Search found 364 matches

by Bate
Thu Mar 03, 2011 10:17 am
Forum: Beginners Help
Topic: blank nodes
Replies: 7
Views: 753

Code: Select all

addAnimatedMeshSceneNode(pMesh, pParent, id, position, rotation, scale, alsoAddIfMeshPointerZero);
Set the last paramater "alsoAddIfMeshPointerZero" to true.
by Bate
Tue Mar 01, 2011 8:17 pm
Forum: Off-topic
Topic: Cd duplicating protection softwares
Replies: 42
Views: 5506

LOL, exactly what I had in mind. :lol:

Btw, you seriously think someone will spend money on that kind of application? Honestly, I bet almost everyone on this forum could code it in less than an hour -- let's say a day if you want all the fancy looks.
by Bate
Mon Feb 28, 2011 5:30 pm
Forum: Off-topic
Topic: Cd duplicating protection softwares
Replies: 42
Views: 5506

No offense, but I think you will probably never be able to finish a game that would be considered "worth cracking". ;) Anyway, since you're talking about protecting a CD from being copied, the answer is simple: It's impossible. You can always read raw data (at binary level) from a disc and...
by Bate
Thu Feb 24, 2011 4:09 pm
Forum: Project Announcements
Topic: Dirrlicht a binary D port of irrlicht
Replies: 12
Views: 4781

There's no multiple inheritance in D which is kinda important to a lot of people, including me. ;)
by Bate
Tue Feb 08, 2011 7:11 pm
Forum: Off-topic
Topic: Funny programming pictures, jokes & quotes
Replies: 436
Views: 172840

Put aside all the sophistry and it actually says "Hello World" ;) #include <stdio.h> int main() { char* p=new char[12];*p=0x48;++p;*p=0x65;++p;*p=0x6c; ++p;*p=0x6c;++p;*p=0x6f;++p;*p=0x20;++p;*p=0x57;++p; *p=0x6f;++p;*p=0x72;++p;*p=0x6c;++p;*p=0x64;++p; *p=0x0;--p;--p;--p;--p;--p;--p;--p;-...
by Bate
Tue Feb 08, 2011 6:49 am
Forum: Beginners Help
Topic: How do I init an irrlicht Arrray?
Replies: 4
Views: 400

Code: Select all

core::array<s32> filter;

// if you know the start count, you can pass it to the constructor like this:
// core::array<s32> filter(2);

filter.push_back(10);
filter.push_back(-29);
Irrlicht API - Template Array
by Bate
Tue Feb 01, 2011 3:48 pm
Forum: Off-topic
Topic: Becoming a millionaire selling software...my theorie
Replies: 28
Views: 3859

Anthony wrote:The good life is having fun, enjoying yourself.
That's the very definition of hedonism; and it's most definitely not reflecting everyone's ideology (fortunately).
by Bate
Tue Feb 01, 2011 4:24 am
Forum: Off-topic
Topic: Becoming a millionaire selling software...my theorie
Replies: 28
Views: 3859

I'm gonna invoke a different angle here. Why is it so important to earn absurdly large amounts of money in the first place? There's only a thin line between ambition and manic fixation. "Das Geld, das man besitzt, ist das Mittel zur Freiheit, dasjenige, dem man nachjagt, das Mittel zur Knechtsc...
by Bate
Wed Jan 26, 2011 4:19 am
Forum: Off-topic
Topic: Funny programming pictures, jokes & quotes
Replies: 436
Views: 172840

rather math-related, pretty funny tho. :)

Image
by Bate
Sun Jan 09, 2011 10:36 pm
Forum: Beginners Help
Topic: [SOLVED]If you derive a class, how can you add it to the sce
Replies: 8
Views: 541

Instead of implementing a custom CameraSceneNode, you can simply write an Animator. Derieve your Animator Class from ISceneNodeAnimator and do whatever you want with the camera in OnEvent() and animateNode(). Then add the animator to a camera like this: ICameraSceneNode* camera = smgr->addCameraScen...
by Bate
Sun Jan 09, 2011 6:28 pm
Forum: Game Programming
Topic: C++ Dynamic Memory Allocation
Replies: 3
Views: 1538

You don't have to delete each item individually. All you need to do is this:

Code: Select all

class C
{
  // stuff
};


C* ptr = new C[10];
delete [] ptr;
by Bate
Wed Dec 15, 2010 2:37 am
Forum: Beginners Help
Topic: Bad performance - setHardwareMappingHint(EHM_STATIC)?
Replies: 7
Views: 1143

MeshCombiner

It takes care of pretty much everything.
by Bate
Tue Dec 07, 2010 12:51 am
Forum: Off-topic
Topic: Sh.t, wazzup!...
Replies: 11
Views: 1635

Haha, a spambot trying to convince admins of not being a spambot.
by Bate
Sat Dec 04, 2010 6:35 am
Forum: Off-topic
Topic: Funny programming pictures, jokes & quotes
Replies: 436
Views: 172840

I just can't help finding those issues. :lol:
Here's another one; the shadow is projected onto 3 surfaces.

Codemasters should really work on that.

Image
by Bate
Thu Dec 02, 2010 5:34 pm
Forum: Off-topic
Topic: Funny programming pictures, jokes & quotes
Replies: 436
Views: 172840

What's wrong in this screenshot? (Lord of the Rings Online) :D

Image