Search found 13 matches

by blackb
Thu Nov 05, 2009 8:06 pm
Forum: Game Programming
Topic: Irrlicht+Newton Problems
Replies: 11
Views: 4071

Ok, I don't understand all of this but now I am able to learn it by myself I think (If not I will ask aggain^^).
Thank you :)
by blackb
Thu Nov 05, 2009 11:05 am
Forum: Game Programming
Topic: Irrlicht+Newton Problems
Replies: 11
Views: 4071

Too much input :shock: Give me a second...will try to understand this...I expected something smaller... :oops: I read it, but i don't understand it...can you explain generally how to use this (to include it in a header file and then use this physic object for grafitation and collision detecting)?......
by blackb
Thu Nov 05, 2009 10:46 am
Forum: Beginners Help
Topic: Detailmap on MeshSceneNodes
Replies: 2
Views: 325

Thanks :)
by blackb
Wed Nov 04, 2009 9:30 pm
Forum: Beginners Help
Topic: Detailmap on MeshSceneNodes
Replies: 2
Views: 325

Detailmap on MeshSceneNodes

Hi @all, Does anyone know how to create an detailmap on other scene nodes (I read somewhere that the terrainscenenode is not that good for using with Newton Game Dynamics so I want to create my terrain with blender and import it as an .3ds)... Ah before I forget, how to scale the textures on not-ter...
by blackb
Wed Nov 04, 2009 3:48 pm
Forum: Game Programming
Topic: Irrlicht+Newton Problems
Replies: 11
Views: 4071

Ok, I have got an AnimatedMeshSceneNode called dwarf (for testing, I am using the dwarf model that was included in irrlicht) and another AnimatedMeshSceneNode called terrain (Will replace it by a not animated one later...Somewhere I read that the terrainscenenode is not good for newton). I move the ...
by blackb
Tue Nov 03, 2009 6:57 pm
Forum: Game Programming
Topic: Irrlicht+Newton Problems
Replies: 11
Views: 4071

Sorry, I usually do things like this in my code. :oops:
...
Ok, what about tutorials for Irrlicht in combination with newton, does anyone know some good tutorials?
by blackb
Tue Nov 03, 2009 11:31 am
Forum: Game Programming
Topic: Irrlicht+Newton Problems
Replies: 11
Views: 4071

No, that was the Problem (The code was from an tutorial, so I thought it would work...that was what I ment by saying "there are no working tutorials out there xD)

Thank you :)

I will be back (with more problems to solve :roll: )...

BB
by blackb
Mon Nov 02, 2009 10:28 pm
Forum: Game Programming
Topic: Irrlicht+Newton Problems
Replies: 11
Views: 4071

Irrlicht+Newton Problems

Hi @all, its me aggain :roll: At the moment I am trying to setup Newton with Irrlicht. I was looking for some good (and working) tutorials but I can't find them :evil: Does anyone know a working tutorial on Irrlicht 1.5.1 and Newton 2.0 for Visual Studio 2008 Express? I always get an Error about an ...
by blackb
Tue Oct 27, 2009 9:05 pm
Forum: Advanced Help
Topic: Moving Objekt in Rotation-Direction
Replies: 10
Views: 817

The position was overwritten in another part of the code :oops: You should know, this code is just a great experiment and has grown from my first steps with Irrlicht...I think when I have got the code I need for the "real" project I will rewrite it all, this code is to chaotic :D With this...
by blackb
Tue Oct 27, 2009 1:28 pm
Forum: Advanced Help
Topic: Moving Objekt in Rotation-Direction
Replies: 10
Views: 817

I'm a little bit confused :-/ I never worked with vector3d before...allways used vector3df and don't know exactly what the difference is between them. :oops: BB EDIT: Problem is solved. For those who are interested in the code: const f32 MOVEMENT_SPEED = 0.015f; const float PI=3.1415926535; double g...
by blackb
Tue Oct 27, 2009 10:45 am
Forum: Advanced Help
Topic: Moving Objekt in Rotation-Direction
Replies: 10
Views: 817

core::stringw str = L"Irrlicht- ["; str += "Position= "; str += character->getPosition().X ; str += ":"; str += character->getPosition().Y ; str += ":"; str += character->getPosition().Z; str += " Rotation= "; str += character->getRotation().X ; str...
by blackb
Mon Oct 26, 2009 11:02 pm
Forum: Advanced Help
Topic: Moving Objekt in Rotation-Direction
Replies: 10
Views: 817

It didn't move or print the text when I tried your code. But I think the printf didn't work because of this in my code :D: #pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup") I tried this: if(receiver.IsKeyDown(irr::KEY_UP)) { pos.Z += cos(rot.Y)*MOVEMENT_SPEED; pos.X += si...
by blackb
Mon Oct 26, 2009 2:40 pm
Forum: Advanced Help
Topic: Moving Objekt in Rotation-Direction
Replies: 10
Views: 817

Moving Objekt in Rotation-Direction

Hi @ all, I have got a little Problem with moving objects. What I tried to do was turn the object by ->setrotation() and then move it to this direction. I've read some tutorials about it and I know that I have to use sin/cos functions for it...but I did not understand how to do that. :oops: I've tri...