php/Prima ... r_Irrlicht
by bearSoft
Wed Nov 23, 2005 8:35 am
Forum: Beginners Help
Topic: UnrealEd
Replies: 17
Views: 1143

a small question on this openBSP If you're using Delphi then while installing select 'GLScene with OpenBSP for Delphi'. If you're using Lazarus select 'GLScene with OpenBSP for Lazarus' Delphi ..Borland pascal Delphi?! ..surely not....? Lazarus.. ?!? Have -no- idea ..the same could be said for "...
by bearSoft
Thu Nov 17, 2005 2:00 pm
Forum: Beginners Help
Topic: Newbie texturing help
Replies: 5
Views: 270

Hallo Eric!! :D So now you have 'migrated' too :) -or at least expanded to here. That can only help us here at Irr! I had problems like the one u describe and solved them -then i posted this http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=9057&highlight=uvmapper as a respond to a person w...
by bearSoft
Tue Nov 15, 2005 12:25 pm
Forum: Beginners Help
Topic: Strange error DevCPP Irrlicht 0.12
Replies: 3
Views: 115

an equallity resolvement needs an opperator overload. eg there is no opperator for '==' for ISceneNode* ..the error message is though rather cryptic, but i am -pretty- sure its the opperator that is the problem. No solution :( nb the prefered language on this forum is english. also -Do take the time...
by bearSoft
Tue Nov 15, 2005 12:18 pm
Forum: Beginners Help
Topic: Map/Model problem
Replies: 9
Views: 246

it looks like the normals are inverted
-What is the model supose to be?