Hi,
I'm working with irrlicht on Osx. I'm able to build from the latest version in svn. Its a bit of a gamble using the latest but I have found that it's been an manageable option for me. Can you be more specific about what the build issues are?
Cheers;
-b
Search found 7 matches
- Sun May 09, 2010 12:28 am
- Forum: Beginners Help
- Topic: Can some Mac OS X developer help me?
- Replies: 1
- Views: 274
- Sun May 02, 2010 7:45 pm
- Forum: Advanced Help
- Topic: Depth Buffer to texture
- Replies: 13
- Views: 4699
depth texture writing
I def think this is possible with irrlicht. Its not a feature of the engine per-say but you can do it with custom shaders. Im using GLSL and I can share my work-in-progress with you. I don't have it done yet but I'm just sitting down to finish this today. The theory is simple enough, on the first ...
- Fri Feb 05, 2010 8:33 am
- Forum: Bug reports
- Topic: [fixed]compiling 1.7; Invalid conv. from 'void*' to 'GLuint'
- Replies: 12
- Views: 3176
I was able to move forward by changeing the line to
Code: Select all
glProgramParameteriEXT(GLuint)program, pname, value);- Mon Jan 04, 2010 8:36 pm
- Forum: Advanced Help
- Topic: GL_CONSTANT_ALPHA ??
- Replies: 3
- Views: 1344
- Mon Jan 04, 2010 7:13 pm
- Forum: Advanced Help
- Topic: GL_CONSTANT_ALPHA ??
- Replies: 3
- Views: 1344
GL_CONSTANT_ALPHA ??
Greetings All,
I wasn't able to find this topic in the forum so I'm hoping that somebody might know if there is an irrlicht material system equivalent way of dealing with the following code:
glEnable(GL_BLEND);
glBlendFunc(GL_CONSTANT_ALPHA, GL_CONSTANT_ALPHA);
glBlendColor(1.0f, 1.0f, 1.0f ...
I wasn't able to find this topic in the forum so I'm hoping that somebody might know if there is an irrlicht material system equivalent way of dealing with the following code:
glEnable(GL_BLEND);
glBlendFunc(GL_CONSTANT_ALPHA, GL_CONSTANT_ALPHA);
glBlendColor(1.0f, 1.0f, 1.0f ...
- Mon Dec 07, 2009 9:07 pm
- Forum: Bug reports
- Topic: [fixed]draw2DImage making shaders unusable
- Replies: 7
- Views: 1810
- Mon Dec 07, 2009 8:14 pm
- Forum: Bug reports
- Topic: [fixed]draw2DImage making shaders unusable
- Replies: 7
- Views: 1810