Search found 166 matches

by bearSoft
Fri Nov 11, 2005 12:48 pm
Forum: Beginners Help
Topic: Texturing own 3ds Files
Replies: 4
Views: 308

by bearSoft
Fri Nov 11, 2005 12:33 pm
Forum: Beginners Help
Topic: Fonts
Replies: 3
Views: 246

for later ref. if u use win98 u need to know this:
http://irrlicht.sourceforge.net/phpBB2/ ... highlight=
by bearSoft
Fri Nov 11, 2005 12:07 pm
Forum: Beginners Help
Topic: what's the best map editor for Irrlicht?
Replies: 22
Views: 1368

*sigh* there ought to be a rule: "-Guests cant bitch or be abusive" my 1 cent (not worth more) on the Blender splender discusion is: Blender is difficult but powerful. The second fact spawns the first. What i would like was if someone who -realy- knew the what / how /whitch of blender, wou...
by bearSoft
Sun Nov 06, 2005 11:20 am
Forum: Beginners Help
Topic: noob question -> Models not being displayed
Replies: 5
Views: 193

'love' the empty form :) .. ok, if u use any of irr's 'default' meshes (like sidney) with -exact- the same code -what then? if u see sidney then ur -own- mesh is someway 'wrong' my -gues- would be that the normals are inverted or tansparency is total. experiment with another mesh/model -eg try and b...
by bearSoft
Sat Oct 29, 2005 10:09 am
Forum: Beginners Help
Topic: camera collision (doesnt work, help please)
Replies: 3
Views: 174

not a lot of info..
a month back some one posted a fulle example '3rd person camera'
u can try to search for that -there was no physics engine involved
by bearSoft
Sat Oct 29, 2005 9:59 am
Forum: Beginners Help
Topic: Odd problems with terrain
Replies: 9
Views: 357

ok, thank you Spintz
(i will make a link to this post in the bug repport)
-------
dident because -this-
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=8689
is already there
by bearSoft
Fri Oct 28, 2005 11:42 am
Forum: Beginners Help
Topic: Odd problems with terrain
Replies: 9
Views: 357

i saw the same and it is most prominent when the terrain node is scaled UP
It -seams- like there is an 'upper limit' for the distance between vertices in the terrain-mesh?
It will be very nice to have that problem fixed in a new release-
@ Spintz, Will u inform Niko, or have u submitted a bug-repport?
by bearSoft
Wed Oct 26, 2005 10:23 am
Forum: Beginners Help
Topic: Japanese Text Display error
Replies: 6
Views: 939

i will not guarantee u hat this will work but it did for danish charachters i simply omitted the 'L' whitch is a string formatting flag for unicode: ..'literal unicode-wide' eg try wchar_t captiontext[255]; swprintf(captiontext, 255, "オフィス翻訳"); //obs no 'L' device->setWindowCaption(caption...
by bearSoft
Tue Oct 25, 2005 10:01 am
Forum: Beginners Help
Topic: how to laod this .3ds
Replies: 7
Views: 255

be best would be to use the HelloWorld test class or perhaps the tutorial 8 'FX' in that tutorial a 3ds mesh is used and it should be as simple as changing the filename to ur own DO remember that the path must be correct! eg -place ur own 3ds file in the same folder (media) as the tutorials uses fo...
by bearSoft
Mon Oct 17, 2005 10:30 am
Forum: Beginners Help
Topic: Avatar help->attach to camera
Replies: 5
Views: 266

would'nt a child of the camera move with the camera? the word 'avatar' confuses me i saw the screenshots of ur world / user interfacing project and imagine like a small animated creture as compagnion for the user as he move through the interface. is that asumption correct? -at least ur post was bump...
by bearSoft
Fri Oct 14, 2005 10:06 am
Forum: Beginners Help
Topic: Default Movement Keys
Replies: 3
Views: 233

in plain cpp it is

Code: Select all

keyMap[0].Action = EKA_MOVE_FORWARD;
keyMap[0].KeyCode = KEY_KEY_W;
aso for the rest u wnat to remap

if its valid for -net ?? dont know..
by bearSoft
Thu Oct 13, 2005 10:17 am
Forum: Beginners Help
Topic: problem with example 2
Replies: 2
Views: 139

by example 2 do u mean the 02.Quake3Map tutorial? there is nothing in the example regarding key f10 -however!- windows does something! f10 removes the focus of the game and then the game seams to be 'frozen'. to gain game focus and control just press f10 againg and u can move in the quakemap again -...
by bearSoft
Thu Oct 13, 2005 10:02 am
Forum: Beginners Help
Topic: camera rotation problems.... it wont stay still
Replies: 6
Views: 342

yes, i can confirm that. Post irr 0.9 this happens (with win resolution 6*800) if irr viewport y >570
i would suspect that theres other limits for other win resolutions??
by bearSoft
Tue Oct 11, 2005 12:31 pm
Forum: Beginners Help
Topic: Can't COmpile Irrlicht Engine on Dev C++
Replies: 1
Views: 139

njoh . those ' .o' errors is the result of dev not building a full set of files eg the compile is abandond in the process. user mikeR has made an exelent tutorial on how to set up irr with dev: http://www.3dcentral.net/tutorial/irr-devcpp/ other hints would be to make sure that the dll is placed cor...
by bearSoft
Thu Oct 06, 2005 11:40 am
Forum: Beginners Help
Topic: .x and .md2 file formats and dynamic lightning
Replies: 2
Views: 381

3ds files don't seem to be able to be lighted (dynamically) even with EMF_LIGHTNING set to true. ..but tut 08.SpecialFX are based on a .3ds room and there is lights and shadows -> ? as i have understood it .3ds files cant be animated in irr, but the surely can have dynamic lighting. -was that not w...