Search found 21 matches
- Wed Nov 04, 2009 4:08 am
- Forum: Beginners Help
- Topic: iphone
- Replies: 0
- Views: 512
iphone
When I'm done developing my game, I'd like to simplify the models, change some controls and run it on the iphone. Is this possible? Is the iphone support currently the kind you have to apprentice to learn...?
- Wed Nov 04, 2009 3:21 am
- Forum: Beginners Help
- Topic: Animated models in Irrlicht
- Replies: 6
- Views: 1126
- Wed Nov 04, 2009 3:17 am
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 243329
- Mon Nov 02, 2009 10:52 pm
- Forum: Beginners Help
- Topic: Adding materials
- Replies: 16
- Views: 1660
- Mon Nov 02, 2009 12:00 am
- Forum: Beginners Help
- Topic: Adding materials
- Replies: 16
- Views: 1660
- Sun Nov 01, 2009 2:34 am
- Forum: Beginners Help
- Topic: Adding materials
- Replies: 16
- Views: 1660
- Sat Oct 31, 2009 5:05 pm
- Forum: Beginners Help
- Topic: Adding materials
- Replies: 16
- Views: 1660
- Sat Oct 31, 2009 5:03 pm
- Forum: Project Announcements
- Topic: SPARK open-source advanced particle engine
- Replies: 104
- Views: 85045
- Sat Oct 31, 2009 2:22 am
- Forum: Project Announcements
- Topic: SPARK open-source advanced particle engine
- Replies: 104
- Views: 85045
- Sat Oct 31, 2009 2:18 am
- Forum: Beginners Help
- Topic: Why do they invoke...
- Replies: 1
- Views: 324
Why do they invoke...
In example 1 the writer invokes a IAnimatedMeshSceneNode
IAnimatedMesh* mesh = smgr->getMesh("../../media/test.obj");
if (!mesh)
{
device->drop();
return 1;
}
IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh );
In example two the user makes a scene node, then seems to ...
IAnimatedMesh* mesh = smgr->getMesh("../../media/test.obj");
if (!mesh)
{
device->drop();
return 1;
}
IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh );
In example two the user makes a scene node, then seems to ...
- Sat Oct 31, 2009 2:07 am
- Forum: Beginners Help
- Topic: A Decent map editor
- Replies: 0
- Views: 504
A Decent map editor
Ok, since programing each model in is laughably ridiculous, like moving rocks by hand instead of trucks, I of course need a map editor.
I'm looking for one that does normal maps. I like irredit's features, they pretty much all look great. But it would be kind of stupid to place all my models, then ...
I'm looking for one that does normal maps. I like irredit's features, they pretty much all look great. But it would be kind of stupid to place all my models, then ...
- Sat Oct 31, 2009 2:03 am
- Forum: Beginners Help
- Topic: Adding materials
- Replies: 16
- Views: 1660
- Fri Oct 30, 2009 2:13 am
- Forum: Beginners Help
- Topic: cel shader
- Replies: 5
- Views: 741
The first one looks best, but I think I'd have to learn both shader languages in order to port or rewrite it, and I'm busy with the engine. Did you port it to GLSL (openGL)? If so I'd love to have it :)
I saw a post about using the ogre cel shading shader from the demos, you just have to turn one ...
I saw a post about using the ogre cel shading shader from the demos, you just have to turn one ...
- Fri Oct 30, 2009 2:05 am
- Forum: Beginners Help
- Topic: Adding materials
- Replies: 16
- Views: 1660
- Thu Oct 29, 2009 11:33 pm
- Forum: Beginners Help
- Topic: cel shader
- Replies: 5
- Views: 741
cel shader
I'm looking for the best cell shader there is. I think I'd like to stick with OpenGL (GLSLor CG is it?) because there cross platform. Still, my goal is the best shader, I saw
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=18281
and
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t ...
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=18281
and
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t ...
