se my answer in this post
http://irrlicht.sourceforge.net/phpBB2/ ... t=uvmapper
Search found 166 matches
- Fri Nov 11, 2005 12:48 pm
- Forum: Beginners Help
- Topic: Texturing own 3ds Files
- Replies: 4
- Views: 308
- Fri Nov 11, 2005 12:33 pm
- Forum: Beginners Help
- Topic: Fonts
- Replies: 3
- Views: 246
for later ref. if u use win98 u need to know this:
http://irrlicht.sourceforge.net/phpBB2/ ... highlight=
http://irrlicht.sourceforge.net/phpBB2/ ... highlight=
- Fri Nov 11, 2005 12:07 pm
- Forum: Beginners Help
- Topic: what's the best map editor for Irrlicht?
- Replies: 22
- Views: 1368
- Sun Nov 06, 2005 11:20 am
- Forum: Beginners Help
- Topic: noob question -> Models not being displayed
- Replies: 5
- Views: 193
'love' the empty form :) .. ok, if u use any of irr's 'default' meshes (like sidney) with -exact- the same code -what then? if u see sidney then ur -own- mesh is someway 'wrong' my -gues- would be that the normals are inverted or tansparency is total. experiment with another mesh/model -eg try and b...
- Sat Oct 29, 2005 10:09 am
- Forum: Beginners Help
- Topic: camera collision (doesnt work, help please)
- Replies: 3
- Views: 174
- Sat Oct 29, 2005 9:59 am
- Forum: Beginners Help
- Topic: Odd problems with terrain
- Replies: 9
- Views: 357
ok, thank you Spintz
(i will make a link to this post in the bug repport)
-------
dident because -this-
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=8689
is already there
(i will make a link to this post in the bug repport)
-------
dident because -this-
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=8689
is already there
- Fri Oct 28, 2005 11:42 am
- Forum: Beginners Help
- Topic: Odd problems with terrain
- Replies: 9
- Views: 357
i saw the same and it is most prominent when the terrain node is scaled UP
It -seams- like there is an 'upper limit' for the distance between vertices in the terrain-mesh?
It will be very nice to have that problem fixed in a new release-
@ Spintz, Will u inform Niko, or have u submitted a bug-repport?
It -seams- like there is an 'upper limit' for the distance between vertices in the terrain-mesh?
It will be very nice to have that problem fixed in a new release-
@ Spintz, Will u inform Niko, or have u submitted a bug-repport?
- Wed Oct 26, 2005 10:23 am
- Forum: Beginners Help
- Topic: Japanese Text Display error
- Replies: 6
- Views: 939
- Tue Oct 25, 2005 10:01 am
- Forum: Beginners Help
- Topic: how to laod this .3ds
- Replies: 7
- Views: 255
be best would be to use the HelloWorld test class or perhaps the tutorial 8 'FX' in that tutorial a 3ds mesh is used and it should be as simple as changing the filename to ur own DO remember that the path must be correct! eg -place ur own 3ds file in the same folder (media) as the tutorials uses fo...
- Mon Oct 17, 2005 10:30 am
- Forum: Beginners Help
- Topic: Avatar help->attach to camera
- Replies: 5
- Views: 266
would'nt a child of the camera move with the camera? the word 'avatar' confuses me i saw the screenshots of ur world / user interfacing project and imagine like a small animated creture as compagnion for the user as he move through the interface. is that asumption correct? -at least ur post was bump...
- Fri Oct 14, 2005 10:06 am
- Forum: Beginners Help
- Topic: Default Movement Keys
- Replies: 3
- Views: 233
in plain cpp it is
aso for the rest u wnat to remap
if its valid for -net ?? dont know..
Code: Select all
keyMap[0].Action = EKA_MOVE_FORWARD;
keyMap[0].KeyCode = KEY_KEY_W;
if its valid for -net ?? dont know..
- Thu Oct 13, 2005 10:17 am
- Forum: Beginners Help
- Topic: problem with example 2
- Replies: 2
- Views: 139
by example 2 do u mean the 02.Quake3Map tutorial? there is nothing in the example regarding key f10 -however!- windows does something! f10 removes the focus of the game and then the game seams to be 'frozen'. to gain game focus and control just press f10 againg and u can move in the quakemap again -...
- Thu Oct 13, 2005 10:02 am
- Forum: Beginners Help
- Topic: camera rotation problems.... it wont stay still
- Replies: 6
- Views: 342
- Tue Oct 11, 2005 12:31 pm
- Forum: Beginners Help
- Topic: Can't COmpile Irrlicht Engine on Dev C++
- Replies: 1
- Views: 139
njoh . those ' .o' errors is the result of dev not building a full set of files eg the compile is abandond in the process. user mikeR has made an exelent tutorial on how to set up irr with dev: http://www.3dcentral.net/tutorial/irr-devcpp/ other hints would be to make sure that the dll is placed cor...
- Thu Oct 06, 2005 11:40 am
- Forum: Beginners Help
- Topic: .x and .md2 file formats and dynamic lightning
- Replies: 2
- Views: 381
3ds files don't seem to be able to be lighted (dynamically) even with EMF_LIGHTNING set to true. ..but tut 08.SpecialFX are based on a .3ds room and there is lights and shadows -> ? as i have understood it .3ds files cant be animated in irr, but the surely can have dynamic lighting. -was that not w...