Search found 14 matches
- Wed Mar 17, 2010 10:49 am
- Forum: Code Snippets
- Topic: Architecture for Gui and EventReceiver
- Replies: 19
- Views: 5555
- Thu Mar 11, 2010 4:34 am
- Forum: Code Snippets
- Topic: Architecture for Gui and EventReceiver
- Replies: 19
- Views: 5555
Here is a working test based on your classes that I did in 2 hours, credits to you
http://www.4shared.com/file/238706916/8 ... cture.html
http://www.4shared.com/file/238706916/8 ... cture.html
- Wed Mar 10, 2010 1:03 pm
- Forum: Code Snippets
- Topic: Architecture for Gui and EventReceiver
- Replies: 19
- Views: 5555
- Tue Mar 09, 2010 3:49 am
- Forum: Code Snippets
- Topic: Architecture for Gui and EventReceiver
- Replies: 19
- Views: 5555
- Mon Mar 08, 2010 1:33 am
- Forum: Code Snippets
- Topic: Architecture for Gui and EventReceiver
- Replies: 19
- Views: 5555
- Sun Feb 28, 2010 9:04 pm
- Forum: Bug reports
- Topic: [no bug]removeTexture OPENGL
- Replies: 3
- Views: 1191
- Sun Feb 28, 2010 6:07 am
- Forum: Bug reports
- Topic: [no bug]removeTexture OPENGL
- Replies: 3
- Views: 1191
[no bug]removeTexture OPENGL
First as allway sorry about my english, i will try explain me. I have a function like this:
void onFinishLoading(...)
{
[...]
IImage *im = driver->createImageFromData(irr::video::ECF_A8R8G8B8 ,dimension2d<u32>(WIDTH,HEIGHT),buffer,true,true);
ITexture *res = driver->findTexture("resultado ...
void onFinishLoading(...)
{
[...]
IImage *im = driver->createImageFromData(irr::video::ECF_A8R8G8B8 ,dimension2d<u32>(WIDTH,HEIGHT),buffer,true,true);
ITexture *res = driver->findTexture("resultado ...
- Sat Feb 20, 2010 12:01 am
- Forum: Code Snippets
- Topic: New GUI skin [update: new skins, support for 1.5/1.6]
- Replies: 112
- Views: 86743
- Sun Jan 17, 2010 10:36 pm
- Forum: Beginners Help
- Topic: terrain collision with irredit
- Replies: 3
- Views: 460
I think you need simply a cast. Try this.
Code: Select all
ITerrainSceneNode *terrain = (ITerrainSceneNode*) smgr->getSceneNodeFromName("terrainname");- Mon Dec 21, 2009 8:31 pm
- Forum: Beginners Help
- Topic: How can i resize my parent gui object?
- Replies: 3
- Views: 509
Code: Select all
IGUIImage *image = gui->addImage(...);
image->setScaleImage(true);
image->setMaxSize(dimension2du(maxX,maxY));
image->setMinSize(dimension2du(minX,minY));- Sat Dec 12, 2009 1:46 pm
- Forum: Beginners Help
- Topic: Loading a .b3d
- Replies: 5
- Views: 544
- Sat Dec 12, 2009 12:48 pm
- Forum: Beginners Help
- Topic: Loading a .b3d
- Replies: 5
- Views: 544
- Sat Dec 12, 2009 12:47 am
- Forum: Beginners Help
- Topic: Loading a .b3d
- Replies: 5
- Views: 544
Loading a .b3d
Hi, i have a .b3d model with 4765 frames, when i try get the mesh with
takes about 6 seconds loading and i need load a lot of models more...
¿it's correct 6 seconds?
Code: Select all
smgr->getMesh("model.b3d");¿it's correct 6 seconds?
- Thu Dec 10, 2009 4:15 pm
- Forum: Beginners Help
- Topic: ITerrainSceneNode mem-bug??, cant remove it.HELP!!!
- Replies: 18
- Views: 3202