Code: Select all
addAnimatedMeshSceneNode(pMesh, pParent, id, position, rotation, scale, alsoAddIfMeshPointerZero);
Code: Select all
addAnimatedMeshSceneNode(pMesh, pParent, id, position, rotation, scale, alsoAddIfMeshPointerZero);
Code: Select all
core::array<s32> filter;
// if you know the start count, you can pass it to the constructor like this:
// core::array<s32> filter(2);
filter.push_back(10);
filter.push_back(-29);
Code: Select all
class C
{
// stuff
};
C* ptr = new C[10];
delete [] ptr;