Ok, I don't understand all of this but now I am able to learn it by myself I think (If not I will ask aggain^^).
Thank you
Search found 13 matches
- Thu Nov 05, 2009 8:06 pm
- Forum: Game Programming
- Topic: Irrlicht+Newton Problems
- Replies: 11
- Views: 4071
- Thu Nov 05, 2009 11:05 am
- Forum: Game Programming
- Topic: Irrlicht+Newton Problems
- Replies: 11
- Views: 4071
Too much input :shock: Give me a second...will try to understand this...I expected something smaller... :oops: I read it, but i don't understand it...can you explain generally how to use this (to include it in a header file and then use this physic object for grafitation and collision detecting)?......
- Thu Nov 05, 2009 10:46 am
- Forum: Beginners Help
- Topic: Detailmap on MeshSceneNodes
- Replies: 2
- Views: 325
- Wed Nov 04, 2009 9:30 pm
- Forum: Beginners Help
- Topic: Detailmap on MeshSceneNodes
- Replies: 2
- Views: 325
Detailmap on MeshSceneNodes
Hi @all, Does anyone know how to create an detailmap on other scene nodes (I read somewhere that the terrainscenenode is not that good for using with Newton Game Dynamics so I want to create my terrain with blender and import it as an .3ds)... Ah before I forget, how to scale the textures on not-ter...
- Wed Nov 04, 2009 3:48 pm
- Forum: Game Programming
- Topic: Irrlicht+Newton Problems
- Replies: 11
- Views: 4071
Ok, I have got an AnimatedMeshSceneNode called dwarf (for testing, I am using the dwarf model that was included in irrlicht) and another AnimatedMeshSceneNode called terrain (Will replace it by a not animated one later...Somewhere I read that the terrainscenenode is not good for newton). I move the ...
- Tue Nov 03, 2009 6:57 pm
- Forum: Game Programming
- Topic: Irrlicht+Newton Problems
- Replies: 11
- Views: 4071
- Tue Nov 03, 2009 11:31 am
- Forum: Game Programming
- Topic: Irrlicht+Newton Problems
- Replies: 11
- Views: 4071
- Mon Nov 02, 2009 10:28 pm
- Forum: Game Programming
- Topic: Irrlicht+Newton Problems
- Replies: 11
- Views: 4071
Irrlicht+Newton Problems
Hi @all, its me aggain :roll: At the moment I am trying to setup Newton with Irrlicht. I was looking for some good (and working) tutorials but I can't find them :evil: Does anyone know a working tutorial on Irrlicht 1.5.1 and Newton 2.0 for Visual Studio 2008 Express? I always get an Error about an ...
- Tue Oct 27, 2009 9:05 pm
- Forum: Advanced Help
- Topic: Moving Objekt in Rotation-Direction
- Replies: 10
- Views: 817
- Tue Oct 27, 2009 1:28 pm
- Forum: Advanced Help
- Topic: Moving Objekt in Rotation-Direction
- Replies: 10
- Views: 817
I'm a little bit confused :-/ I never worked with vector3d before...allways used vector3df and don't know exactly what the difference is between them. :oops: BB EDIT: Problem is solved. For those who are interested in the code: const f32 MOVEMENT_SPEED = 0.015f; const float PI=3.1415926535; double g...
- Tue Oct 27, 2009 10:45 am
- Forum: Advanced Help
- Topic: Moving Objekt in Rotation-Direction
- Replies: 10
- Views: 817
- Mon Oct 26, 2009 11:02 pm
- Forum: Advanced Help
- Topic: Moving Objekt in Rotation-Direction
- Replies: 10
- Views: 817
- Mon Oct 26, 2009 2:40 pm
- Forum: Advanced Help
- Topic: Moving Objekt in Rotation-Direction
- Replies: 10
- Views: 817
Moving Objekt in Rotation-Direction
Hi @ all, I have got a little Problem with moving objects. What I tried to do was turn the object by ->setrotation() and then move it to this direction. I've read some tutorials about it and I know that I have to use sin/cos functions for it...but I did not understand how to do that. :oops: I've tri...