Search found 21 matches

by ProjectIRR
Wed Nov 04, 2009 4:08 am
Forum: Beginners Help
Topic: iphone
Replies: 0
Views: 468

iphone

When I'm done developing my game, I'd like to simplify the models, change some controls and run it on the iphone. Is this possible? Is the iphone support currently the kind you have to apprentice to learn...?
by ProjectIRR
Wed Nov 04, 2009 3:21 am
Forum: Beginners Help
Topic: Animated models in Irrlicht
Replies: 6
Views: 787

by ProjectIRR
Wed Nov 04, 2009 3:17 am
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 170941

Wow! If only there was one for Maya!
by ProjectIRR
Mon Nov 02, 2009 10:52 pm
Forum: Beginners Help
Topic: Adding materials
Replies: 16
Views: 1133

Ah :) ok.

I'm not sure how to load a lightmap and normal textures at the same time, but I'll finish the tutorials before I worry about that. Thank you :) I think I understand it now.
by ProjectIRR
Mon Nov 02, 2009 12:00 am
Forum: Beginners Help
Topic: Adding materials
Replies: 16
Views: 1133

Phew! So Irrlicht isn't supposed to pick up the shaders from the .obj, just the flat picture texture?


btw, when you were talking about lightmaping, were you talking about baking the texture in maya while it had the shader, or in another program with shaders? Do you have an example of that looks?
by ProjectIRR
Sun Nov 01, 2009 2:34 am
Forum: Beginners Help
Topic: Adding materials
Replies: 16
Views: 1133

I'm not familiar with directional lighting, is it a scene node? Does no one here use maya, what programs do people use, because this engine isn't very Maya friendly at all. I'll have to hit some maya forums and see if it can export more than flat color. Can shaders do all this and more? (make it loo...
by ProjectIRR
Sat Oct 31, 2009 5:05 pm
Forum: Beginners Help
Topic: Adding materials
Replies: 16
Views: 1133

Shaders can do the same thing though, and can be applied to multiple objects via code, correct?
by ProjectIRR
Sat Oct 31, 2009 5:03 pm
Forum: Project Announcements
Topic: SPARK open-source advanced particle engine
Replies: 104
Views: 59293

Nope, be glad to :)
by ProjectIRR
Sat Oct 31, 2009 2:22 am
Forum: Project Announcements
Topic: SPARK open-source advanced particle engine
Replies: 104
Views: 59293

It looks spectacular. I do have a question though, you say it now has a rendering modulal for Irrlicht, not just OpenGL. Does this mean it just runs with whatever rendered you've chosen? (Can you choose direct X and it works through Irrlicht to render?) I haven't tested it, but it looks like it woul...
by ProjectIRR
Sat Oct 31, 2009 2:18 am
Forum: Beginners Help
Topic: Why do they invoke...
Replies: 1
Views: 226

Why do they invoke...

In example 1 the writer invokes a IAnimatedMeshSceneNode IAnimatedMesh* mesh = smgr->getMesh("../../media/test.obj"); if (!mesh) { device->drop(); return 1; } IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh ); In example two the user makes a scene node, then seems to, r...
by ProjectIRR
Sat Oct 31, 2009 2:07 am
Forum: Beginners Help
Topic: A Decent map editor
Replies: 0
Views: 457

A Decent map editor

Ok, since programing each model in is laughably ridiculous, like moving rocks by hand instead of trucks, I of course need a map editor. I'm looking for one that does normal maps. I like irredit's features, they pretty much all look great. But it would be kind of stupid to place all my models, then h...
by ProjectIRR
Sat Oct 31, 2009 2:03 am
Forum: Beginners Help
Topic: Adding materials
Replies: 16
Views: 1133

(Sorry, I often just accept my spell check's changes, it doesn't know shader :) ) I'm not quite sure how to mess with the specular, not in maya, because it's not exporting anything but flat color, so I suppose I'd have to code it in, and I'm not sure how to do that. So your saying for anything besid...
by ProjectIRR
Fri Oct 30, 2009 2:13 am
Forum: Beginners Help
Topic: cel shader
Replies: 5
Views: 577

The first one looks best, but I think I'd have to learn both shader languages in order to port or rewrite it, and I'm busy with the engine. Did you port it to GLSL (openGL)? If so I'd love to have it :) I saw a post about using the ogre cel shading shader from the demos, you just have to turn one th...
by ProjectIRR
Fri Oct 30, 2009 2:05 am
Forum: Beginners Help
Topic: Adding materials
Replies: 16
Views: 1133

I added a light scene node but it still looks like it only carries over the color information. The shaders that give it a nice look didn't. Do you have to add sharers in personally and material is only flat color?
Image
by ProjectIRR
Thu Oct 29, 2009 11:33 pm
Forum: Beginners Help
Topic: cel shader
Replies: 5
Views: 577

cel shader

I'm looking for the best cell shader there is. I think I'd like to stick with OpenGL (GLSLor CG is it?) because there cross platform. Still, my goal is the best shader, I saw http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=18281 and http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=18400...